NickExtreme1 Posted May 13, 2011 Posted May 13, 2011 (edited) Discuss the Valkenhayn vs. Platinum match-up here. Punishes: Mami Circular 6A is the best punish without meter towards Mami Circular thanks to guard point. Leds into a decent 5C > j.B > combo for good damage. Sturm Wolf also makes for a good punish with meter. Dream Sally: Any normal or special physical attack Valkenhayn has with exception to Nacth Rozen can pop Platinum's bubbles cleanly. [w](j.)236A or [w]214A/B are optimal punishes in wolf form because it can catch Platinum during the end or her start-up, resulting in a counterhit punish. In human form, 5B is best. Anti-airing: Zoning: Their game plan: Strategy: Char specific details: Edited May 31, 2011 by NickExtreme1 Updated info
NickExtreme1 Posted May 15, 2011 Author Posted May 15, 2011 (edited) Something that might be useful here, [w]236/j.236/j.214AB busts through Platinum's Dream Sally (aka bubbles). Edited May 15, 2011 by NickExtreme1
Kiba Posted May 31, 2011 Posted May 31, 2011 I can help in giving general advice, but I'll see how it goes. If you watch my match against Platinum you can get an idea of how to do things, or what not to do etc. Or even better there are matches with Hakumadoushi and Masashi. Without any meter you need to block a lot unfortunately, unless at times you'd like to go for 6A, but it seems a little situational for this match up because Platinum's normals have good range. It may on really work against her Aerial overheads and her 6B overhead. Remember that Platinum also has a command grab, which unlike Bang and Valkenhayn, she doesn't grab you in one position and runs to you. You can poke her out of it though. The distance usually determines which move is better to use. For example, if she's closer it would be something like 2a whereas if she's further something like 5B/5C. When Platinum has you in the corner and uses the Dream Sally after a knockdown, just neutral tech. She has a legit oki, and anything else you do will result in you getting caught in the bubble which will take you back to square one. You need to be aware of Platinum's JC moves because it'll give you an idea of when she's likely to use an instant overhead,especially the frying pan/fan which can earn her a decent combo. Her JC moves are 5A,6A and 5C. Her JD is only an overhead when she has the frying pan/fan or cat staff equipped. Her 2C or her 6A (both anti airs) can beat your 6C on reaction or your wolf dashes. Therefore, like I was told by Nick, it would be nice to use random wolf dashes to get in and around her. Apart from this, unless she has her bat (1-7f invulnerability) or 50% heat, try to keep the pressure on her. I hope this helps.
LeFartknocker Posted May 31, 2011 Posted May 31, 2011 When it comes down to it, both Plat and Valk are offensive powerhouses with shitty defenses, so it'll probably boil down to who gets started first...
50-50罠 Posted November 20, 2011 Posted November 20, 2011 (edited) Ok I can give a little insight on this match-up after playing AXIS's Plat at the last to Cas meetings. This is what I've found out: Valk Vs. Plat is a tough match-up on both ends. Whoever can control the corner stronger & merit strong defense will win. One item that helps determine how I play & space Plat is to keep note of her current item stocked, and if you can; the next item summoned. Depending on which item Platinum is currently using will determine how you approach her. I'll cover this a bit: Magical Bat Magical Bat (Air) Magical Bat (Special) This is her Upper (DP). Most cases Plat will always pull this whenever you use rasen wolf pressure, to regain momentum and continue her offensive. Valk can use his mobility, stay outside bat range and play the footsie game while Platinum has Magical Bat. The moment Platinum gets froggy and activates Magical Bat punish the whiffed move with 236A.html]Konig Wolf-Ground (236A)>5B.html][w]5B>236B.html]Konig Wolf-Ground (236B)>236B.html]Konig Wolf-Ground (214B)>rasen Wolf-Air (5C)>j.B.html][w]j.B>j.B.html][w]j.B>5B.html][w]5B>j.D.html][w]s.JD>j.B>j.B>j.C If you bait this with Plat in the corner use rasen Wolf-Ground (5C)>5A.html][w]5A>5B.html][w]5B>j.B.html][w]j.B>rasen Wolf-Air (3C)>j.A_1.html][w]j.A>5D.html][w]5D>2C>6B>2C>6C>2C>Mondlicht (j.214B)>Geschwind Wolf (1D, 2D, 3D)>236B.html]Konig Wolf-Ground (236B)>236A.html]Konig Wolf-Ground (236A)>236B.html]Konig Wolf-Ground (236B)>rasen Wolf-Air (5C)>j.D.html][w]j.D>j.B>j.B>j.CMagical Missile ~Start-up 19f~Magical Missile (Air) ~Start-up 19f~Magical Missile (Special) ~Start-up 19f~Magical Missile (Special Air) ~Start-up 19f~ You can jump this move and rasen Wolf-Air (5C)>j.214A.html]Eisen Wolf (j.214A) ~start-up 22f/Recov: 12f after landing Frm Advan: -f Untech time 50f~> * Oppo miss tech follow up Magical Bomb ~Start-up 19f/Recov:Total 40f~ Magical Bomb (Air) ~Start-up 19f/Recov:Total 40f~ Magical Bomb (Special) ~Start-up 19f/Recov:Total 40f~ Magical Bomb (Special Air) ~Start-up 19f/Recov:Total 40f~ [*]The hardest to punish the recovery of. She has a lot of start up, which is 19f. Valk should atk her in between the 1f-18f. Best option to punish with, is 236A.html]Konig Wolf-Ground (236A) Magical Cat Hammer ~Start-up 11f/Recov:20f Frm Advan: -9f Untech:19f~ Magical Cat Hammer (Air) ~Start-up 14f/Recov:20f Frm Advan: -f Untech:19f~ Magical Cat Hammer (Special) ~Start-up 11f/Recov:21f Frm Advan: -8f Untech:21~ Magical Cat Hammer (Special Air) ~Start-up 14f/Recov:20f Frm Advan: -f Untech:21f~ Magical Frying Pan ~Start-up 10f/Recov:18f Frm Advan: -10f Untech:60f~ Magical Frying Pan (Air) ~Start-up 16f/Recov: -16f Frm Advan: -6f* Untech:40f~ Magical Frying Pan (Special) ~Start-up 10f/Recov: 18f Frm Advan: -3f Untech:55f~ Magical Frying Pan (Special Air) ~Start-up 12f/Recov: 16f Frm Advan: +1* Untech:55f~ Magical Piko Hammer ~Start-up 18f/Recov: 19f Frm Advan: 0f Untech:19f~ Magical Piko Hammer (Air Lv.1) ~Start-up 12f/Recov: 17f after landing Frm Advan: +3f* Untech:30f~ Magical Piko Hammer (Air Lv.2) ~Start-up 38f/Recov: 17f after landing Frm Advan: +6f* Untech:30f~ Magical Piko Hammer (Air Lv.3) ~Start-up 41f/Recov: 17f after landing Frm Advan: +8f* Untech: 30f~ Magical Piko Hammer (Special) ~Start-up 17f/Recov: 21f Frm Advan: 0f Untech: 21f~ Magical Piko Hammer (Special Air) ~Start-up 13f/Recov: 26f Frm Advan: +4f* Untech:30x2, 21f~ ------------------------------------------------------------------------------------------------------------- Pressure: This blonde haired, pink tailed, staff waving gremlin has some really " respectable " pressure. When I mean respectable I cannot stress that enough. Plat's stagger pressure is really strong. It's long ( which will make you want to press buttons ) and she can utilize mix-up between 2A image, 6B image & Swallow Moon image>j.A image. Don't let her to land 6B on you because she can link 6B>5A. Which forces me to block low and look for grabs & overhead. Outside of the corner you don't take much dmg for it, however; it's about the conditioning in this match-up. You want to establish early that your defense is what's gonna to win Valkenhayn this match-up. In a nut shell that'll help turn the tide in your favor. A solid defense helps minimize dmg taken in this match-up clearly. In the corner Platinum can open you up for mad dmg if your defense breaks. She can net 5k in the corner maybe more depending on how she started the combo. A list of some Combo starter moves: ------====== THE REST OF EDITS COMING SOON====----- Lunch break Edited November 20, 2011 by 50-50罠
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