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  • 3 weeks later...
Posted

This has to be my most annoying match up... PERIOD.

Every litchi I encountered always jumps out of my pressure, and keeps me from crossing up. halp plz. ;_;

Posted (edited)

Use more 2a in your blockstrings, try a tiger knee command grab when you think they are going to jump out or just regular air throw.

Edited by DLM UNDEAD
Posted

5b jump out attempts. Confirm to aircombo. Laugh and exclaim how much better the game is because of it :D.

Posted
5b jump out attempts. Confirm to aircombo. Laugh and exclaim how much better the game is because of it :D.

I've done this so many times, verbatum. :toot::toot::toot::toot:

  • 3 months later...
Posted

There are a lot of quirky places to use 6D here. Mid blockstring, I get a lot of (with staff) 5b 5c(2) 3c blah from Litchis. You can 6D (A/B teleport) her 3c for CH, no IB required. Also, when she uses Ittsu "mid-hit" (B I think? help me out) you can 6D guard point the second hit. Surprise low or teleport out of pressure.

Incidentally I just watched Dora IB her 5a and land Ashura before a 2b could hit. Take a page out of Hazamas book.

Posted (edited)

Litchis do not like Bang in close and above - our choices to hit Bang like that are 2C[m/e] and 5B[m]. Careful of Litchis that like 5A and 6C[e], though.

It's okay, because you're Bang, and you got j.5C and 5B.

Momentum is very important. Litchis like control of their match, and we'll do anything to get it back, but if you space Litchi properly, use that guard point, and use the correct version of teleport, we'll be very frustrated for sure.

Litchi vs Bang is my favorite matchup. It's 5.0 and it really depends on knowing your strength for getting in and out and delivering damage to Litchis who can't have the pace they want in the match. I want to learn the hell out of it.

Edited by Star-Demon
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