McBane Posted July 11, 2008 Posted July 11, 2008 I play this matchup almost every time I play AC, so I thought I'd give my input since nobody else has: Why Anji Has It Easy: - Yoyo recalls can be either guarded or autoguarded for a bit of trickery. - 5P: Spaced, beats a lot of jump-ins from Bridget, including 2S. - Super jump covers huge distances to remove yourself from the path of yoyo set-ups. Watch for air throws... - Extremely easy character to combo across the screen with H Fuujin and FB Rin. - Shitsu hits yoyos and controls space -behind- the yoyos, where Bridget would love to be running. - Air throw that bastard. You know you want to. Nobody jumps around like that with Anji in the house. - Starship is the easiest thing to block (on reaction) ever. - 6S is an excellent round starter; it will hit Bridget normally and if he jumps normally, and it will also autoguard f.S. Don't overuse though. Why Anji Has It Hard: - Kickstart My Heart: This piece of crap is active for about an hour and will kill Fuujin every time for knockdown and a yoyo setup. Evil as hell. - 3P: Counter hits Fuujin all day for a stagger, follow-up, knockdown, and yoyo setup. - Yoyos: They're not as bad for Anji, but everyone has to worry about them at least a little, so... take care to use your options wisely. - Bridget can sometimes be difficult to catch; (s)he has a lot of movement options when a yoyo is out. This confusion can lead to getting hit. - If you get too confident or predictable with your butterflies, he can delay his getup, and/or Starship on wake for a reversal. It can also be FRC'd, unfortunately. IF bridget has no tension, you can block/ isntant block and time a 5H to hit during the recovery frames for big damage. Don't faultless this unless you'll die from chip damage. - 2D has feet invincibility and huge range. Watch the hell out. - Watch for unblockables; they don't come often but they HURT like a BITCH. - Bridget can be difficult to catch in some of Anji's super jump combos due to floatiness and a crap air hitbox. - Bridget 6S is a problem. Anji is really tall, so it hits him from far away. Also hits a super jumping Anji. Beware. Overall: Honestly, I'd call this an even match. Anji has a lot of tools to deal with Bridget's traditional yoyo setups, but Bridget has a lot of tools to shut down Fuujin. Any matchup against Bridget requires patience, and this one is no different. You're Anji, you will get in eventually. Fuujin can be your best friend or your worst enemy; seriously watch your Fuujin spamming on this one. Pressure, pressure, pressure, and react.
Tiamat Posted July 12, 2008 Posted July 12, 2008 kenji told me this matchup is gay for anji i have never played it in my life though
Dawnbringer Posted July 12, 2008 Posted July 12, 2008 kenji told me this matchup is gay for anji i have never played it in my life though Isn't that the majority of Anji's match-ups?Anji players should have grown used to it by now.
Tiamat Posted July 12, 2008 Posted July 12, 2008 yeah but he meant it's like one of his worst matchups...like somwhere in the 5 worst or something
McBane Posted July 12, 2008 Posted July 12, 2008 I was trying to be generous with my assessment because I hate how anji has such crap matchups . Kenji is probably right to call it a bad matchup.
Tiamat Posted July 12, 2008 Posted July 12, 2008 no prob, I was just adding the only knowledge I have about the matchup, which is second hand XD
Chomite Posted July 19, 2008 Posted July 19, 2008 lol play Johnny then complain about bad match ups...wait nevermind. I still play anji (hangs himself)
Silmerion Posted July 19, 2008 Posted July 19, 2008 lol play Johnny then complain about bad match ups...wait nevermind. I still play anji (hangs himself)Hah, like in your avatar!
Harem Posted July 20, 2008 Posted July 20, 2008 lol play Johnny then complain about bad match ups...wait nevermind. I still play anji (hangs himself) sup chomite~
Jais Posted July 25, 2008 Posted July 25, 2008 Anji has to out patience Buri 5P is an amazing anti-air 6S is an amazing counter poke sj.K beats all air normals Buri has. just don't get impatient and try to blindly rush/jump in. Make Buri dedicate himself to a normal then get in while he is recovering, Whether it be Dash breaking or spacing or what not.
McBane Posted July 26, 2008 Posted July 26, 2008 Man if Buri ever does anything unsafe, its over. I was playing my friend (who mains a rather patient bridget) the other day and whenever he screwed up, I basically got the easiest BnB combo of my entire life. He was going for mixups and really ridiculous yoyo setups but he'd try to float in and it was like 5P... 5P... 5P... and 90 damage every time. And when he was playing seriously, he'd rock a knockdown and go for a yoyo (obviously) and he'd set it but I really didnt feel threatened... maybe i was just being more patient than normal? Sometimes I get stupid and try to HS fuujin when I'm between him and a yoyo. It's like Jais said, its a patient matchup because you dont want to rush and get your face kicked in by like 6S or something.
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