Ryujinflame Posted June 9, 2011 Posted June 9, 2011 One of our guys here in Columbus plays a solid Noel and once she's in it's extremely frustrating. One wrong guess and you're eating a good 3-4k, and god forbid more in the corner and with heat. Granted, if I can get that knockdown, then momentum shifts a lot and I can keep her stuck with a combination of steins/sword/Habaya and stuffing ground dashing with 5C. She seems vulnerable if she goes for 6B overhead during strings - I can squeeze in either a 2A or a throw, but I have to block most everything else. I was also having a lot of issues with her 2D, oddly enough. It seems to always beat Mu's 2B, and sometimes also 6A if Noel's spaced just right. I can DP it and reset, but I'm not really picking up any damage off it and it's also baitable. Also as with CS1, once she's got 50 heat you also have to watch out for the Bullet Storm super beating stein placements. So my main questions are: 1. How good's Counter Assault? I don't use this enough to know its effectiveness but I'm almost thinking about it for this matchup. 2. Any other good punish opportunities during her blockstrings (probably has to be on IB)?
C0R Posted June 9, 2011 Posted June 9, 2011 (edited) I found the secret to this matchup, as silly as it sounds. Meaty SoD is your best option on her wakeup. Mu's CA isn't very good against Noel because the meter would usually be better spent on RC's trying to lock her down. If for some reason she throws out 3c, you can punish that cleanly. Besides that, are not huge opportunities. Edited June 29, 2011 by C0R
Remius Posted June 10, 2011 Posted June 10, 2011 (edited) If you're in on Noel, throw out 6As in your blockstrings if you know shes 2D happy. Nice air CH for you. 2D is really the enemy here. It'll CH you out of 5C, 6A wiffs it, and if you dont time 2C just right, it'll still hit you too. Her drives are immensely annoying on this damn game. DP's work well against them, but god forbid you let her CH you with a drive move, which will PROBABLY happen if your DP clashes with hers. She's at Ragna CS1 status with the simplicity of her combos, except they're even easier to pull off, HARDER to drop and do WAY more damage. She can make almost any drive combo dangerous with Fenrir, and you should expect NO LESS than 5k damage if you're in the corner. Stay away from it. Mu's attacks are too slow up close to deal with Noel's speed and drive invincibility frames. AA moves are wonderful against her, though. AVOID HER 6C NEAR THE CORNER AT ALL COSTS. I sware to god it's the easiest damage you can even achieve in this game if you're corner bounded by Noel. 5k damage easy. And Mu doesn't have much to spare. Careful on Oki with her. Her shitty D moves like to ignore attacks. But if she has no meter, i THINK 6A is a good starter. I think it CH's her out of a 3C attempt and will definitely CH her if she attempts a 2D. Not sure 4D though. While zoning, avoid her Optic Barrel, which any good Noel will undoubtedly use to her advantage to stuff stein lasers / get in close. At close range she gets a free combo -- at long range, you're going to wakeup to a blockstring. Avoid getting hit with it, please. At full screen, it can't hit you, though. But anywhere else can be dangerous. Watch for her retarded 6C part 2 range while in the air. It's either hard or easy depending on how safe the Noel plays. But honestly, i dont see much reason to be safe with noel on this game, nor have i played too many who are. Noel gets to attempt alot of tricky stuff here without much trouble. She's fast as hell and has lots of damaging tools. Don't let her scare you / troll you into doing dumb shit. Edit: her 4D is invulnerable from the knees up from the first frame. Mu's 2C has a 14 frame startup but Noel's 4D is invulnerable for 19 frames. So 6A will stop her from 2D on wakeup, but you'll get CH'd if she tries 4D. if you try a low attack on wakeup, you risk a 2D. My main oki game consists of either setting steins or popping the ones near her to force her into blocking. I dont think you should be physically rushing her down (unless its SoD for primers/corner pressure) anyway. Edited June 10, 2011 by Remius
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