FlyingVe Posted May 20, 2011 Posted May 20, 2011 Wow... was there ever a time when we had one or two good matchups? I guess I should never feel too bad about losing. CT we pulled even or better with Haku and Bang. (maybe Ragna and Noel) CS1 we beat or pulled even with the other shitty characters.
A.X.I.S. Posted May 20, 2011 Author Posted May 20, 2011 A good match up is when the other player doesn't know how to fight Tager.
darkarchonisme Posted May 20, 2011 Posted May 20, 2011 I am going to have to totally agree with that axis. When I play against someone, and they apparently have no idea that their blockstring isn't safe, it's a good day. or when they don't know when they should jump cancel some of their pokes, etc. or a mu player who keeps trying to play rushdown without even trying to zone me with steins / 5c/6c. makes me smile. when they do however, I am sad. had several round in a row today against a random good hazama player online. was pretty rage inducing. but you know what is incredibly rage inducing? when on a neutral tech, I want to MTW because i know the opponent is just going to mash some random not safe attack. and I somehow get 6b, when I know I was doing them double fireball rolls. that, is pure rage. lol.
mAc Chaos Posted May 20, 2011 Posted May 20, 2011 I had a guy lag switch my guard break 720. It was the best investment I ever made.
OrionXElite Posted May 20, 2011 Posted May 20, 2011 Tager has more than a few even or close to even matchups now. Lambda, Platinum, Litchi, Jin, Tao, Valk, Makoto, Noel are even or close to even. 45/55 at absolute WORST. I'd honestly say Tager/Ragna is 55/45 since with good yomi and meter, Ragna can't do a damn thing without getting punished. CS2 promotes aggression to get the upper hand, so when you play passively, you lose to mixup you're letting them have. Don't let them reset pressure or do fancy little tricks on you, hit a damn button. Thats the first I learned about the Tao matchup, if you're aren't willing to hit a button, you will lose 100% of the time.
Darlos9D Posted May 21, 2011 Posted May 21, 2011 I suppose we'll just keep being good Tager Troopers. "3-7 not in Tager's favor? Well that's not so bad." Also, I've always enjoyed frustrating Taos by basically just hopping around erratically and spamming A. She can't do crap if she can't land a solid combo.
Osuna Posted May 21, 2011 Posted May 21, 2011 Tager has more than a few even or close to even matchups now. Lambda, Platinum, Litchi, Jin, Tao, Valk, Makoto, Noel are even or close to even. 45/55 at absolute WORST. I'd honestly say Tager/Ragna is 55/45 since with good yomi and meter, Ragna can't do a damn thing without getting punished. CS2 promotes aggression to get the upper hand, so when you play passively, you lose to mixup you're letting them have. Don't let them reset pressure or do fancy little tricks on you, hit a damn button. Thats the first I learned about the Tao matchup, if you're aren't willing to hit a button, you will lose 100% of the time.I don't think having good yomi can be assumed in a match up rating since it assumes that your yomi is better than theirs. I agree that breaking and preventing their aggression when possible is very important though.
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 What I'm loving about the big guy is that his normal throw can't be air tech. It's been a long time since Tager has something for free. The words free didn't apply to him before.
FlyingVe Posted May 23, 2011 Posted May 23, 2011 his normal throw can't be air tech. What...? What exactly does this mean? It doesn't seem to make any sense.
Osuna Posted May 23, 2011 Posted May 23, 2011 What...? What exactly does this mean? It doesn't seem to make any sense.He means Tager's forward throw and back throw are untechable until they touch the ground essentially. Letting you do stuff like 4B+C 6B or what have you. I guess it is kinda cute, but I kinda liked how his throws used to work.
FlyingVe Posted May 23, 2011 Posted May 23, 2011 Oh, I gotcha. Meh, Tagers normal throws are pretty worthless in CS2. There's not much of a reason to not just use 360B in most cases.
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 He means Tager's forward throw and back throw are untechable until they touch the ground essentially. Letting you do stuff like 4B+C 6B or what have you. I guess it is kinda cute, but I kinda liked how his throws used to work. Don't run away from the free damage/mix up sir. You must embrace it like a child. Oh, I gotcha. Meh, Tagers normal throws are pretty worthless in CS2. There's not much of a reason to not just use 360B in most cases. Is there a language barrier between us, sir? I mean...If you don't like my English. I can make all my responses to you in Spanish. How does that sound?:D Anyways, I like his normal throws in CS2. Now, if this was CT/CS1 I would agree with you 100%.
A.X.I.S. Posted May 23, 2011 Author Posted May 23, 2011 I assure you mashing B+C is faster than spinning that stick and it is safer. If you are not confident in a 360 then I don't see a reason not to do a throw. But this not accounting for your opponents ability to break throws. I like Tager's new throws more now even though they aren't actually better.
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 You got a point axis. I didn't know you love math that. That's touching. Anyways, mashing throw is the last thing I want to do. I'm just happy to have something they can't take away from me after I land it. BTW, have you seen Nate's newest video about Tager. He said 6A was a scrub killer. What do you think about 6A? If ya ask me. I think it's a move that should only be use when you got some space when have an opponent magnetize( bad spelling). I say this because Tager can get knock out of 6A during the early start up frames for it.
Koopa_Klawz Posted May 23, 2011 Posted May 23, 2011 this is one of the few moments i enjoy using 6A. http://www.youtube.com/watch?v=_SIRruiWraY other then that i find 6A to be useless imo. :/
A.X.I.S. Posted May 23, 2011 Author Posted May 23, 2011 You got a point axis. I didn't know you love math that. That's touching. Anyways, mashing throw is the last thing I want to do. I'm just happy to have something they can't take away from me after I land it. BTW, have you seen Nate's newest video about Tager. He said 6A was a scrub killer. What do you think about 6A? If ya ask me. I think it's a move that should only be use when you got some space when have an opponent magnetize( bad spelling). I say this because Tager can get knock out of 6A during the early start up frames for it. After gadget I like to sometimes purple throw to catch mashing, this works a lot since I already put fear into people. 6A makes beating scrubs easier than previous BB's we don't have to struggle on scrubs we can just 6A them. I also use 6A in mirrors and on rare occasion I 6A the 6A.
Osuna Posted May 23, 2011 Posted May 23, 2011 You got a point axis. I didn't know you love math that. That's touching. Anyways, mashing throw is the last thing I want to do. I'm just happy to have something they can't take away from me after I land it. BTW, have you seen Nate's newest video about Tager. He said 6A was a scrub killer. What do you think about 6A? If ya ask me. I think it's a move that should only be use when you got some space when have an opponent magnetize( bad spelling). I say this because Tager can get knock out of 6A during the early start up frames for it.I think there really is a language barrier, what do you mean "take away from me"? Just because it is untechable doesn't make it particularlly harder to tech or burst the actual combo that follows. Unless you aren't doing a combo and are just letting them fall for a mix up when they tech, I have no idea what you mean.
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 I think there really is a language barrier, what do you mean "take away from me"? Just because it is untechable doesn't make it particularlly harder to tech or burst the actual combo that follows. Unless you aren't doing a combo and are just letting them fall for a mix up when they tech, I have no idea what you mean. I was talking about letting them fall for a mix up when they tech. The barrier is not strong. I just explain things differently. Give me a break. I'm still in high school.
Osuna Posted May 23, 2011 Posted May 23, 2011 I was talking about letting them fall for a mix up when they tech. The barrier is not strong. I just explain things differently. Give me a break. I'm still in high school. Ok, so you're saying that the charm is in Not comboing after it. I can honestly say I had not thought of trying that on my own. It sounds like a gimmick, but I could mess around with it tomorrow anyway.
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 Ok, so you're saying that the charm is in Not comboing after it. I can honestly say I had not thought of trying that on my own. It sounds like a gimmick, but I could mess around with it tomorrow anyway. For once, I'll be serious. That shit ain't a gimmick. I mean even if they they tech on the ground they still going to going to get caught by the 6A mag pull. Also for the free combo off his forward throw. Since they can't air tech. They watch in horror as you nail them with a sexy spark bolt leading into more sexy damage. But yeah the charm in it not comboing after it. I just wanted to explain the second part to ya.
Osuna Posted May 23, 2011 Posted May 23, 2011 For once, I'll be serious. That shit ain't a gimmick. I mean even if they they tech on the ground they still going to going to get caught by the 6A mag pull. Also for the free combo off his forward throw. Since they can't air tech. They watch in horror as you nail them with a sexy spark bolt leading into more sexy damage. But yeah the charm in it not comboing after it. I just wanted to explain the second part to ya.That damage part is where a lot of people have a beef, you need magnetism or spark bolt to combo off it and if you only have spark you pretty much Have to use it or they are a full screen away. You'd also get more damage and meter comboing off 360B with the same or worse conditions (even if you can't do anything fancier than 360B, 5bxxSB,5Cxx623C,BGadget) also if I understand you correctly, to make your mix up work, you use 6A? (withmag) So the mix up turns into just a 6A mix up? And what stops them from rolling forward?
CrazyI-nomitsu Posted May 23, 2011 Posted May 23, 2011 That damage part is where a lot of people have a beef, you need magnetism or spark bolt to combo off it and if you only have spark you pretty much Have to use it or they are a full screen away. You'd also get more damage and meter comboing off 360B with the same or worse conditions (even if you can't do anything fancier than 360B, 5bxxSB,5Cxx623C,BGadget) also if I understand you correctly, to make your mix up work, you use 6A? (withmag) So the mix up turns into just a 6A mix up? And what stops them from rolling forward? Good point. I didn't consider all those factors.
A.X.I.S. Posted May 23, 2011 Author Posted May 23, 2011 If they are magnetized and you want something close to a mix up then you do collider late so they fall fast towards the ground and then J.B, if you do it right it will create a ambiguous cross up. Problem solved?
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