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Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN


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Posted
We can play online whenever you want. :3

Except for today and tomorrow, because I'm in WV. Heh.

Who do you use anyway?

Huge focus on Painwheel, and a mix between Filia, Cerabella, and Double as teammates. I haven't put a whole lot of time into the game for lack of competition, especially after the update, but I've really been wanting to play it again. Painwheel is one of the coolest fg characters I've played, so I'm excited for another chance to play her :o. Though I'm sure I'll be destroyed, I'd be happy to play you when I get the chance.

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Posted
Huge focus on Painwheel, and a mix between Filia, Cerabella, and Double as teammates. I haven't put a whole lot of time into the game for lack of competition, especially after the update, but I've really been wanting to play it again. Painwheel is one of the coolest fg characters I've played, so I'm excited for another chance to play her :o. Though I'm sure I'll be destroyed, I'd be happy to play you when I get the chance.

Yes, Painwheel is a really awesome character. Though the patch really nerfed her in some areas that made her such a good character before. None of them were really to her directly, but it was system mechanic changes that are really bad for her offensive game.

Painwheel/Cerebella/Parasoul is my main team, so we play a fairly similar team. Though I'm currently learning Ms. Fortune so I can switch her in and out as well.

I may be home in time to play tonight, but I'll definitely be free to play tomorrow.

Posted

Except for IAMP I guess Melty is my main jam! I can't wait to come up to TN next time :D

Posted (edited)
Except for IAMP I guess Melty is my main jam! I can't wait to come up to TN next time :D

Fuck yeah, man.

That makes me wonder. Who all is actually interested in playing Melty? You know you want to! I know so far we've got Woz, Kain, Star, Midnight (IF HE EVER SHOWS UP), myself, possibly Milln, and I'm sure Jackie would be into it. I'm sure Tad would play it just cuz. If Justin would actually come out to events, we could get a decent sized little group going and maybe a nice character spread. Not to mention it might give other states that extra push to come out to our tournies.

What do you guys think? We've got 2 setups for it, 3 if Kain can get his to work/doesn't mind dragging his pc to tournaments.

Being able practice shouldn't be a problem (outside of, you know, actually having time for it) for any of you (unless you're averse to torrents and don't want to drop money on it) as long as you've got an average PC.

Edited by Volpe-de-Glacio
Posted
Except for IAMP I guess Melty is my main jam! I can't wait to come up to TN next time :D

I had no idea anyone still played IAMP. I wish it was popular. sooooo good. T_T

Posted

I'll play it until you guys get good enough to where 80% of the match's combos end in air throws. For me, it's fun until it reaches that point.

Then again, I kinda don't care about the current generation of fighting games. I like my older and the silly games. Flying Dragon 64 on SD mode, imo.

Posted
I'll play it until you guys get good enough to where 80% of the match's combos end in air throws. For me, it's fun until it reaches that point.

I got there by day 2. What about it don't you like? What sets them apart from more traditional combos with extra corner carry?

Posted

I like air throw enders, it's a nice way to give characters equal options for pressure and oki. It's no different than every character being able to end a combo in a hard knockdown in any other game.

Posted
I got there by day 2. What about it don't you like? What sets them apart from more traditional combos with extra corner carry?

Well, for one, they all look almost the same and that's hella boring. Two, it's never not able to happen unless you drop the combo on accident or you don't put them into the air in the first place cause of spacing, so I have to watch it every time either character gets a hit. Three, it's pretty much the best option. There isn't a reason you'd end a combo differently. It always gives you fantastic oki, some more than others depending on character, and I don't believe in hard knockdown off of every single combo and still get good damage.

I like air throw enders, it's a nice way to give characters equal options for pressure and oki. It's no different than every character being able to end a combo in a hard knockdown in any other game.

The end result of a hard knockdown is the same, yes, but it creates a different atmosphere.

Posted (edited)

I want to preface this by saying that I'm not trying to tear down your opinion. I just wanna clear up a couple misconceptions so that people who're interested in Melty don't get the wrong idea.

Well, for one, they all look almost the same and that's hella boring.

I can dig it. I think you haven't fought enough people, though.

Two, it's never not able to happen unless you drop the combo on accident or you don't put them into the air in the first place cause of spacing, so I have to watch it every time either character gets a hit.

Actually, some characters have combos that are mostly or entirely ground oriented. (Len, Kouma, etc.)

Three, it's pretty much the best option. There isn't a reason you'd end a combo differently. It always gives you fantastic oki, some more than others depending on character, and I don't believe in hard knockdown off of every single combo and still get good damage. The end result of a hard knockdown is the same, yes, but it creates a different atmosphere.

From what I've seen it's the opposite. It's not the same as a hard knockdown, and it definitely isn't the best option for a lot of characters because the oki it gives you is the worst in the game. Unless your character is stunningly fast and your opponent's is slow, if your character relies purely on air throw enders (so far the only ones I've seen like that are Ciel and Nanaya), they tend to have very little in the way of oki. 80% of the time it resets the game to neutral, and the other 20% you're left throwing out fast meatys or throwing out an EX projectile at best.

The best oki in the game comes from characters who can sacrifice the throw ender and opt for another variant of their combo. They typically use throw enders to escape the corner and put their opponent in their place, or else bring your opponent out of midscreen toward a corner. After that, I usually see players going for oki if their character is capable of it. The only character (so far) that I've seen capable of getting true oki off of an air throw ender is Archetype Earth, and even then it appears she can only do it off of a very specific hit-confirm.

On that note, converting F-Aoko's combos into oki is mad hard for me. I thought my thumbs were immune to pain by now. Turns out they aren't.

Edited by Volpe-de-Glacio
Posted

I'd jump on Melty if, for nothing else, cause I'm pretty interested in unib.

You guys know of any staple youtube channels for it? Melty Bread and the wiki are coming up kind of scattered after Jourdal took one in the ribs.

Posted (edited)
Oh, awesome, thanks dude.

No problem dude. Glad to hear you're interested in Melty Blood, it' a pretty fun game.

Edited by LastStarSaviour
Posted

@Volpe: yes some characters have grounded combos, I'm not ignoring them. I'm very confused, though, when you say you don't see air throw Enders being the prevalent ender. Watching and dabbling in Melty over the years that's how it's always been and double checking a couple match videos shows me it's how it continues to be. I'm not saying the game is poor because of this, I'm saying it's not fun for me. I like the game until I start seeing air throws.

Posted (edited)

I wasn't saying it wasn't prevalent, just that it wasn't the best option that players would be using most of the time. Using an air throw ender is an opportunity cost that doesn't compare to the power of characters with combos that lead to true oki. The only real benefit they have over damage + oki is corner carry/corner reversal, or sometimes conserving meter.

Edited by Volpe-de-Glacio
Posted

Right. And that's the only thing I'm stating: is that a very high percentage of the time in a match, a combo will end in an air throw.

Posted (edited)

Double post for video game news:

Nintendo of America president Reggie thinks none of us have any friends and that's why the wii-u is selling poorly. He does, however, keep the notion that video games cause violence out of his mouth, though.

http://www.p4rgaming.com/?p=878

The article does yield a pretty great image, though.

reggie_i_dunno.jpg

Edited by Milln

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