tuka Posted November 5, 2011 Posted November 5, 2011 Haven't been checking lately orz, clarification regarding dash under 236D in the corner: When the opponent is hit by 236C and lands on the ground this actually forces an emergency tech, so if they are mashing 6+A/B/C they will still get an emergency tech and tech into place. The player will need to wait X frames for the "emergency tech window" to end, then press 6+A/B/C to tech forward. Because the "X" amount of frames is variable due to your combo's proration, it is extremely difficult for human players to accomplish this, which is why 236D is a legit ender for corner combos as an opponent who is mashing forward tech will more than likely still tech into place. Of course, if you end up facing an anti-lambda god who understands the timing, you will need to use a different setup. Hope that was helpful. You made it sound WAY harder than it actually is.
M19Kamikaze Posted November 11, 2011 Posted November 11, 2011 (edited) I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical [Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword Best part, you only need 50 Heat to do it. Edited November 11, 2011 by M19Kamikaze
someonewhodied Posted November 11, 2011 Posted November 11, 2011 I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical -Snip- Well, you can do 7.5K off of it: 2C(8)(CH)>214A>236C>Dash under>4B(2)>2DD>2147D>5Cx8>6C(8)>236D>214D~C>236C>Dash under>5Cx4>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap.
HexaNoid Posted November 11, 2011 Posted November 11, 2011 But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap. He's using a HD PVR to record. Expensive shit, but the quality is awesome.
someonewhodied Posted November 11, 2011 Posted November 11, 2011 ah. I may end up getting one now lol.
M19Kamikaze Posted November 11, 2011 Posted November 11, 2011 (edited) Yea I use an HD PVR. Didn't think I would be using it for this after all this time XD The reason I don't 4B during combos is that as much as I love throwing it out, I can never get it to work in combos. EVER =A= And I just love the sound of Legacy Edge so I use it just as much as 4B. Edited November 11, 2011 by M19Kamikaze
someonewhodied Posted November 11, 2011 Posted November 11, 2011 But in the combo i listed, gravity holds your opponent to the wall after 236C, making 4B super easy to do.
FACE CLAIMER Posted November 12, 2011 Posted November 12, 2011 i always do 4b in my combos pretty much flawlessly to set up for an air ender after a wall combo. but (sadly, ironically and it sounds stupid as hell) i cant for the life of me set up a perfect pinwheel oki. it sounds dumb but i always do it too early or too late. the only real time i know to oki is if i get knockdown or the opponent is backing up and they are fullscreen. any thoughts? (again it probably sounds silly, but thats why i need to fix it lol """XD)
FACE CLAIMER Posted November 12, 2011 Posted November 12, 2011 I got bored last night and start fiddling around with Corner 2C and I accidentally managed 7K damage although it's deathly impractical [Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword Best part, you only need 50 Heat to do it. cant you 236c off the legacy edge at the end? and then use an air ender? it might up the damage.
M19Kamikaze Posted November 12, 2011 Posted November 12, 2011 cant you 236c off the legacy edge at the end? and then use an air ender? it might up the damage. I was thinking the same thing after I uploaded the video and saw my first attempt at the combo fail. I'll try it out later and see if there's any differences.
BeaverDeity Posted November 12, 2011 Posted November 12, 2011 Yeah instead of jumping and going straight into the air sword ender after Legacy edge, try Legacy edge->Cavalier->2DD->Air sword ender stuff
kenja0 Posted November 12, 2011 Posted November 12, 2011 Yeah instead of jumping and going straight into the air sword ender after Legacy edge, try Legacy edge->Cavalier->2DD->Air sword ender stuff I'd prefer 236236D>236D>236C>etc. The opponent is lower to the ground when hit with Cavalier, so 6D may be possible. Nets a bit more damage.
BeaverDeity Posted November 12, 2011 Posted November 12, 2011 Oh, does that still work? I thought since it was so far into the combo it wouldn't. Typically off of a legacy edge hit confirms (Besides this combo, I don't think it'll work that far in) I like to do Stuff->236236D->236D©->66214D©->45DD->236C->Stuff. Builds tons of meter and does a lot of damage.
HexaNoid Posted November 12, 2011 Posted November 12, 2011 I'd prefer 236236D>236D>236C>etc. The opponent is lower to the ground when hit with Cavalier, so 6D may be possible. Nets a bit more damage. That won't work with the combo M1 is trying to do since he's already used one Sickle Storm in his combo. Repeat proration and all that.
someonewhodied Posted November 12, 2011 Posted November 12, 2011 Kinda a useless discovery right now, but i found if you use j.5D or j.2D IMMEDIATELY before landing with Unlimited Lambda/Nu, only one sword will come out but you can immediately do something else. (IE j.2D>6D will cover all approach options without invincibility frames.) im interested in seeing how this affects unlimited combos. Yes, boredom has led me to using my main in unlimited form to jump around and whif randomly thrown attacks.
kenja0 Posted November 12, 2011 Posted November 12, 2011 That won't work with the combo M1 is trying to do since he's already used one Sickle Storm in his combo. Repeat proration and all that. Well I'll slap the shit out of him for scrubbing out 236D every 4 seconds. I know where you live!
M19Kamikaze Posted November 13, 2011 Posted November 13, 2011 Well I'll slap the shit out of him for scrubbing out 236D every 4 seconds. I know where you live! Whatever son! You're so free to 4B and impractical Lambchops play!! And I've traded 236D for 214D~C... at point-blank range. Come at me bro!
kenja0 Posted November 13, 2011 Posted November 13, 2011 I'll perfect block all your blockstrings, not just your Mu's, but EVERY character you'll play this time. I've got your impractical setups DOWNLOADED! Also been stepping up my Bang play, tightening up my Fu-rin-ka-zan! pressure and control. I'll make all your subs fall to the might of Bang! Then, I'll play my Jin and spam the shit out of 5B>whatever until I win forever. Then we'll take a break and play GG...
HexaNoid Posted November 13, 2011 Posted November 13, 2011 [Corner]2C >TK Crescent > 6A > 6C > 236C > dashout > 5Cx8 > 6C > 236D > 214D~C > Gold Burst > 236C > (Lambda in corner) 5Cx8 > 6C > Legacy Edge > (chase them down) > j.5DD > j.2DD > dj.5DD > dj.2DD > Calamity Sword 2C(CH) > 5C(x8) > 4B(2) > 632146D > 5C(x8) > 6C > 236D > 214D~C > 236C > 44B > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.632146D - 8.1k Managed to squeeze out an extra 1k from your combo and this one only requires 50 heat at the start too. You have to stagger the first hits of 5C slightly to get your opponent at the right height for 4B(2) to work though.
M19Kamikaze Posted November 14, 2011 Posted November 14, 2011 In that case, I will try harder to get that 4B(2). Also concerning my original combo, gold burst is NOT required to make it work as it only gives about 50~100 damage increase so about 6.9K. And since I don't have to gold burst the combo, I can be like Erik and randomly Gold Burst starter into combo!!! XD
kenja0 Posted November 15, 2011 Posted November 15, 2011 In that case, I will try harder to get that 4B(2). Also concerning my original combo, gold burst is NOT required to make it work as it only gives about 50~100 damage increase so about 6.9K. And since I don't have to gold burst the combo, I can be like Erik and randomly Gold Burst starter into combo!!! XD omg, his Gold Burst into 6k, no heat pencil combos are retarded...
KillerJawz Posted November 15, 2011 Posted November 15, 2011 In that case, I will try harder to get that 4B(2). Try to get the majority of your opponent's hurtbox above 5C, so try to delay it a little between hits. It's really easy once you get it down.
someonewhodied Posted November 16, 2011 Posted November 16, 2011 8.2K, 50% meter starter, gold burst after gravity optional (one gold burst adds about 500, 2 adds about 800) 2C(CH)(8)>214A>236C>445Cx8>4B(2)>632146D>5Cx8>6C(8)>236D>214D~C>236C>445Cx4>2C(Any amount)>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D
AchedSphinx Posted November 18, 2011 Posted November 18, 2011 10.4K, 100% meter starter, double gold burst after gravity. 2C(CH)x8 > 214A > Gold Burst x 2 > 236C > dash under > 4B(2) > 632146D > 5C x N > 6C > 236D > 214D~C > 5C x N > 4B(2) > 632146D > 5C x N > 6C > 236C > dash under > 4B(2) > 2DD > j.5DD > j.2DD > dj > j.5DD > j.2DD > 632146D I wanted to join the gold burst party. This was the best combo I could come up with.
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