Marisa Posted August 31, 2011 Posted August 31, 2011 The switch to stick isn't so bad, you just have be willing to put up with suddenly being a lot "worse" than you were for a little while. The first thing you should do is find a way to hold the stick that is both comfortable and effective. By effective, I mean you can hit every direction without an exceptional amount of additional effort. Your grip should also focus on using your whole arm for motions rather than just your fingers. There is no hard and fast rule for holding it, find something that works for you. After you find your grip, the next thing to work on is your execution. Start with simple stuff like super jumps, dashes, and command normals in simple combos (these can be a huge pain at first so it's really helpful to work on them). After you're comfortable with those, moving on to specials; quarter circles, half circles, and 360's are a good place to start as they're easy fluid motions on the stick. Once you've got those down, move to supers, 623's, and IAD's, these will likely be the biggest challenge to overcome, but once you've got these down you should be effectively fighting at pretty much the same levels (or possibly better) as you were. These first steps should only take a week or two if you practice often enough. You'll probably still be thinking about the stick operation though, that goes away with time. I've had my stick for almost a year now and I don't even think about it anymore. The stick feels natural, in fact it feels far more natural to use than the pad ever did. tl;dr Stay the course, get practice and learning stick will pay off
LuminAbyss Posted August 31, 2011 Posted August 31, 2011 I use a freestyle, I don't really grip the stick, my hand just does stuff, and then stuff happens. I imagine it's similar to how they operate the gundams in G Gundam. I used to try the three finger grip, but after a while I just naturally did whatever as well, and it works for me. You'll probably find yourself not really using a grip and more just flailing about as magical combos happen. It's perfectly normal.
Tari Posted August 31, 2011 Posted August 31, 2011 Toffy or Tari gimme a ride there D: I'm only 20-25 mins away from Super NCI and no one in the thread is answering me. I just drove back up to WA, so I won't have my car around during NCI. Sorry.
kirbster Posted August 31, 2011 Posted August 31, 2011 lol combos aren't that hard on a stick, and super jump cancels are actually easier. It's the finer details, like being confortable with diagonals (i.e. blocking damn overheads), IAD and general movement and spacing. That said, it just feels too badass to tap the buttons on a stick xD and since I despise mapping several buttons to one on controllers, doing RC is always a bitch with just my thumb >.<
currentlemon Posted August 31, 2011 Posted August 31, 2011 I just realized that there is going to be a Persona fighting game. Chie for top tier.
TD Posted August 31, 2011 Posted August 31, 2011 ^is interested l kinda broke through with 5c(w)c combos. you all may already know: 5c(w)c is needed to connect 214a dash 3c in the corner. 5c(w)c must be delayed enough so that the foe is hit somewhere in the middle on the second 5c - basically the middle/lower end of the umbrella. it can be a pain timing it to hit correctly. too early and you wont get the hard knockdon (the foe will just tech shortly after hitting the ground); too late and everything whiffs. well, l realized that l should be pressing the second c when the foe's head is around rachel's chin height. and it works on everyone. quick example (corner) 6a ch dash 5b j.c 2d dj2c(lv2) land 2a slight delay 5c (at this point, wait until foe gets to her chin height)c 214a dash 3c (frog hits)... done correctly, the combo will not bluebeat/get teched. 1/2/3 winds can be used to aid with this too but im still experimenting with them. if ppl have questions, or anything is wrong feel free to ask/voice your concerns.
Tari Posted August 31, 2011 Posted August 31, 2011 ^is interested l kinda broke through with 5c(w)c combos. you all may already know: 5c(w)c is needed to connect 214a dash 3c in the corner. 5c(w)c must be delayed enough so that the foe is hit somewhere in the middle on the second 5c - basically the middle/lower end of the umbrella. it can be a pain timing it to hit correctly. too early and you wont get the hard knockdon (the foe will just tech shortly after hitting the ground); too late and everything whiffs. well, l realized that l should be pressing the second c when the foe's head is around rachel's chin height. and it works on everyone. quick example (corner) 6a ch dash 5b j.c 2d dj2c(lv2) land 2a slight delay 5c (at this point, wait until foe gets to her chin height)c 214a dash 3c (frog hits)... done correctly, the combo will not bluebeat/get teched. 1/2/3 winds can be used to aid with this too but im still experimenting with them. if ppl have questions, or anything is wrong feel free to ask/voice your concerns. Does this work with the 5B jc j.B j.C 2D dj j.2C variation? I think you need to hit them with the second part of 5CC earlier than with the normal 5B jc j.C variation, right? If it does work, that's pretty awesome.
TD Posted August 31, 2011 Posted August 31, 2011 it does work but requires an extra wind - you'll get it all back though. using ch 6a as an example again: (corner) ch 6a dash 5b j.b j.c 2d dj2c(lv2) delay 2d land 5c(w)c 214a dash 3c... its slightly different if you add jb. you have to add another 2d before rachel lands from the lv2 j2c. for 5cc, its the same height, but the foe falls faster due to the added 2d.
Tari Posted August 31, 2011 Posted August 31, 2011 Good to know, then. I'll have to remember that setup.
[SpA]Relentless Posted August 31, 2011 Posted August 31, 2011 Actually the problem with this combo when using j.B during filler is one of the reasons I forced myself to learn to only do j.C for the filler. There are just those situations where you don't have that extra wind and it can be the difference between winning and losing.
Koas Posted August 31, 2011 Posted August 31, 2011 You can do 3C 8D 5B 9 jC 2D etc on all characters if you time it right. It does more damage then using the jB jC version of the combo.
Kuuhaku Posted September 1, 2011 Author Posted September 1, 2011 I just drove back up to WA, so I won't have my car around during NCI. Sorry. QAQ You're back. We should hang out sometime.
gli Posted September 1, 2011 Posted September 1, 2011 Who wants to take the Gundam 00 Movie challenge with me?
Tari Posted September 1, 2011 Posted September 1, 2011 QAQ You're back. We should hang out sometime. After I get back from nci, sure. Who wants to take the Gundam 00 Movie challenge with me? what is this challenge?
TD Posted September 1, 2011 Posted September 1, 2011 http://www.youtube.com/watch?v=R_-5sNkAuzE&feature=related
gli Posted September 1, 2011 Posted September 1, 2011 @Tari: The challenge is to just watch the movie. I haven't seen the series but Polka told me that it didn't matter so here I am taking the gundamoovie challenge.
kirbster Posted September 1, 2011 Posted September 1, 2011 ^is interested l kinda broke through with 5c(w)c combos. you all may already know: 5c(w)c is needed to connect 214a dash 3c in the corner. 5c(w)c must be delayed enough so that the foe is hit somewhere in the middle on the second 5c - basically the middle/lower end of the umbrella. it can be a pain timing it to hit correctly. too early and you wont get the hard knockdon (the foe will just tech shortly after hitting the ground); too late and everything whiffs. well, l realized that l should be pressing the second c when the foe's head is around rachel's chin height. and it works on everyone. quick example (corner) 6a ch dash 5b j.c 2d dj2c(lv2) land 2a slight delay 5c (at this point, wait until foe gets to her chin height)c 214a dash 3c (frog hits)... done correctly, the combo will not bluebeat/get teched. 1/2/3 winds can be used to aid with this too but im still experimenting with them. if ppl have questions, or anything is wrong feel free to ask/voice your concerns. In all honesty I sort of gave up trying to actively land that combo. If I make an effort to delay the 5©c, sometimes I'll completely whiff it and lose my corner oki. I'd rather just go straight to frog and pole oki. But it's not hard to confirm that you actually hit them at the right height with the 2nd hit of 5©c, so whenever I see that it does happen, I do go for the dash 3c > 236a and get that extra damage.
Tari Posted September 1, 2011 Posted September 1, 2011 @Tari: The challenge is to just watch the movie. I haven't seen the series but Polka told me that it didn't matter so here I am taking the gundamoovie challenge. If you were at NCI, I'd totally watch it with you. Mind you, I haven't seen anything Gundam since Cartoon Network first aired Gundam Wing waaaay back when. xD @kirbster: oh my god, your sig is amazing.
C0R Posted September 1, 2011 Posted September 1, 2011 Who wants to take the Gundam 00 Movie challenge with me? You're done. "ARTHUR!!!?!?!?!"
Lufenia Posted September 1, 2011 Posted September 1, 2011 http://www.youtube.com/watch?v=-r5N-BY9Xhc TD LOOK THEY USE YOUR COLOR... :/ and omg look how much they used j2c for pressure or w/e its called. ._.
TD Posted September 1, 2011 Posted September 1, 2011 all the red rachels are always so impressive over there. couldn't swat that jin though, he was all over rach like moths to a lightbulb.
Lufenia Posted September 2, 2011 Posted September 2, 2011 all the red rachels are always so impressive over there. couldn't swat that jin though, he was all over rach like moths to a lightbulb. ITS INTIMIDATING... D:... also..... i sorries. i have to.. EVERYONE WATCH. http://www.youtube.com/watch?v=DiPYSlI0Qxk&feature=channel_video_title
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