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Posted

Going to update these as I have time to gather information from people’s and my own experience and translate what the Japanese are saying in the wiki or BBS

For now you guys can discuss the matchup here.

Basic/Matchup overview:

long-distance:

mid range:

short range:

Best tools:

Best way to pressure:

Their strategy vs us:

Best overall strategy:

  • 2 weeks later...
Posted

Overview: I feel the match up is pretty much even, though slightly in Jin's favour. Keep away Jin is the way to play. Spacing and zoning tools are your best friend in this match. Watch out for panic BK, and DS pressure in the corner. CA is essential in the corner.

Long distance: Keep Ragna off of you with j.C and j.236C and 5C. Use j.236B to bait OHs. Bait IDs with 2A > IAD j.C.

Mid: 5C keep away. Make Ragna respect your new pressuring abilities. 2B > 5B(1) > tick throw.

I'll add more later

Posted

Basics/Matchup Overview: Like Lucien said, this match feels like it's just slightly on Jin's favor. Ragna still has some amazing normals, ID is still ID and you have to respect DS.

Long Distance: Outpoke him with j.C, throw out some preemptive 5Ds as the situation calls it and whore those j.236Cs.

Mid-range: Ragna pretty much dominates the mid-range game, 5B beats your 5C. Space your 5B's just right and you might land a 5B CH. Watch out for those dashing 2Bs as they have quite a bit of range to them. You'll be seeing a lot of GH once you get pushed out a bit during pressure.

Close Quarters: Back to Jin's advantage, whore those 5Bs here. Get ready to start baiting those IDs with jump cancels. Make good use of 5B's multiple mix-up options (j.2C cross-up, 6A, 2B, tick throw, j.236D feint cross-up) and bait ID one he gets antsy. Don't get too JC happy because his 6A and air throws hurt.

Best Tools: j.C, 5B, and Air Ice Swords really shine in this match.

Best Way to Pressure: Get him to block Air Swords/5C > 2Ds and rush in. Use 5B and j.C as best as you can to get in.

Their Strategy vs Us: Ragna loves his max range, dashing 5B/2B, expect to see them a lot. His 6A shuts down your aerial approach with j.B. Respect his j.C as it is an amazing jump-in tool. Expect to see those meaty 6Bs a lot as well. Berial Edge is sometimes used to bait your normal AAs. Ragnas love their 22C shenanigans near the corner. Ragnas that know their stuff will space DS just right so that all of your DPs will whiff. Ragnas whore the shit out of ID with meter so get ready to bait it. Be wary of Hell's Fang, it might lead to frame disadvantage for him but he still has his ID to make it "safe". Eventually you're going to have to bait ID after HF and that's exactly what some Ragnas want as they can just continue pressure.

Best Overall Strategy: Your best bet in this match is to just outpoke him with j.C and preemptive 5Cs/5Ds. Once again, whore those j.236Cs. Use your ice swords to bait his 6A and then you can start contemplating your approach with those j.Bs. Block low and react to 6B when he's somewhat close to you and GH when you get pushed out a bit. Like Lucien mentioned, keep that meter handy when you're cornered so that you can attempt to escape by CA. Ragna's corner pressure is scary as fuck, so try not to push buttons and either IB > DP with meter or CA.

Gimmicks: Ragna has very few gimmicks, mostly his DP and GH cross-ups.

  • 2 months later...
Posted
If you IB Deadspike and they gonna 5B, Jin 5B will beat it and it'll be a CH....

Hell, I've beaten out Dead Spike with 5C before, it's that slow... If you IB Ragna's combo strings and see Dead Spike coming, you can 22-> 5C and CH Ragna (If your not too far out of 5C's range of course). Dead Spike can be scary but it's not to be feared.

Posted

623C beats out ID, so using it on his wake up forces them to block and respect you. It's also nice to use this when baiting out his ID's and make him scared to use it as often (Although blocking works just as well in this case). Remember that Jin has a good DP as well in this matchup, although Ragna does have the tools to space and bait it as well.

In terms of lose combat, Ragnas will sometimes whiff 2B or 2C after 5B or 5C to gain momentum, so look out for this and punish him with a 5B or 5C after it too. It's one of his best ways of gaining momentum in a close quarters situation to do heavy damage. Your jab is also better than his, so try and punish him to a combo when he starts using frame trap and stalled 2As.

Posted

why would you do a 623C on their wakeup unless you KNOW they're going ot do an inferno divider? look at hte risk/reward: you get a small/average combo if you guessed right, and you get hit by a huge combo if you guessed wrong. doesn't seem worth it unless you are certain of what your opponent is going ot do.

i actually ahve no idea on how to play this matchup, other than look for when the opponent tries to sneak in a dead spike and use it as an opprotunity to hit him or escape. from my experience, they usually do deadspike once they've pushed you to max 6B range or further.

Posted

IB is your friend here.

Look out for Ragnas that do DS after stuff like 2B > 2C > DS, alot of Ragnas like to go for short chains into DS.

In corner, I advise against jumping out of pressure, you're much better off IB'ing for advantage or using CA

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