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Posted

It would be hard to write something like that and not come off as being satirical, sarcastic, or cynical; which most of us are about Tager by now.

I just want a BB game to come out where Tager receives one significant, honest to goodness buff. Because the only pure buffs we've gotten have been tiny stuff like hitbox adjustments and so forth.

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Posted

Found a reasonable use for 6A's super armour, if you get an air block with 5C and have them magnetised, you can hold 6A to drag them in and by the time they've recovered you're in super armour state and then go for the hit or mixup off of 6A (which is quite strong, even without jump cancel). You have to try to release 6A early enough to stuff quick lows, but if they're far enough away to begin with, the super armour will eat any reversal they try.

Posted

Osuna: Another thing to consider is that they don't respect Tager. They want to keep him as the worst character in the game man. So giving him pointless shit works for them.

Posted
Osuna: Another thing to consider is that they don't respect Tager. They want to keep him as the worst character in the game man. So giving him pointless shit works for them.
For what reason though? The typical reason is to keep the game fun for new players, but ask any new player and they'll say they hate fighting against Tager.
Posted
For what reason though? The typical reason is to keep the game fun for new players, but ask any new player and they'll say they hate fighting against Tager.

The irony, is by making him so gimmicky, I'd argue it's even less fun for new players to deal with. I don't honestly know what they're trying to do with Tager. I say, take away the 720, and balance him around being a good character without the random factor.

Posted
The irony, is by making him so gimmicky, I'd argue it's even less fun for new players to deal with. I don't honestly know what they're trying to do with Tager. I say, take away the 720, and balance him around being a good character without the random factor.

I used to be behind this idea, but it's not like other grapplers in other fighting games are made terrible because they have a super throw. Honestly a decent grappler can probably cheese his way through any fight with a less experienced player because even the non-super command throws are enough to catch and severely punish people who don't know they need to not do stupid shit in front of a grappler. (including not knowing that you can usually just jump out of it)

If we're going to nerf his raw throwing power, I'd say make his 360s less powerful, and then just make his general combo game better. And give him some more reliable fucking anti-airs. And a more reliable mobility option.

Posted

My logic isn't that the 720 is overpowered or cheap (it's not), or even that he needs to lose it. It just seems to be the thing that ArkSys is so afraid of. It seems to me that they are really afraid of giving Tager reliable ways to land it, or a solid way to get hits on top of the 720. So I say, if that's what the designers are so afraid of, take it out. I just want to force them to make Tager a solid character first, a 720 character second.

Posted
Found a reasonable use for 6A's super armour, if you get an air block with 5C and have them magnetised, you can hold 6A to drag them in and by the time they've recovered you're in super armour state and then go for the hit or mixup off of 6A (which is quite strong, even without jump cancel). You have to try to release 6A early enough to stuff quick lows, but if they're far enough away to begin with, the super armour will eat any reversal they try.
I'm not sure about this. I would like a more thorough look at the opponents options, to see if it isn't really more than a gimmicky frame trap, since you get the 6A mix up normally anyway.
Posted

If we can make his combo game like it was in CT then I'll be happy. Tager would be a good character if he had CT combo damage and the shit he pick up in Cs. I think he'll be mid tier if he had that.

Posted
If we can make his combo game like it was in CT then I'll be happy. Tager would be a good character if he had CT combo damage and the shit he pick up in Cs. I think he'll be mid tier if he had that.
They Might be able to do that if they get rid of his proration bonused moves and give him a reasonable character rate, but when they opened up his combo options, they had to nerf his damage output. A lot of his old combos had like 5 moves in them and did good damage.

Really, if they didn't nerf his magnets, and let him have his 2C gatlings he'd be much better. 6A 2C 4D, would get mag and a primer with no gaps on normal block, and with the old 5D and J.D the magnetism would actually mean something.

Posted

I love CS2 Tager.

The only thing I want ASw to fix is Hazama...have they play tested that match.

Hazama is like a no Tager zone now.

Posted (edited)

And Tao and Mu are better? (seriously fuck Tao).

Though the lambda matchup feels much more doable now.

Edit: ALso fuck Carl.

Edited by FlyingVe
Posted

Ve you gotta understand this.

I found ways to be lame and I found ways to do whatever I want.

At this point only a shit match up can rob me.

Posted
And Tao and Mu are better? (seriously fuck Tao).

Though the lambda matchup feels much more doable now.

Edit: ALso fuck Carl.

Don't forget arakune, and litchi still rocks us pretty hard from most distances. Tsubaki can run and charge all she wants, even with mag on her. Jin is just really good now. Rachel is generally better too, and can still run away from us. Hakumen is really rough too.

Really changing our worst match up, wouldn't even pull us out of last place.

Posted

That true. But a Tager can win against a litchi, kune, carl, Tao, and even Mu. Jin and Haz are the main problem. No matter what I do, i'm always playing catch up when I fight Jin and Haz. You guys read my sig. It speaks the truth. On a sidenote, I feel so awesome chatting it up with the big boys.

Posted

Matchups that don't feel too bad (as I see it):

Ragna

Bang

Valk

Lambda

Plat

Noel

The rest, it just seems like we can get lamed out too easily. Tao, Rachel, and Haz just hit and run. We get poked to death by Mu, Litchi, and Haku. Tsubaki can poke and run or rush us once she gets charges. Makoto and Arakune rape everything. Carl is still Carl.

I don't know... I feel like I need a sub just to fight those matchups above and feel confident.

Posted

I'm not a big boy, I sound 12 and have the height of a 11 year old.

Edit: Haku feels boring.

Litchi is fun.

Valk is annoying.

Carl is Carl.

Mu is like meh.

Arakune is about as bad as ever.

Fuck Tao.

Fuck Hazama.

Rachel makes me lol.

I have no problems with Rachel yet.

Posted (edited)

Now you gotta wonder why they haven't nerf Litchi, Carl, and Arakune. They still get away with bs.

Edit: I hate online when it lags.

Edited by CrazyI-nomitsu
Posted

What are you talking about?

Litchi got nerfed good, no more 4k from damn near everything into daisharin oki/mix up.

Carl got whacked too, his only real combo is into that unblockable setup.

And Arakune got some changes...a couple buffs, a curse time nerf, and damage nerf.

He can't even get 100% curse like he used to.

Posted
What are you talking about?

Litchi got nerfed good, no more 4k from damn near everything into daisharin oki/mix up.

Carl got whacked too, his only real combo is into that unblockable setup.

And Arakune got some changes...a couple buffs, a curse time nerf, and damage nerf.

He can't even get 100% curse like he used to.

I haven't battle any litchis and carls. But I got word that they didn't get nerf. Guess that info was wrong. Does this help us at all?
Posted
And Arakune got some changes...a couple buffs, a curse time nerf, and damage nerf.

He can't even get 100% curse like he used to.

He still gets 100% curse meterless from airthrow, 6A, 2A, CH j.D, probably others. :(

Posted

His air throw curse isn't as easy.

I don't know I fought skye and lost more than half the matches but would have won more and blocked better but my stick is fucked.

Also I tested out that 6C gadget...doesn't work if the combo is scaled down a bit, they tech right after 6C.

Posted (edited)
His air throw curse isn't as easy.

I don't know I fought skye and lost more than half the matches but would have won more and blocked better but my stick is fucked.

Also I tested out that 6C gadget...doesn't work if the combo is scaled down a bit, they tech right after 6C.

I think I got it off of 360B 2B 623C 623Cwhiff 6B 2C 623C SB MTW TB, or something...some sort of 360B combo that involved 623C and SB, which raises the question over when it is or is not practical/possible.

Ara also gets full curse off an overhead and a low; and 70% off a lot of other hits, which is often enough since we can't exactly dodge that well. If he has meter he can get curse off almost anything, sometimes even off a curse combo.

Also combo difficulty is very rarely worth considering, unless you aren't planning to get good at the game. I really think his ability to get curse started at least has been buffed more by the super than it has been nerfed by his combo changes, which aren't all That severe. At least not against us.

Edited by Osuna
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