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  • 2 weeks later...
Posted

I think actually using barrier against makoto is effective because of her short range some of her "longer" blockstrings will whiff from the barrier push. I was wondering what moves of hers is punishable on instant block because im having a hard time finding out which ones do even her drives seem safe on IB.

Posted

All of her drives are grossly unsafe even on normal block (like, -15). The only problem you could conceivably have with punishing these is whether she's in range or not. She can't even special cancel them.

Regarding her other normals, she doesn't have a particularly safe set of normals, but I don't know how tight her gatlings are yet. =/

Posted

Her 5C is -6, and the follow up is -3 (-6 on IB). Her overhead is -6 as well. Her 6C and 2C are obviously unsafe. You can probably use 5B to punish those. And all of her Drives are punishable. I don't know the matchup other than that, since I don't fight Makoto often if ever.

Just remember her jab is 5 frames ;_;

Posted
Can't Makoto just cancel normals into 236a for safe or 214ABC for mixup?

Yes, which is why I didn't actually list any of her normals. Cancelling into 236A isn't ENTIRELY safe though - it's Ragna cancelling into Dead Spike; There's a gap of 7 frames or more between you coming out of block stun and break shot actually finishing, so if you're alert, there's a jab punish available in there.

Except for moves that can't be cancelled on block (i.e. her drives and maybe 6C - there's an inconsistency in the frame data there.) , you can't just look at the frame data and say "Well, X is -6 on block, so it's unsafe." You have to look for gaps in the gatlings, which is more math than I feel like doing right now.

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