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Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN


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Posted

That would be really cool, but considering how some of us can't even afford to compete in tournaments sometimes as it is, I'm not sure it's in the cards for us. :P But on that note, I think it might be cool to have at least one tournament where instead of the winnings going into the top player(s) pockets, it goes into "sponsoring" them to go to a major(s). What would you guys think about that?

Yeah, it's probably not something a community as poverty tier as the FGC can ever pull off, but it's cool to think about. And I've thought of that possibility before, Jackie, but I don't think it'd work out. Essentially you're telling whoever wins "Well, this was gonna be your money anyway, but now you have to spend it on what we say you'll spend it on." That just doesn't sit right with me.

@Haku-men

. . . Well damn.

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Posted

I prefer it if we went as a group instead of sending an individual person. The most expensive part about going to a tourney is the hotel. If we went as a group and split the room cost it would be cheaper for each individual. We could also save on gas by going together. The more that come the cheaper it is for everyone. That's a win-win.

Food is cheap. Fast food or chain restaurant.

Tourney fees can be expensive if you are entering multiple games with large pots (depends on the tournament) If money is an issue focus on one game to practice and enter only that game.

We just need to mark a tournament a good number of us would be willing to attend, calculate the costs, give ample time for us to make room on our calendars and to gather the necessary funds.

If someone has the time but not the money to attend the tournament, I'd be willing to help as long as enough other people with jobs would be willing to pitch in to. I would limit the donation to two individuals, if not possible then one. After they attend a tournament we helped them go to they are not eligible for the next donation drive, it will be someone else's turn who hasn't attended a tournament.

You are only eligible for the donation drive if a) you don't have a job and b)you aren't a rich little fucker

Big tournaments are a really great experience. You meet great people, make new friends, and be around a bunch of people who love the game you play just as much as you do. That's why I want as many of us as possible to experience that.

Posted
And we get to play munchkin.

The best competitive game ever. SO MANY MIND GAMES YOU'D THINK WE'RE PLAYING SAMURAI SHODOWN.

Posted
Yeah, it's probably not something a community as poverty tier as the FGC can ever pull off, but it's cool to think about. And I've thought of that possibility before, Jackie, but I don't think it'd work out. Essentially you're telling whoever wins "Well, this was gonna be your money anyway, but now you have to spend it on what we say you'll spend it on." That just doesn't sit right with me.

I don't really see it that way. I see it as a way of giving those who place well the proper incentive to go have fun at big-name tournaments and rep MTN in the process. And for those who don't place, it'd probably be a much better feeling knowing that their money went towards helping people make it to a major, instead of god-knows-what.

I prefer it if we went as a group instead of sending an individual person. The most expensive part about going to a tourney is the hotel. If we went as a group and split the room cost it would be cheaper for each individual. We could also save on gas by going together. The more that come the cheaper it is for everyone. That's a win-win.

Food is cheap. Fast food or chain restaurant.

Tourney fees can be expensive if you are entering multiple games with large pots (depends on the tournament) If money is an issue focus on one game to practice and enter only that game.

We just need to mark a tournament a good number of us would be willing to attend, calculate the costs, give ample time for us to make room on our calendars and to gather the necessary funds.

If someone has the time but not the money to attend the tournament, I'd be willing to help as long as enough other people with jobs would be willing to pitch in to. I would limit the donation to two individuals, if not possible then one. After they attend a tournament we helped them go to they are not eligible for the next donation drive, it will be someone else's turn who hasn't attended a tournament.

You are only eligible for the donation drive if a) you don't have a job and b)you aren't a rich little fucker

Big tournaments are a really great experience. You meet great people, make new friends, and be around a bunch of people who love the game you play just as much as you do. That's why I want as many of us as possible to experience that.

That's true. More people = cheaper hotel and gas costs. I don't think anyone was implying with all this sponsor/suggestions discussion that only one person should go to tournaments- that's just silly. It's always better if communities can go as a group. :]

I'm not sure how much I could donate towards a donation drive (babysitting income lol) but I'd try my best to throw in some money when someone really wants to go to a tourney and can't afford it. I agree with Naimat, big tournaments are a fantastic experience. Don't skip out if you don't have to, guys.

And hey, remember when I said Hakumen confirmed for S tier?

http://www.youtube.com/watch?v=BMqMJIP7-UY

I'm beginning to worry this game might be confirmed for Marvel tier. It just seems totally counter-productive to me to reduce hitstop and combo damage/potential in general, but leave us with stuff like this during OD.

Posted (edited)
Jackie, since when were tiers not decided on astral combos?

Bahahaha. Incoming Astral rant.

Actually, one of the biggest reasons I can't wait to try out Azrael is because it looks super easy for him to combo into his Astral mid-screen. It seems like Bullet can combo into an Astral off a floated... whatever move of hers looks like Bang's 5C, at least in the corner. Amane can combo his (probably from mid-screen, too), but through an interesting glitch it can essentially make both players play in the dark. You better believe I'm gonna try to pull that off if they don't fix it by console release. :3 If floated 5D -> Astral still works with Ragna, it'll still be fairly easy to combo it mid-screen with with Gauntlet Hades -> Dash 5D, but it'll be harder to do it from a low because of how you can't dash cancel 6C any more. It's all remedied by the fact he can 22C -> Astral in the corner now though. >:D Noel can't combo hers any more because it's a counter now. Mu's Astral has changed, but only in animation- i.e., I can't see any new combos coming out of it. I'd imagine Arakune's probably the same, though I couldn't find any videos to see how the attack that goes into it functions. Carl's, however, looks much easier to combo into, thank god. Other than that, it's probably still possible to practically combo into Relius's, Hazama's, Tsubaki's, Makoto's, and Tager's, albeit more difficult/situational. But for everyone else, they just seem far too impractical to combo in a real match, or they're impossible to begin with.

So, the Jackie Astral tier list:

God Tier: Azrael

S Tier: Ragna/Amane/Carl

A Tier: Bullet/Hazama/Makoto/Relius/Tager/Tsubaki

F Tier: Everyone else

Also on the topic of Astrals, Izayoi Astral:

Edited by Jackie Chandler
Posted
What are the conditions for overdrive? If it's something you can only get off in a spare few instances I wouldn't worry too much about it.

If you have a "Burst icon" (which works like Guilty Gear Bursts in the sense that it regenerates after a certain amount of time), you can activate Overdrive at the cost of 75% of it. The less health you have, the longer it lasts.

Posted

lmfao. I love how we're talking about astrals, and I just had a dream that me and Jackie were chilling in some mansion playing Ragna mirrors. I landed some UNiB-esque EX multi-hit special that smacked him around for like 70% health, then mashed super hard and an astral came out and finished him off. We both sat there like, "lolwut" before I woke up. Apparently the input for Ragna's new Astral is 4123641236 burst.

I like the new Astral music.

Posted

Guys, I saw Patrick at work today and got to talk to him. We're working in the same division. The odds of that are crazy, considering how huge the place is.

Anyway, ALL OF YOU NEED TO COME TO GG THIS SATURDAY FOR GG ACTION!!!!!

Posted
lmfao. I love how we're talking about astrals, and I just had a dream that me and Jackie were chilling in some mansion playing Ragna mirrors. I landed some UNiB-esque EX multi-hit special that smacked him around for like 70% health, then mashed super hard and an astral came out and finished him off. We both sat there like, "lolwut" before I woke up. Apparently the input for Ragna's new Astral is 4123641236 burst.

I like the new Astral music.

That sounds more like a nightmare to me. Not the getting Astral'd part though. Getting Astral'd out of a 70% combo by a new Ragna Astral sounds hype as fuck. The part about it being a double half circle is what's scary. I could never pull that off consistently. D:

But yeah, I like the new Astral theme too~. CP will be the first time I don't turn Astral BGM off.

Guys, I saw Patrick at work today and got to talk to him. We're working in the same division. The odds of that are crazy, considering how huge the place is.

Anyway, ALL OF YOU NEED TO COME TO GG THIS SATURDAY FOR GG ACTION!!!!!

Haha, small world! I bet that makes the work deal even sweeter, huh? :D

I'd love to make it up for GG at GG, but it's just at a really bad time for me. Finals are next week at Tennessee Tech, and I've got to buckle down to study cram for those. Plus money's a thing, since I've got Christmas presents to buy peeps and babysitting doesn't allow for much in terms of spending money. Klein too good for offering to help in that department. I just can't ask for/accept that, even if I didn't have exams coming up. ;-;

I think Astrals in general are easier to combo into. Anyone remember Rachels?

Yeah, now what.

*Rachel Astral combo*

Holy shit. HOLY SHIT. 3C -> Astral combos with Rachel now? Jesus, it used to be hard to combo George into that thing. I wonder if they've made anybody else's Astral more practical.

Posted

So, I bought GG, I played it, mashed hard in training mode and...

I LOVE IT.

I-No is still hard as balls to play, but I can do her combos more consistently with my trusty PS3 pad. I still can't TK, FRC, do dive loops on heavy characters, or preform j.S > HCL/VCL consistently. I'll hopefully get there one day though. As for her neutral game and mixup, SCREWWWWW THAT, it's even harder than her BnB's.

Venom though, is way easier, and I'm having a great time with him. He feels a lot more natural to me than she does. Even though I still like her more.

So yeah, I'm now a I-No/Venom player.

Posted

Hey so I don't know if Persona has died off or what, but Kumite, Final Round and a few others are coming up and I wanna get to practicing on some persona, soul calibur, and maybe some tekken for all those interested. My last day of class is next friday, and tuesday nights are gonna be my fighting game practice nights for anyone interested.

Posted (edited)

I can't see it Chandler. Got a small box with an X mark blocking it. What is it?

Edit: Going to go out on a limb here and say it has something to do with that Mu-12 OD combo pic. I saw it in the general discussion and i was like "yeaahhh....bull shit." I don't see what the complaint is though, everyone has been hitting big numbers off of OD. We'll have to see off of what starter to determine how stupid it is.

Edited by LastStarSaviour
Posted
I can't see it Chandler. Got a small box with an X mark blocking it. What is it?

Edit: Going to go out on a limb here and say it has something to do with that Mu-12 OD combo pic. I saw it in the general discussion and i was like "yeaahhh....bull shit." I don't see what the complaint is though, everyone has been hitting big numbers off of OD. We'll have to see off of what starter to determine how stupid it is.

Yeah, it's that exact image. I'm sure the setup might be dumb, but seriously, how many 14K combos have we seen in any BB rendition, in any sort of combo video? And Mu just came out two days ago- TWO DAYS- and people are already finding stuff like this. I can only assume that number will only increase from here on out. I'm hopeful that it's impractical, and/or there'll be some sort of balance patch before a console release if it's that serious of a problem, though.

Posted
Yeah, it's that exact image. I'm sure the setup might be dumb, but seriously, how many 14K combos have we seen in any BB rendition, in any sort of combo video? And Mu just came out two days ago- TWO DAYS- and people are already finding stuff like this. I can only assume that number will only increase from here on out. I'm hopeful that it's impractical, and/or there'll be some sort of balance patch before a console release if it's that serious of a problem, though.

I totally agree with you dude. however, my problem isn't the combos but the OD in itself. I understand wanting to give characters a come-back factor (even though most characters don't need it in this version if you ask me) but when you pretty much say, get a hitconfirm, go OD and then do ridiculous amounts of damage with a little bit of meter and they can't burst it, I don't know, that's just not the BB I know. In fact, that's FRIGGIN PERSONA!! I'll just have to adapt to the changing times I guess, still won't change my hype for Izayoi though. I haven't seen a character that made me want to learn BB this badly in a while.

Posted
I honestly bet it's just FC 6C > OD > [5D > Habakiri]xN. It would allow for more reps and less scaled damage.

That's pretty much what I see happening as well. Can't say that 6C>fatal is pretty practical but when I subbed her, I never really had to fish for them so idk. Also, Habakiri loops killed any love i had for her character. While she was overall just...Mu, there were a lot of things I thought I was going to find enjoyable about her character design (setting up character-specific steins or having to do roll, jump, or late-tech setups, etc...) Alas, that isn't the case with this one. Wasted sprites be wasted, Aksystem.

Woz, can you make me an Izayoi avatar? Pretty pwease?

Posted (edited)

I want to be an optimist and say OD isn't as broken as it might seem. Yes the damage numbers are high but there are a lot of weaknesses to OD. In the video where Mu does 10k, she didn't overdrive cancel from a normal which would have drastically decreased the amount of time she is in OD which would also drop the damage. This means that 10k isn't guaranteed from a hit confirm. Second, to get that high damage she did a raw detonation point blank. It's rare to get hit by a raw detonation like that especially since it's so risky to do it up close. Point is her and most characters, minus Azrael, hakumen, and other characters designed to hit hard, for that matter who will have a big damaging combo in OD have to use a slow ass move with great P1 proration to do that big damage. Chances of this happening isn't very often.

Also if you burn OD on a combo you lose your burst and like KOF's HD mode, once you burn that valuable resource you are operating at a deficit versus the other guy who still has his. So going into the next round the opponent can combo you without having to worry about your burst and then if needed can finish you off with his overdrive.

Not to mention as the game continues to get played, players will get used to what normals lead into big overdrive cancel combos and will burst before the overdrive cancel happens. Like hakumen for example, when you get hit by tsubaki and he is about to start setting up his overdrive combo you can burst after tsubaki while he is still recovering and he can't bait the burst unless he wants to rapid.

With how easy it is to run away from your opponent in this game, Running out a raw overdrive activation is not that difficult for a lot of the characters. It's overdrive cancel combos that worry me but the reduction of overdrive duration from a OD cancel makes me hopeful that characters can't break out 0 to death combos from a hitconfirm.

Edit: nvm just saw a video where she does the detonation loop from fullscreen. Idk how I feel about that..

Edited by Seiki
Posted

I couldn't care less about balance at this point. BB is just something to have fun with, it's not like it's gonna be e-sports tier. I just wanna have fun wrecking shit with Izayoi/Makoto and playing with silly teleport shenanigans. FUCK ARCHETYPES! Not that I ever had one.

Posted
I couldn't care less about balance at this point. BB is just something to have fun with, it's not like it's gonna be e-sports tier.

It doesn't have to be "e-sports tier" for it to warrant balance. Bullshit is only fun for so long. Eventually you learn that you are playing with dirt.

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