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Posted (edited)

This is a post about Litchi’s super, Daisharin. This super is ultra versatile. It’s prime function is for oki/ukemi. It’s pretty much assumed that these setups beat any tech attempt outside of neutral tech.

138333

Basic Daisharin setup. Covers the basic. The basic idea of this setup is to input Hatsu as 236A+B. If you do that and they roll, Litchi will barrier, giving you time to dash out of the corner and confirm into knockdown > daisharin again.

…Unfortunately there are a variety of answers to this setup, but it’s useful against against weaker players. It still is good against Jin and Hakumen. Hakumen you should just use it in principle, because the 8 (super moving upwards) will make Yukikaze/counters whiff. Against Jin, dp’s and Yukikaze will whiff. Against them, do something like jumping away + barrier or airdash back or something, not jump Hatsu.

133333

Basic basic Daisharin setup. This one assumes that they won’t try to roll. Gives the most mixup attempt, but is the hardest to confirm out of.

3399399

Sometimes when coming from midscreen to the corner, you won’t get 6C > Daisharin all the way in the corner. So, I like ending with 6C(2) > 6D > Daisharin, and using this setup. Let 3399 hit. At the 4th hit, do super jump > airthrow.

1. If the don’t break it, jump over them, let last hit of Daisharin hit, do jC > Shishin.

2. If they do break it and don’t block, airdash > hatsu > last hit of Daisharin > combo

3. If they break it and block it, airdash jC>jB>jAAA > land 5a > 2c if they aren’t barrier blocking.

4. If they are barrier blocking, do high/low.

139333

Same as the first setup, but the 9 input is really important. This one is used to beat reversals. Input this setup and airdash back jC. The 9 prevents them from jumping out as well. If they are passive and just sit there, you can do hatsu mixup, airdash mixup, whatever.

613333

Used for Tager. He’s big, so he can’t get away from this. Jump away and barrier. Do jC if he does Sledge. 720’s’ will whiff.

382333

Situational Daisharin setup, but very useful at what it does. There are two ways to go into this:

1. Full combo > dash 3c > 2d > sj8 jC > falling jC > Daisharin

2. Full combo > dash 3c > 2d > j9C > j8 falling jC > Daisharin

What this setup does is stop people from sliding out from under Daisharin. Litchi is about 2-3 character lengths outside of the corner, so Daisharin is moving into the corner. This setup is really good against Carl (roll), Makoto (3C), and Noel (counter assault).

Carl: wait a second, then do mixup. If he did the roll, then do 5B > 6B > 5C > 2C > 3C > Haku > last hit of Daisharin > run under 5B > jBC > j[d] > blah blah blah

Makoto: Haku. If she did 3C, she’s in trouble.

Noel: Wait a sec. From there, position yourself at max range and do high/low.

349223

Crossup Daisharin setup. End your combo with xx > 3C > 2D > 6C(2) > 6D(1) > Daisharin (3492243).

Basically, Daisharin is emergency techable. Litchi's 2C advances. So if you do dash > barrier > 2C, you'll cross them up in the corner, and Daisharin will hit them. If they delay their tech, you can just do high/low or try to cross up anyways.

Don't use this setup on Tager or Rachel. H

Edited by Lord Knight
  • 4 weeks later...
Posted

What do you think about (safe) Mid-screen daisharin for regaining control of the match at mid screen, or to pressure your opponent into a defensive playstyle from offensive?

Posted

I don't do a specific one. Just watch where your opponent is and move the staff in a way that keeps you safe or applies pressure, as needed.

  • 5 months later...
Posted
what opinion would u give to 191333

191 alone sets up for a throw because all three hits whiff unless they forward roll. Following up with 333 is a good option if they tech the throw the first time. I think it's okay when the situation is right, but there are a lot of better setups.

Posted
191 alone sets up for a throw because all three hits whiff unless they forward roll. Following up with 333 is a good option if they tech the throw the first time. I think it's okay when the situation is right, but there are a lot of better setups.

okay im just trying to make some up as i go along. theres another one i have which is 192133 but i rarly use that one as im to slow to input 133 and usualy get the first three out

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