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Posted
People can just backdash or jump away if they see Tao charing anything, and some characters can even dash and poke. It's not worth the risk considering that Tao cannot let the opponent gain any momentum. Besides Tao's gameplay doesn't rely on breaking primers. The only useful move for that purpose is Hexa Edge on an opponent that is left with two or one primers left after having used their bursts.

But it does add to the list of gimmicks that she has... during her "pressure" she does alot of rapid moving,, not to many people can mentaly keep up with her and those who do still get a little confused at the sight of her charging. Im not saying use it every chance u get but it is good to keep in mind when wanting to take down some primes. An then at the same time you can fake it by pretending to charge and get a CH for them trying to attack,,, >.> it is a gimmick for a reason. Its not ment to just take a primer its also good for punishing those who think they are faster then Tao =^-^=

Posted

She doesn't need to rely on that kind of gimmicks, why would you want to take such a risk when her pressure can be completely safe?

Posted

Her pressure is not safe, after u IB any of her D moves she can be punished. Her pressure isnt safe, its merly good at blinding people. They mentaly cannot keep up with her movements, however some people can. I prefer to use haz against Tao because the speed of his moves will knock her out of alot of her stuff. Ib's into a counter attack is simple, especially against Tao. Her moves have almost no hitstun, and what lil hitstun they do have is removed with an IB

Posted (edited)

5D~A/C are both safe on block and because of IB nerf Tao pressure in CS2 is really safe (seriously, you see japanese players using 5D~A a lot to pressure in CS2). Charging her C moves in her blockstrings that is fucking unsafe when your opponent can just jump/backdash and punish you...it's not worth risking it for just one prime. Also her moves that break primes are very predictable, your opponent have a lot of time to barrier it if they only have 2 or 1 primes.

@Shirohane: never noticed that, but I don't think it'll do much difference.

Edited by KM Riku
Posted

The objective isnt to just break them. 5c full charged takes about 1second unless they are mashing during your block string they wont just swing. An even if they do pull up there barrier, unless its the last primer it wont make a diffrence & they cant just backup away.

If they jump 5c will be an anti-air.... if her 5c like almost everyone else, is an anti-air . U can go 5c>j.8D>bla bla, if the swing they only hav the frams to do a Dp any A attack will be outta reach. An its not as if people have the reaction of a robot.

Iv found it very usefull from time to time, like during this block sting 5b>2b>5c>5D~C>J.5D~B>J.4D~C>J.2D~B>5a>2a>2a>5b>Full charged 5C & they block it.

An by doing this if they do start to barrier then that brings them ever so closer to Danger mode & a guard break. But do it to often & they will telegraph u & punish

Posted
Her pressure is not safe, after u IB any of her D moves she can be punished. Her pressure isnt safe, its merly good at blinding people. They mentaly cannot keep up with her movements, however some people can. I prefer to use haz against Tao because the speed of his moves will knock her out of alot of her stuff. Ib's into a counter attack is simple, especially against Tao. Her moves have almost no hitstun, and what lil hitstun they do have is removed with an IB

lol really

Posted
Her pressure is not safe, after u IB any of her D moves she can be punished. Her pressure isnt safe, its merly good at blinding people. They mentaly cannot keep up with her movements, however some people can. I prefer to use haz against Tao because the speed of his moves will knock her out of alot of her stuff. Ib's into a counter attack is simple, especially against Tao. Her moves have almost no hitstun, and what lil hitstun they do have is removed with an IB

get the fuck out of here you stupid scrub

Posted (edited)
Her pressure is not safe, after u IB any of her D moves she can be punished. Her pressure isnt safe, its merly good at blinding people. They mentaly cannot keep up with her movements, however some people can. I prefer to use haz against Tao because the speed of his moves will knock her out of alot of her stuff. Ib's into a counter attack is simple, especially against Tao. Her moves have almost no hitstun, and what lil hitstun they do have is removed with an IB

I don't want to sound rude but I doubt you have any idea about how good her pressure is if you say that it's not "safe". Her ~A and ~C cancels not only are safe on block but they always position Tao at an optimal distance where in most matchups the opponent can do nothing to punish her.

As for your point on using a full charged 5C, do realize that if you can hit the opponent then chances are that the opponent has a poke as well. I could understand if you could try charging that stuff from max range but again as I said all the opponent needs to do is to backdash away or dash->poke at you for a free counterhit (IN THEIR FAVOUR). Why would you want to give the opponent the opportunity to get away or even turn the momentum when Tao in CS2 has lot of tools to keep up the pressure while taking little to no risks at all?

Edited by Ronove
Posted

ok ive regained my soberness

anyways akira shiro, taos pressure is not only safe, its good at keeping the opponent guessing. shes good at abusing throw reject miss and she can put small gaps using part charged 5c or 2c to punish people for trying to mash/jump. as ronove mentioned, her A/C cancel is more or less safe unless they IB DP or try something risky like IB 5a. A cancel is more or less safe, she can choose to move in or run away.

on top of that, her neutral game is ridiculously good, you could just turtle and punish whiffs all day for most matches.

Posted (edited)

But Y i always get knocked out by Jin, Haz, Rags, & Tager from time to time..... but then again im still playing Cs1.

An not to be rude but if im a scrub......... =^-^= I would like to see u beat me. I was simply sharing something i found useful & thought that u would to. My mistake but thats no reason to get upset.

Its just when i think of drive i automatically think D-B >.> i forget about her D-A cause when i go 5D-A>2a i get hit out often =/ very often. Infact im forced to block or i lose hp 5D-C is very safe but i havnt found out where to go from there so i dont use it much

Edited by Akira-Shiro
Posted (edited)
But Y i always get knocked out by Jin, Haz, Rags, & Tager from time to time..... but then again im still playing Cs1.

Her drives cancels haven't changed from CS1 to CS2, her pressure is safe even in CS1. You losing against other people has nothing to do with the charcter having "unsafe" pressure but it's rather likely due to your skill and knowledge of character and matchups not being good enough and most likely not having many clues on how and when to apply pressure.

Also, avoid using D~B at all on block, specially if you do it as a way to end your blockstring, you're asking to be punished by your opponent.

Using her mobility efficientely and applying pressure doesn't mean you have to be wild and do stuff like using D~B or charged C moves. Tao has low health and she's not a "comeback" kind of character either due to the nature of her combos not leading to okizeme, you don't want to screw up and give the opportunity to gain a health lead just because of some unnecessarily risky tactic.

Edited by Ronove
Posted
But Y i always get knocked out by Jin, Haz, Rags, & Tager from time to time..... but then again im still playing Cs1.

An not to be rude but if im a scrub......... =^-^= I would like to see u beat me. I was simply sharing something i found useful & thought that u would to. My mistake but thats no reason to get upset.

Its just when i think of drive i automatically think D-B >.> i forget about her D-A cause when i go 5D-A>2a i get hit out often =/ very often. Infact im forced to block or i lose hp 5D-C is very safe but i havnt found out where to go from there so i dont use it much

i do remember you complaining about turtling against carl

Posted

>.> thats all nice and all =( but u didnt answer my question. After a D~C what can i do =/ cause J.2D gets me hit same with J.c, J.b, J.4D, J.5D infact if i dont block i get hit J.a whiffs due to my height.

And yea tao is a come back character... 6c leads into 6k O.o if that isnt a come back then idk what is. Also i kinda do kno some of her match ups, Like Rags, Jin, Carl, Noel, & Ms. Fay-Ling ^-^ im good at baiting Dp's. Except litchi's =/ hers is hard to dodge then still have enough time to punish her. I did 214D & it pushed her so when she did the dp it was a gap of space between her & the pole, an i dodged it. =/ but i havnt got it again.

But still after alot of my dashes if the opponent IB im left with only defensive options. 5D-C they do an anti-air or 5a =/ they both knock be outta what ever im doing. 5D~A They IB into 2a & 5D~B is even more unsafe cause i dont have the time to block =( if what u say is tru i should be able to keep my pressure going but how ?.?

Posted (edited)
i do remember you complaining about turtling against carl

I ment Tao vs Carl/Rags/ect.

An even then i still kno what to do. Im suppose to Camp in C-N-O untill u bring ur ass ova here.... =/ i just dont have the patient enough, nore do i care about winning that much, i just want a good fight

Edited by Akira-Shiro
Posted
>.> thats all nice and all =( but u didnt answer my question. After a D~C what can i do =/ cause J.2D gets me hit same with J.c, J.b, J.4D, J.5D infact if i dont block i get hit J.a whiffs due to my height.

And yea tao is a come back character... 6c leads into 6k O.o if that isnt a come back then idk what is. Also i kinda do kno some of her match ups, Like Rags, Jin, Carl, Noel, & Ms. Fay-Ling ^-^ im good at baiting Dp's. Except litchi's =/ hers is hard to dodge then still have enough time to punish her. I did 214D & it pushed her so when she did the dp it was a gap of space between her & the pole, an i dodged it. =/ but i havnt got it again.

But still after alot of my dashes if the opponent IB im left with only defensive options. 5D-C they do an anti-air or 5a =/ they both knock be outta what ever im doing. 5D~A They IB into 2a & 5D~B is even more unsafe cause i dont have the time to block =( if what u say is tru i should be able to keep my pressure going but how ?.?

after d~c

airdash airthrow

airdash jAA>airthrow (purple

airdash back airdash forward airthrow

jC

dj jB

j2D~B

6c = 6k but its not like people are just going to run into it. the return is hella good for the risk though, i agree

you shouldnt worry too much about doing pressure forever as much as hitting them imo

Posted

?.? all of these are tactics only if they jump with me,,,, i already got this down. My issue is when they try to punish me after 5D~C. They automatically go for an anti-air. An even if i do go 5D~C>D.jB/C they recover from there wiffed anti-air -_-" and just do it again. Even if i block it they gatiling it into some form of block string putting me on the defensive. I use to think 5D~C was only good at baiting Dp.... >.> cause thats the only use i see for it.

5D~C gets me hit unless i block.. by

Jin~A blizzard:He recover to fast for me to start pressure or punish.

Rags~ 6a: If he miss he'll do it again

Litchi: Itsuu gimmicks

Noel: 2D/4D

Rachel:6a

Carl: Brio/8D/viv-a

Ara:5c

Bang >.> he got Asura but ehh. He aint good vs air game

Haku: j.c

Truthfully if they IB pretty much anything will hit me unless i block

Posted
But Y i always get knocked out by Jin, Haz, Rags, & Tager from time to time..... but then again im still playing Cs1.

An not to be rude but if im a scrub......... =^-^= I would like to see u beat me. I was simply sharing something i found useful & thought that u would to. My mistake but thats no reason to get upset.

Its just when i think of drive i automatically think D-B >.> i forget about her D-A cause when i go 5D-A>2a i get hit out often =/ very often. Infact im forced to block or i lose hp 5D-C is very safe but i havnt found out where to go from there so i dont use it much

You do know LK is probably one of the very top players in North America... right?

Also, Jin, Hazama and Ragna matchups are arguably even or in Taokaka's favour. Tager is highly in Taokaka's favour. This is in CS1.

Probably going to move a bunch of these posts to more relevant topic in a second. This discussion has NOTHING to do with CS2 Taokaka.

Posted
?.? all of these are tactics only if they jump with me,

Uhh no ...

>jC

>dj jB

>j2D~B

These hit a grounded opp.

Truthfully if they IB pretty much anything will hit me unless i block

Yeahh it's true that if they IB dp you're in trouble but;

1. Well D~C is pretty fast I mean imo it's usually fast for them to react through IB, unless your being predictable, which is the bane of a tao player.

2. That, or they're mashing dp, in which case you just need to bait and punish so that they get scared of mashing then you can have your fun.

You'll probably say "but noo D~C can't bait and punish DPs cause I gotta block"

Well. Refer to number one? =o

As well as what LK said

you shouldnt worry too much about doing pressure forever as much as hitting them imo

Tao has so much mixup crap going on, you should be able to get a hit in before your pressure game becomes stale. You're not trying to keep em pinned for too long I mean sooner or later there's a pattern, and you don't want to get to the end of the pattern before you get things going for you.

----

i forget about her D-A cause when i go 5D-A>2a i get hit out often =/ very often. Infact im forced to block or i lose hp

Uh yeah 2a doesn't really have all that much priority.. ya know. Try something else.

You don't even have to continue your string you could try and get them to whiff by using something like 4D i dunno or just use 5B or 2B instead.. or if they're breaking out by some extravagant dp you can bait their foolishness by blocking.

(theory fighting a bit here)

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