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Posted

There doesn't seem to be any changes to Fritz either. But yeah, some of these changes don't really make much sense to be honest. But I guess these are still subject to change when the full ver.1.10 comes out.

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Posted

maybe because Kanae and Anonym tend to win champ over there, in Japan, meaning that they're too good?

Posted

Just a reminder, the ripped OST is in post #169. One weird thing I noticed is that with Murakumo, if you spazz on 2A, you can only hear the sound effect for his hand with every other swing. I don't remember if this was in the previous versions.

Posted

Akatsuki is barely changed (more invincibility for less damage doesn't seem too bad to me)

no, he got less invincibility(though i' not quite sure how the manual states it - it's either inv.time is now, for example, 5 frames less or it's now 5 frames and it's less than it was in game's previous revision) and less damage.

well, he's still an overpowered SOB, imo.

edit:

-vulnerability upon landing +2F

It should be: "vulnerability upon landing after j.2C +2F"

edit2: also, digging the game's manual revealed all move names w/ readings and names for command normals (but only 3 for Anonym ._.), -> in Wiki now. And talking about names, there are still some mysterious moves in katakana with unknown translation. Most likely, they're in Deutsch...

edit3:so far H-F Blade's music rip is perfect.

Posted

Nekichi: My guesses on the system changes: (I don't play Akatsuki, so test it) -You can no longer block during jump startup. Used to be if you were holding up back to jump, if they hit you with a non low attack during your jump startup, you'd just block their attack anyways. Either that or you were in the air, and air blocked it. This makes jumping out of tight pressure a little more risky. -Normally when you get up after being knocked down, you have a small window during which you're invincible to throws. If you try to parry during this window, you forfeit your invincibility to throws. More forgiving than CvS2, where waking up with anything forfeits your throw window, and harsher than Guilty Gear, where you can't lose your invincible to throws window.

Posted

-You can no longer block during jump startup. Used to be if you were holding up back to jump, if they hit you with a non low attack during your jump startup, you'd just block their attack anyways. Either that or you were in the air, and air blocked it. This makes jumping out of tight pressure a little more risky.

Hmm, this may be it, the manual seems to apply the change to all jumps though.

-Normally when you get up after being knocked down, you have a small window during which you're invincible to throws. If you try to parry during this window, you forfeit your invincibility to throws. More forgiving than CvS2, where waking up with anything forfeits your throw window, and harsher than Guilty Gear, where you can't lose your invincible to throws window.

The same was suggested on SRK too. Cool, it finally makes sense now
Posted

double post/reply to Chibi's post on SRK (as i'm not registered there):

How? Are they refering to 'normals' or something else?
yes, "normals", 4's and 1's (most likely)

Meaning what exactly?
I don't get it either, maybe there was an autoguard?

And i still don't understand what the "delay" thing is referring to.

btw, Subtle (whoever's behind that nick) is taking suggestions via e-mail and bugreports via the BBS. I think he knows english (or at least can read).

Posted

gawddamnit, i'm triple posting again.

nonetheless, new vids on kohatsu: http://www.ko-hatsu.com/

the diagram (or how it's called?): http://ko-hatsu.sakura.ne.jp/sblo_files/ko-hatsu/image/aktk-03.gif

The final match is Sai (lol?) vs Anonym. Adlers didn't make it. .(

edit: tourney replays were posted too. how convenient. http://www.eonet.ne.jp/~subtle/ko-hatsu20070707.zip

edit2: jp threads with friend codes - link1 link2

Posted

There is some silly shit in those vids. :v:

Like I want to say the regular USA players are better than a lot of Kohatsu.

(Maybe not me though, my win loss ratio is like 1:2, I'm pretty noob at this game.)

Fritz lands ABC at 75% full screen? (DAY ONE GIMMICKS)

Then gets HIT BY RESURRECTION????

Marilyn does like three correct combos then intentionally does wrong ones?

The Sai is very solid though.

And even if she completely failed to parry a 75% full screen Fritz gimmick, the Anonym's pretty decent too.

Anyway, the USA netplay scene is starting to record their own vids, or rather it seems to be mainly me :V

Whatever.

Don't have much now, but more on the way from other people sending them to me:

http://www.youtube.com/watch?v=eBt9mfA4D0s

http://www.youtube.com/watch?v=eOu-s465XT8

http://www.youtube.com/watch?v=esq39IqhArw

http://www.youtube.com/watch?v=-osgSv9bm94

Posted

To promote the steadily growing scene for this game, there is a youtube account strictly dedicated to Blitzkampf videos here. Simply send your replays to either sibladeko or me.

Posted

Does Anybody know how to save replays that are longer than one minute? I cant record anything longer than that for some strange reason.

Posted

A small patch is out, improves SS Matching Web a bit, link.

Changes (source):

-connection time reduced;

-in the player list, connection and player's level icons are now shown;

-player is now able to cancel initialization and refreshing;

-fixed some minor bugs, regarding netplay;

Posted Image

And a new pack'o' replays is out. 148 matches.

Posted

SS blog has updated. It syas the new patch is under development and author plans to add several things, like:

-add short pre-defined messages to SSMW (like "thank you", "busy" etc.);

-some sort of matching code tweak/removal (it has something to do with connection not establishing for a long period of time);

-add an option to disable BGM in the title screen (or maybe disable it entirely?);

-further balance the characters;

Among other things he also plans to release the OST somewhere in September.

  • 2 weeks later...
Posted

In other news, internets have been cracked and framedata for the game has been discovered. Currently, it's being transfered to Akawiki. So far, Aka, Sai, Kanae, Mary, Wei and Mura are done.

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