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Posted
its possible , try it on jin. The timing is tricky, but you canbuffer the motion during the 623D. Off topic question, i was greeted with a 400mb update last night when I attempted to play cs2 online on psn. Is this the extend version of cs2?

Dude I have no idea what you're talking about. I never got prompted for an update.

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Posted

Hazama Combos: Midscreen: Relaunch into 5C j.214B# or 5C 623D 3c Mizuchi

Corner: Crossunder 6C combo

No heat: shit > ender.

He doesn't stray from this to often.

Posted
Hazama Combos: Midscreen: Relaunch into 5C j.214B# or 5C 623D 3c Mizuchi

Corner: Crossunder 6C combo

No heat: shit > ender.

He doesn't stray from this to often.

Might I remind you there's a better version of that for some characters. Kinda like how j.6D worked in CS1.

Posted
What is the best combo to do on Plat?

Can't seem to do the ones recommended earlier in this thread :(

Nothing really. Just the normal relaunch except it's pretty hard and annoying. Plat's hitbox is really gay.

Posted

Stupid question about 2c(delay).

Am I delaying the 2c or the 6d~a?

Reason why is because its formatted as 2c(delay) 6da, not 2c (delay) 6da.

Posted

BTW, about the tutorial vid for Hazama (the big 3 parter one), is there a link to download the entire video?

I don't wanna keep opening youtube ;_;

Posted

what would the best combo be after landing a CH 214D~B. I believe i saw Noze do a jumpback 6DD into 6C, but i found this very unreliable to land in training mode. I noticed that you can do a dash in 214D~C if you are really close , however just a step outside close range then it will wiff, so i messed around with CH 214D~B, jumpback 6DD, 2C, 4D, 623D. I cant seem to get the timing on the 632146C to end the combo or the 663C, 236D ender.

Posted
what would the best combo be after landing a CH 214D~B. I believe i saw Noze do a jumpback 6DD into 6C, but i found this very unreliable to land in training mode. I noticed that you can do a dash in 214D~C if you are really close , however just a step outside close range then it will wiff, so i messed around with CH 214D~B, jumpback 6DD, 2C, 4D, 623D. I cant seem to get the timing on the 632146C to end the combo or the 663C, 236D ender.

6D~A(Optional dash) > 4D~A > j.7D~A > 623D > j.6D > etc.

Posted (edited)

So since these combos will be useless in a couple months, I'll give you my stash of personally loved combos.

Backthrow near (not at) Corner: j.6D~D 66A 5C 6C 5C 2C 4D~D J.214B# or anything else you want to do after 5C.

Air to Air counter hit j.B, j.2C, AA 5A CH, AA 5B CH: 6A 5C 2C relaunch combo.

Corner: 5B 5C 3C 236D 66 5C 2C 4D~A 66 2D~D j.214B#

Some interesting tidbits you may or may not be aware of: 236C after a blocked 6B can be a free command grab if they don't jump. Beats out most jabs from everyone.

I once AA with 6B.

My personal custom air grab setups: Corner combo 5C 2C STOP. And react. :3

Corner Combo into j. 214B# RC 2D~D 5A and REACT. :3

After airgrab midscreen do a small delay then 66 5C 2C relaunch combo instead of 214D~C.

And now, Guymam's custom patented combo: Airgrab 66B Hotenjin stuff

3C CH 66A Hotenjin

Enjoy.

Edited by Guymam
Posted

I hope no one takes Guymam's post seriously. The part about airgrab > 66B > Houtenjin and 3C (CH) > 66A> Houtenjin.

Posted
A super-high damage houtenjin combo that probably no-one will ever land is 6C (CH all 3 hits) > 66 houtenjin > relaunch combo.

Fixed.

Posted
BTW, about the tutorial vid for Hazama (the big 3 parter one), is there a link to download the entire video?

I don't wanna keep opening youtube ;_;

Use Keepvid.com, copy the URL and download all 3 parts.

Posted
I hope no one takes Guymam's post seriously. The part about airgrab > 66B > Houtenjin and 3C (CH) > 66A> Houtenjin.

why not. I never said they were optimal combos. They work so GUD ENUF 4 MI.

Posted

It's not different. You're just using a different path to get to the same place. And that path is a terrible one since your damage dies. If you really want to 6B in a combo, frame trap with 6A and when you get a ch, do 6B. Problem solved.

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