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Everything posted by Aureliano
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I'd like some advice on landing dash 5B after air blood scythe. It always seem such a long shot and I never got it to land. What are some common junctures where I could have gone wrong ?
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Definitely needs more frames of animation before this looks like anything but ass, but the sprites are okay. Intrigued by cooldowns applied to special moves, but it might be too gimmicky in the end.
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Hopeless Masquerade - New Official Touhou Fighter!
Aureliano replied to YoYoCheese's topic in Misc Fighter Central
Wasnt it supposed to punish people from playing passive and sitting on a lead since opening them up is impossible ? Cause that's pretty much what you should do at all times and it's pretty boring. getting back from a 10% gap really feels impossible at 30 seconds on the timer if the other player plays patiently, and that really blows. Declaring a spellcard doesnt really help since the opponent can deny them, and most of them are unsafe (and you're punished for not using it, so if you don't see an opening you're forced to use it raw). -
Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
Fuck yes Aerosmith I was losing hope that the other parts might have as much representation as part 3. But there is a distinct lack of villains. -
Hopeless Masquerade - New Official Touhou Fighter!
Aureliano replied to YoYoCheese's topic in Misc Fighter Central
The popularity mechanic is stupid in a lot of ways (and doesnt do what it should be doing anyway) but it wouldn't be half as bad without that first hit bonus. Seriously what the hell ? -
Hopeless Masquerade - New Official Touhou Fighter!
Aureliano replied to YoYoCheese's topic in Misc Fighter Central
Pushblock makes it so that keeping a constant blockstring isn't really a thing in this game, at least not at this level. Your best bet is to keep a steady offense to keep your ennemy's max spirit low. I just can't find any damage for Miko at all. It seems one loop of her 5AAA string with limit and 2k damage is my limit so far. Really sucks. -
Hopeless Masquerade - New Official Touhou Fighter!
Aureliano replied to YoYoCheese's topic in Misc Fighter Central
Anything for Miko ? All I got is some basic 5C cancel stuff, mainly 5AAA > 2B > 5C > 3 > 5AAA > 8B > downward pillar It's just around 1k8 tho. Spellcard can make it 4k4 in the corner. -
[Xrd] News & (Theoretical) Gameplay Discussion
Aureliano replied to Shinjin's topic in Guilty Gear General
Yeah I agree UMvC3 is so slow with all those character inserts during supers. -
Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
Anybody that still uses Play-asia deserves to be ripped off. -
Hopeless Masquerade - New Official Touhou Fighter!
Aureliano replied to YoYoCheese's topic in Misc Fighter Central
Is the game still a turtlefest where getting to 100% approval is a death sentence because you'll not land your last word and get the penalty ? -
Yeah I also remember how people coulnd't stop bitching about SF4 while still playing it. ST x TK was at evo that year purely thanks to its publisher's status while most sources were either criticizing the design direction and economic model of the game, or doing damage control "its not that bad guys". Yet people never really stopped playing it, and when the 2013 patched rolled around they could finally stand up and yell "eyh guys our game doesnt such as much anymore". Exactly like SF4. If you think games that aren't capcom are given even a quarter of this amount of attention/devotion, you are blind. In most hobbies most people don't judge games based on their individual merits, herd mentality just flocks to the biggest name around.
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Or maybe the mlp fandom is interested in mlp material, not new fighting games IP.
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They look like gen 5 pokemons. Not necessarily a bad thing, as the designs look pretty sleek and more detailed than those in MLP. Plus there's room for quite a bit of style. It looks like bronies haven't taken Lab Zero's hook, and donations havent picked up, still going at the same tranquil rate. I don't think they'll get the license for free.
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Yes that is the reason people where playing ST x TK day one and streaming it in big tournaments, because they tought the system was good, nothing to do with brand recognition. You'd have to wear pretty thick rose-tinted glasses to argue that the "maker" softwares (rpg, fighting, game) are absolutely fine for most purposes. They are tools for people that don't want to get through the pain of coding their own engine, and as such they are... functional, but it's still a crutch, and in a perfect world where you can have infinite development time, you wouldn't use that kind of stuff.
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If you consider rpg maker to be a fully functioning engine, then sure I guess.
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Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
Acidici of all characters ? Welp, okay I guess. Hope this means we get 4 characters in every other "part" then. -
I never got one thing about the newer netherrealm games Are those stiff and soulless 3D animated models supposed to be an affectionate parody of the terrible animation their old games had Or is this genuinely the best they've got
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Double post because new information, fuck the police. http://www.mane6.com/2013/03/m6v2.html#more TL;DR : Hasbro doesnt want them to use characters from the show - so instead they'll create new characters specifically for the game, with Lauren Faust as character designer. So, back to the drawing board, but "once more with gusto". To me it is the best possible ending for this project.
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New post on the frontpage. Contains roughly zero information for anybody that already knew the story. They're saying they're not too hopefull about the result, but not giving up the fight. But really it's dead RIP in peace
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Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
http://www.youtube.com/watch?v=40BH5a5ltfY&feature=player_embedded Nu troilar -
It's only natural for companies to wait untill the last moment to issue a C&D. I see a lot of people complain about it and mention it as if it made the blow somehow worse, but the way I understand it makes perfect sense to not interfere with anything untill it becomes 100% sure that the project will be completed. Sending C&Ds to any and all projects that MIGHT have a chance of being finished one day would be bad publicity, and ultimately useless as those projects have a tendency to die on their own. I'm very sad for this getting shut down, I was looking forward to it. Some 4channers have ripped the art assets from the leaked build and are trying to resurect the project by themselves by rebuilding an engine from scratch, but I wouldn't hold my breath.
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I think I heard this before somewhere, but I can't find WHERE
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Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
Did they say anything about the "characters per part" ratio ? We already know 6 part 3 characters, and only 2 of part 2 to 7. It stands to reason for at least some of those that there should be at least a third character per part (some lack their main villain, others lack a notable secondary character of some kind, some lack both). I think what's everyone fearing is that some parts will get the shaft with only 3 characters while stardust crusaders gets over represented, so they're naming major character that might not make it in because of some imaginary roster limitation. I'd really like 6 characters per part, but I'm having a hard time seeing that becoming a reality... -
Jojo's Bizarre Adventure: All Star Battle
Aureliano replied to SolxBaiken's topic in Misc Fighter Central
Dis The guys I want : Koichi, Kira, Trish, Risotto, Foo Fighters, Diego Brando, Blackmore, Wekapipo.