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Posted
Haven't been checking lately orz, clarification regarding dash under 236D in the corner:

When the opponent is hit by 236C and lands on the ground this actually forces an emergency tech, so if they are mashing 6+A/B/C they will still get an emergency tech and tech into place. The player will need to wait X frames for the "emergency tech window" to end, then press 6+A/B/C to tech forward.

Because the "X" amount of frames is variable due to your combo's proration, it is extremely difficult for human players to accomplish this, which is why 236D is a legit ender for corner combos as an opponent who is mashing forward tech will more than likely still tech into place. Of course, if you end up facing an anti-lambda god who understands the timing, you will need to use a different setup.

Hope that was helpful.

You made it sound WAY harder than it actually is.

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Posted (edited)

I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical

[Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword

Best part, you only need 50 Heat to do it.

Edited by M19Kamikaze
Posted
I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical

-Snip-

Well, you can do 7.5K off of it:

2C(8)(CH)>214A>236C>Dash under>4B(2)>2DD>2147D>5Cx8>6C(8)>236D>214D~C>236C>Dash under>5Cx4>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D

But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap.

Posted
But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap.

He's using a HD PVR to record. Expensive shit, but the quality is awesome.

Posted (edited)

Yea I use an HD PVR. Didn't think I would be using it for this after all this time XD The reason I don't 4B during combos is that as much as I love throwing it out, I can never get it to work in combos. EVER =A=

And I just love the sound of Legacy Edge so I use it just as much as 4B.

Edited by M19Kamikaze
Posted

i always do 4b in my combos pretty much flawlessly to set up for an air ender after a wall combo. but (sadly, ironically and it sounds stupid as hell) i cant for the life of me set up a perfect pinwheel oki. it sounds dumb but i always do it too early or too late. the only real time i know to oki is if i get knockdown or the opponent is backing up and they are fullscreen. any thoughts? (again it probably sounds silly, but thats why i need to fix it lol """XD)

Posted
I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical

[Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword

Best part, you only need 50 Heat to do it.

cant you 236c off the legacy edge at the end? and then use an air ender? it might up the damage.

Posted
cant you 236c off the legacy edge at the end? and then use an air ender? it might up the damage.

I was thinking the same thing after I uploaded the video and saw my first attempt at the combo fail. I'll try it out later and see if there's any differences.

Posted
Yeah instead of jumping and going straight into the air sword ender after Legacy edge, try Legacy edge->Cavalier->2DD->Air sword ender stuff

I'd prefer 236236D>236D>236C>etc. The opponent is lower to the ground when hit with Cavalier, so 6D may be possible. Nets a bit more damage.

Posted

Oh, does that still work? I thought since it was so far into the combo it wouldn't.

Typically off of a legacy edge hit confirms (Besides this combo, I don't think it'll work that far in) I like to do Stuff->236236D->236D©->66214D©->45DD->236C->Stuff. Builds tons of meter and does a lot of damage.

Posted
I'd prefer 236236D>236D>236C>etc. The opponent is lower to the ground when hit with Cavalier, so 6D may be possible. Nets a bit more damage.

That won't work with the combo M1 is trying to do since he's already used one Sickle Storm in his combo. Repeat proration and all that.

Posted

Kinda a useless discovery right now, but i found if you use j.5D or j.2D IMMEDIATELY before landing with Unlimited Lambda/Nu, only one sword will come out but you can immediately do something else. (IE j.2D>6D will cover all approach options without invincibility frames.)

im interested in seeing how this affects unlimited combos.

Yes, boredom has led me to using my main in unlimited form to jump around and whif randomly thrown attacks.

Posted
That won't work with the combo M1 is trying to do since he's already used one Sickle Storm in his combo. Repeat proration and all that.

Well I'll slap the shit out of him for scrubbing out 236D every 4 seconds. I know where you live!

Posted
Well I'll slap the shit out of him for scrubbing out 236D every 4 seconds. I know where you live!

Whatever son! You're so free to 4B and impractical Lambchops play!! And I've traded 236D for 214D~C... at point-blank range. Come at me bro!

Posted

I'll perfect block all your blockstrings, not just your Mu's, but EVERY character you'll play this time. I've got your impractical setups DOWNLOADED!

Also been stepping up my Bang play, tightening up my Fu-rin-ka-zan! pressure and control. I'll make all your subs fall to the might of Bang!

Then, I'll play my Jin and spam the shit out of 5B>whatever until I win forever.

Then we'll take a break and play GG...

Posted
[Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword

2C(CH) > 5C(x8) > 4B(2) > 632146D > 5C(x8) > 6C > 236D > 214D~C > 236C > 44B > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.632146D - 8.1k

Managed to squeeze out an extra 1k from your combo and this one only requires 50 heat at the start too. You have to stagger the first hits of 5C slightly to get your opponent at the right height for 4B(2) to work though.

Posted

In that case, I will try harder to get that 4B(2). Also concerning my original combo, gold burst is NOT required to make it work as it only gives about 50~100 damage increase so about 6.9K.

And since I don't have to gold burst the combo, I can be like Erik and randomly Gold Burst starter into combo!!! XD

Posted
In that case, I will try harder to get that 4B(2). Also concerning my original combo, gold burst is NOT required to make it work as it only gives about 50~100 damage increase so about 6.9K.

And since I don't have to gold burst the combo, I can be like Erik and randomly Gold Burst starter into combo!!! XD

omg, his Gold Burst into 6k, no heat pencil combos are retarded...

Posted
In that case, I will try harder to get that 4B(2).

Try to get the majority of your opponent's hurtbox above 5C, so try to delay it a little between hits. It's really easy once you get it down.

Posted

8.2K, 50% meter starter, gold burst after gravity optional (one gold burst adds about 500, 2 adds about 800)

2C(CH)(8)>214A>236C>445Cx8>4B(2)>632146D>5Cx8>6C(8)>236D>214D~C>236C>445Cx4>2C(Any amount)>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D

Posted

10.4K, 100% meter starter, double gold burst after gravity.

2C(CH)x8 > 214A > Gold Burst x 2 > 236C > dash under > 4B(2) > 632146D > 5C x N > 6C > 236D > 214D~C > 5C x N > 4B(2) > 632146D > 5C x N > 6C > 236C > dash under > 4B(2) > 2DD > j.5DD > j.2DD > dj > j.5DD > j.2DD > 632146D

I wanted to join the gold burst party. This was the best combo I could come up with.

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