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Posted (edited)

Purple grabs are like drugs, they are wrong but people will still do them.

I still use purple grabs on occasion because they still catch people, mostly when they are in a rush to get away from Tager and they hit whatever they are trying to do during the time you are suppose to tech the grab.

It's a once in a blue moon thing you know.

Don't do it all the time but do it on that one time when no one expects it.

Playing Tager is surprise buttsex I swear.

Edit: Also I am not defending that guy because he used them wrong, I am just saying you give purple throws too little credit.

I also like to say that I am not encouraging you to use them either because they only work like 1/100th of the time.

What am I trying to say? You have options and you are free to use them...purple throwing someone is one of these.

Oh too bad we lost air grab>j.D trap. D:

Edit2: Purple throw is not a option its a way of life.

Scrub.

Edited by A.X.I.S.
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Posted

How do you do purple throw after GF? For some reason I can't time it right anymore. I try to do a normal grab after it and they always comes out too late and they jump away. I even tried mashing it after GF to see what happened if I got it as early as possible and they still jumped. Or can you only do it with 360s?

Posted

I don't think you can do it with any kind of grab. Fastest grab is 360B or forward throw at 6 frames of startup. You get +3 from GF, so if the opponent just holds up, they start jumping at frame 4. Jump startup is throw invincible. =/

Posted
Still want my 6A cancel though.

^^This

Give us a "reverse hammer fall" of sorts and maybe Tager's lack of mobility won't be such a damn issue anymore. Sure they have to be magnetized, but getting a greater advantage on magnetized opponents is kinda supposed to be his whole deal anyway.

Posted

Is there any magnetism attraction with hammer now?

(just throwing that at random cause I heard of something like that, maybe in wish list of tagertime if I'm right)

Posted
How do you do purple throw after GF? For some reason I can't time it right anymore. I try to do a normal grab after it and they always comes out too late and they jump away. I even tried mashing it after GF to see what happened if I got it as early as possible and they still jumped. Or can you only do it with 360s?

Do it during your opponents falling animation.

Posted
I don't think you can do it with any kind of grab. Fastest grab is 360B or forward throw at 6 frames of startup. You get +3 from GF, so if the opponent just holds up, they start jumping at frame 4. Jump startup is throw invincible. =/

I know you can purple throw or 360B after Gadget, which is one of the best times to do it, people love to mash on stuff out of gadget. If you purple 360 grab them a few times they lay off that crap and you can play a honest mixup against them.

Also, against some characters (mag'd) you and purple air throw in the corner at the right height, and if they tech get them with jD. Doesn't work anywhere near as well as with jin or bang, but some characters don't have good answers.

But like AXIS said, NEVER make a habit of purple grabbing.

Posted
I know you can purple throw or 360B after Gadget, which is one of the best times to do it, people love to mash on stuff out of gadget. If you purple 360 grab them a few times they lay off that crap and you can play a honest mixup against them.

Also, against some characters (mag'd) you and purple air throw in the corner at the right height, and if they tech get them with jD. Doesn't work anywhere near as well as with jin or bang, but some characters don't have good answers.

But like AXIS said, NEVER make a habit of purple grabbing.

Oh, I know you can purple throw after GF. I myself do it once every three blue moons. However, mAc was asking about people who would jump out and how he could never purple throw them when they jumped.

Posted

The correct explanation is that there is protection against tick throws. People get a window after they recover where they still get purple thrown so there are purple throw opportunities that can be jumped.

I forget the actual length of it, or whether it varies under certain conditions, but in the only example that comes to my mind, it is about 4 frames. Is that right guys?

Posted
It's 6 frames actually, but yeah, that is the detailed explanation.
I admittedly do have messed up hands, but I'm incapable of purpling a 360B (6 frame start up) off a normal blocked 5A (+2), but am capable of purpling it off a Barrier blocked 5A(+1). So I'm guessing 5 frames then? maybe? That's the basis of my assumption. Can someone one up me here?
Posted (edited)

I do have two left hands and will not tell what I can purple.

Sorry.

Edit : thanks for the next post, I will keep that in mind while messing up barrier blocked thicks.

Edited by Tetra - K
Posted
I admittedly do have messed up hands, but I'm incapable of purpling a 360B (6 frame start up) off a normal blocked 5A (+2), but am capable of purpling it off a Barrier blocked 5A(+1). So I'm guessing 5 frames then? maybe? That's the basis of my assumption. Can someone one up me here?

The system data page says 6, that's where I got it from. It could be wrong though.

Posted

I can purple grab off a 5A it's not hard.

Stop thinking its hard!

I told Astaroth this and frowned.

Posted
The correct explanation is that there is protection against tick throws. People get a window after they recover where they still get purple thrown so there are purple throw opportunities that can be jumped.

I forget the actual length of it, or whether it varies under certain conditions, but in the only example that comes to my mind, it is about 4 frames. Is that right guys?

Not to be antagonistic, but how is this relevant to people jumping out of throws after GF? None of this applies since you cannot even land the throw to begin with. Jump startup begins before our throw startup ends. I understand what you are saying, and indeed, there is a system that protects against tick throws. However, the problem was, "I try to do a normal grab after [GF] and they always comes out too late and they jump away." I'm saying you cannot throw an opponent, purple or not, if they hold jump after GF, no matter how quickly you mash throw. You're saying, "there are purple throw opportunities that can be jumped." True, but I'm arguing that this scenario (the opponent holding 7/8/9 after GF) isn't even a purple throw opportunity to begin with.

Sure, it might be semantics or whatever, but I don't think my explanation is wrong, and if it is, I JUST WANT TO LEARN.

Posted

Purple throw and opportunity don't belong in the same sentence.

Doing a purple throw out of gadget, I'm not even expecting them to not tech the throw, I'm just trying to get them to respect gadget the next time.

Posted
It's 6 frames actually, but yeah, that is the detailed explanation.

I can confirm it being 6f, one of the reasons any move that is neutral on block is good for setting up tick throws, because it'll hit on the frame after the purple window closes.

Posted

If you are expecting them to jump then poke or Collider them instead, everything after GF is a guessing game. The point of GF was not an instant buster in the first place, it is a reset slightly in Tager's favour. Leaving the opponents close ranged and magnetize, the way Tager likes his opponents. If your first impulse is to mash out a buster every time you gadget someone then the person you are fighting will probably wise up and start jumping if that isn't their first reaction already. A big part of BB is learning how to watch your opponent and taking advantage of their mistakes. If one player or the other behaves predictably then it becomes easier to punish them. The big guy has other options after GF depending on what his opponent does after the move ends, If they jump, again poke them. If you expect them to attack like say against "Inferno Divida the dead spike-edge", backdash and punish them. If they expect you to poke and block then you buster them. Hard part is not knowing the options it knowing when to use them.

Posted (edited)
Not to be antagonistic, but how is this relevant to people jumping out of throws after GF? None of this applies since you cannot even land the throw to begin with. Jump startup begins before our throw startup ends. I understand what you are saying, and indeed, there is a system that protects against tick throws. However, the problem was, "I try to do a normal grab after [GF] and they always comes out too late and they jump away." I'm saying you cannot throw an opponent, purple or not, if they hold jump after GF, no matter how quickly you mash throw. You're saying, "there are purple throw opportunities that can be jumped." True, but I'm arguing that this scenario (the opponent holding 7/8/9 after GF) isn't even a purple throw opportunity to begin with.

Sure, it might be semantics or whatever, but I don't think my explanation is wrong, and if it is, I JUST WANT TO LEARN.

By not correct I meant that you didn't explain to him what was happening. There was clearly a misunderstanding regarding the way the system handles purple throws and just given your explaination it is perfectly legitimate for him the reach the conclusion it must be Impossible to purple throw off of gadget finger.

So by extension the correct answer is to explain the misunderstanding. You aren't wrong, you just weren't solving his problem necessarily either.

EDIT: Just to be sure, I didn't really mean anything by it. I was just using it to signal I was building upon your answer.

Edited by Osuna
Posted

I am by no means an expert, I was only explaining what I know trainee to trainee and I have always believe you should avoid a purple if possible. People may still have trouble with teching a green but purple not so much. A throw reject would give the opponent the upper hand on out ranging or out speeding him or both...often both. Not so much intended as an "it's impossible" answer. more like a "You might but why would you want to?" answer.

Posted

Wait...are we still discussing this?

Hold on I am gonna rename this freaking thread now.

Posted

No the levels of confuckery is so much, yes I have to make up a word using a curse word to explain how silly this is.

You guys do know your in a deep discussion about:

Purple throws can I or can't I

This is about as low as we can get.

Can we move on? please? seriously...

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