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Posted

Do they need a new engine? I have an open-source one they can use if the funding doesn't come through (Or rather, they can use it either way, obviously). How does one get in contact with these folks?

Posted

They have a website (mane6.com.). The details to ask them some - thing are probably there. I believe they would usually be rather cautious within using an engine by a guy they may have never heard of, but, considering your experience with the scene, and how much you've done for these forums, theres a noticeably higher chance of them agreeing, as long as you tell them about that.

Posted (edited)

I was more asking if anyone here knew anyone on the project, but that works too. EDIT: No it doesn't. The contact information section on that page is lacking.

Edited by Digital Watches
Posted
If you consider rpg maker to be a fully functioning engine, then sure I guess.

If you know what you're doing both RPG Maker and Fight Maker are perfecting fine engines for their respective genres.

The [immediately apparent] reason to switch engines would be commercial value. Sadly as awesome as RPG/Fighter Maker are, you technically aren't allowed to distribute it with intent to profit. At the time this was an acceptable clause because they were making a fan game based on a license franchise, so they couldn't sell it [without major repercussions] anyways. But now that the game will feature original characters, they could [if they so wish] actually sell it now.

Of course moving on to a more flexible engine like the one that powers Skullgirls is wonderful for a myriad of reasons that deal directly with development, but how much they actually want to use and can use are weighed down by a number of factors (the most prominent being budget).

This is wonderful news no doubt, however...

Posted (edited)

The [immediately apparent] reason to switch engines would be commercial value. Sadly as awesome as RPG/Fighter Maker are, you technically aren't allowed to distribute it with intent to profit.

This is wrong, its completely legal to sell RPG Maker games so long as all resources used in the game are owned by you/you have written permission to use them for commerical use.

You could make a complete game with just the default resources that come with the engine and you would be allowed to sell it.

Regardless, if you really would like to go commerical, it's generally better to use a different engine anyways.

Edited by Daedron
Posted
No it doesn't. The contact information section on that page is lacking.

Aaargghhh. What exactly is there on the page?

Actually, earlier within the thread (Around about page 12 or so.) one of the guys started posting some small portions of information here. However, I don't believe he's used it for any - thing else, so there's some chance that he may not respond towards a message left here. However, there is no harm within trying.

@Daedron: Why are you here, I thought you hated ponies. :v:

Posted
as long as it doesn't turn out exactly like skullgirls, im fine with this :D

Engine =/= Mechanics

Posted

Damn. Probably got deleted then.

Well, the best thing to do here is probably just to wait to see if some - one who does visit this thread regularly does know some of that information and wants to allow you whatever they have then.

Posted

im sure they do......i just don't know it @_@ they also have a YT account but i don't think they check that very often.

Posted
Aaargghhh. What exactly is there on the page?

Actually, earlier within the thread (Around about page 12 or so.) one of the guys started posting some small portions of information here. However, I don't believe he's used it for any - thing else, so there's some chance that he may not respond towards a message left here. However, there is no harm within trying.

@Daedron: Why are you here, I thought you hated ponies. :v:

I do, but I saw the post about RPG Maker and considering I've been using that for 2 odd years now thought I would see what the hell the post was about.

Posted (edited)
If you know what you're doing both RPG Maker and Fight Maker are perfecting fine engines for their respective genres.

The [immediately apparent] reason to switch engines would be commercial value. Sadly as awesome as RPG/Fighter Maker are, you technically aren't allowed to distribute it with intent to profit. At the time this was an acceptable clause because they were making a fan game based on a license franchise, so they couldn't sell it [without major repercussions] anyways. But now that the game will feature original characters, they could [if they so wish] actually sell it now.

Of course moving on to a more flexible engine like the one that powers Skullgirls is wonderful for a myriad of reasons that deal directly with development, but how much they actually want to use and can use are weighed down by a number of factors (the most prominent being budget).

This is wonderful news no doubt, however...

This is so embarrassingly wrong.

Saying that RPG Maker and Fight Maker are perfectly fine for making video games is like saying a copy of gimp from 2001 is a suitable substitute for photoshop cs6. It's not. It's a horrible engine that creates the same shitty games as 80 other people who are making the same shitty games. Even ignoring that, while it doesn't concern mane6 because making profit for your time is a foreign concept, it's PC compatible only and is never accepted on steam. If you're going through the tedious process of making large enough variations to the engine to make it unique you might as well build your own engine. Then again, if you value your time little enough to spend thousands of man-hours on a game for no pay except a trickle of donations I guess you have all of the time in the world to work with shotty half-rate equipment from the ps2 era like Fighter Maker and make a 4:3 aspect ratio game in 2013.

Edited by Yohosie
Posted (edited)

Meh, this argument can be had at any level of the game design spectrum. "Psh, you're using (RPG maker/Unity/SDL/The C Standard Library)? Why don't you just write your own?" Ultimately, there has to be a balance between the two extremes: Reinventing every wheel every time you do a project (Okay, so no one goes to the FULL extreme and writes their own computer architecture when setting out to write a game, but working in like C without any libraries is a decent "extreme" to talk about), and using full-on cookie-cutter frameworks like rpg-maker or whatever. People can make good things with whatever set of tools given enough time. That something was made with a given toolset only shows that it is possible, not that the toolset is convenient or useful for that purpose. If they think they can get it done in RPG maker, great. But it sounds like they'd like not to.

Edited by Digital Watches
Posted
This is so embarrassingly wrong.

Saying that RPG Maker and Fight Maker are perfectly fine for making video games is like saying a copy of gimp from 2001 is a suitable substitute for photoshop cs6. It's not. It's a horrible engine that creates the same shitty games as 80 other people who are making the same shitty games. Even ignoring that, while it doesn't concern mane6 because making profit for your time is a foreign concept, it's PC compatible only and is never accepted on steam. If you're going through the tedious process of making large enough variations to the engine to make it unique you might as well build your own engine. Then again, if you value your time little enough to spend thousands of man-hours on a game for no pay except a trickle of donations I guess you have all of the time in the world to work with shotty half-rate equipment from the ps2 era like Fighter Maker and make a 4:3 aspect ratio game in 2013.

This is so embarrassingly wrong.

There are RPG Maker games on steam, ever heard of To The Moon? Yes, that was made in RPG Maker.

Stop being so simple-minded, the tools are only as powerful as the effort the creator is willing to put into them.

Posted

I have next to no interest in the whole My Little Pony... thing. Even so, watching this game's development up until the C&D order was still fascinating to me, mainly due to the ridiculous amount of effort the team was putting into every aspect of the project. Even in alpha, that shit had some serious polish. I hope they can apply that same work ethic to whatever the new game will become, because I think they could make something really incredible.

I do hope they can get access to a new engine, simply because it seems like there was a lot they couldn't do with Fight Maker. I remember reading they had to "hack" the engine just so they could include a training mode, and the process of converting sprites sounded like a total nightmare.

Posted

I can't believe people are actually arguing this. It's a fighting game. The system has to be good. It's not like an RPG where you can tell a good story and people will forgive you for crappy gameplay and graphics.

Posted (edited)

Yes that is the reason people where playing ST x TK day one and streaming it in big tournaments, because they tought the system was good, nothing to do with brand recognition.

There are RPG Maker games on steam, ever heard of To The Moon? Yes, that was made in RPG Maker.

Stop being so simple-minded, the tools are only as powerful as the effort the creator is willing to put into them.

You'd have to wear pretty thick rose-tinted glasses to argue that the "maker" softwares (rpg, fighting, game) are absolutely fine for most purposes. They are tools for people that don't want to get through the pain of coding their own engine, and as such they are... functional, but it's still a crutch, and in a perfect world where you can have infinite development time, you wouldn't use that kind of stuff.

Edited by Aureliano

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