zeeka29may Posted June 21, 2011 Posted June 21, 2011 i'm new to fight genre games , but faild hard to learn combos and linking in ssf4 is it blazblue the same or it give more than one frame to link? also i heard the netcode is Ace, i mean could i play overseas matches with minimal lag cause no one play fighting games in my country
Kuuhaku Posted June 21, 2011 Posted June 21, 2011 Blazblue has a system called advanced input. You hold the button and it repeats the input for five frames. Though in general, Blazblue has more gatlings than links. Most characters don't have to worry about doing links.
excelence Posted June 21, 2011 Posted June 21, 2011 Well ssf and BB have different depth, if u hitting a wall on Link Combos at SSF ... u'll probably will hitting different wall on BB ... the link combos on BB is fairly easy thanks to advanced input but dash linking, weird input delay etc might be a problem later on ... well in short, if u want to be decent on it, u'll still need to work your ass off and dunno about online, only playing it offline =_=
MAdBater Posted June 21, 2011 Posted June 21, 2011 (edited) Watch some tourney youtube vids of blazblue then ask yourself "am I willing to practice this game?" Online is ok but hopefully you could get a good connections with other players. Distance away from you can contribute to lag. Best option is try marketing this game to people you know. Is there arcades in the UAE? Just wondering. On a side note I remember reading that blazblue was banned in some country around the Persian Gulf. Also if you want to play old school games online against people with a decent net code download ggpo you can play old KOFs, Vampire Savior , and third strike. Edited June 21, 2011 by MAdBater
Rhiya Posted June 21, 2011 Posted June 21, 2011 Blazblue tends to have fewer links, and they're generally more lenient when they exist. Plenty of advanced-level combos do involve them, but they're generally not insanely difficult, or they're not combos worth grinding if you're netplay-only (since lag would rape them).
zeeka29may Posted June 21, 2011 Author Posted June 21, 2011 Watch some tourney youtube vids of blazblue then ask yourself "am I willing to practice this game?" Online is ok but hopefully you could get a good connections with other players. Distance away from you can contribute to lag. Best option is try marketing this game to people you know. Is there arcades in the UAE? Just wondering. On a side note I remember reading that blazblue was banned in some country around the Persian Gulf. Also if you want to play old school games online against people with a decent net code download ggpo you can play old KOFs, Vampire Savior , and third strike. i cant market a fighter game here in gulf countries my people obsessed with shooters and FIFA ,i heard about GGPO and how people were so glad when they announce it with ST:TS that coming soon ,my question is is it really this much difference !i mean if GGPO mean lagless matches why they not implement this technology on every fighting game
zeeka29may Posted June 21, 2011 Author Posted June 21, 2011 thanks to every one , i ordered BBCS LIMITED EDITION between is there any one heard of fight stick called QANBA ?
MAdBater Posted June 21, 2011 Posted June 21, 2011 looked up Qanba and looks like they use sanwa parts on the models i seen so it should be good. the stick should be square gate which is arguably better for execution. Most American have Hori or Madcatz but does not mean there better. One last thing do not expect to be good over night. The learning curve is higher for fighters then FPS or Sports games.
WolfCrimson Posted June 21, 2011 Posted June 21, 2011 What Gulf? Gulf of Mexico or the Persian Gulf? Persian Gulf (Or Arabian Gulf, as Arabs like to call it), he lives in Dubai dude.
Zeron_X25 Posted June 21, 2011 Posted June 21, 2011 Persian Gulf (Or Arabian Gulf, as Arabs like to call it), he lives in Dubai dude. Yes but I was trying to make a point. Don't like it when people just say The Gulf because that doesn't tell me which gulf it is. On a side note, pad works quite fine for this game. Not sure why you're bothering to get an arcade stick for it. Just wait till the game arrives, see if you like it, then decide if it's worth learning with a stick.
zeeka29may Posted June 21, 2011 Author Posted June 21, 2011 Yes but I was trying to make a point. Don't like it when people just say The Gulf because that doesn't tell me which gulf it is. On a side note, pad works quite fine for this game. Not sure why you're bothering to get an arcade stick for it. Just wait till the game arrives, see if you like it, then decide if it's worth learning with a stick. my bad ,i mean Persian gulf as for the stick i were just asking about qanba cause they a have a stick works for both pc and ps3 . any way i will wait till the game arrived first then i decide to use stick or pad thanks for u help
Zeron_X25 Posted June 21, 2011 Posted June 21, 2011 Any other questions feel free to ask here. btw I'm curious. What comes with the Limited Edition of BBCS? I imagine a soundtrack disc and maybe art book but is that all?
blk_mage Posted June 21, 2011 Posted June 21, 2011 Any other questions feel free to ask here. btw I'm curious. What comes with the Limited Edition of BBCS? I imagine a soundtrack disc and maybe art book but is that all? I think it came with a chibi noel figure but it wasn't released in the US.
zeeka29may Posted June 21, 2011 Author Posted June 21, 2011 Any other questions feel free to ask here. btw I'm curious. What comes with the Limited Edition of BBCS? I imagine a soundtrack disc and maybe art book but is that all? BBCS limited edition come with: -A 96 page art book including artwork and concept sketches never before seen outside Arc System Works as well as unique pieces created specifically for the European release. - A collection of eight beautiful art cards featuring stunning illustrations from Arc System Work’s BlazBlue universe. Each card will also display special moves, distortions and combos for characters in the expanded Continuum Shift roster.
Zeron_X25 Posted June 21, 2011 Posted June 21, 2011 Oh I see. btw you're getting the European version? If so, you should know that the DLC content can only work if you buy them from a European PSN store.
T.Kang Posted June 22, 2011 Posted June 22, 2011 I didn't read the other people's answers, but the problems I had (my friends included) with BB's combos were the spacing mostly, combos require spacing mid-combo sometimes. Whereas on SSFIV, it's all about links. You'll have easier time learning BB's combo system since it is very forgiving, but beware of the rest (for example: footsies, it's harder to control your character precisely while they are running than when they're simply walking).
Airk Posted June 24, 2011 Posted June 24, 2011 i cant market a fighter game here in gulf countries my people obsessed with shooters and FIFA ,i heard about GGPO and how people were so glad when they announce it with ST:TS that coming soon ,my question is is it really this much difference !i mean if GGPO mean lagless matches why they not implement this technology on every fighting game GGPO doesn't mean a lagless experience. All it is is a new and clever way to try to hide/mitigate lag. This is a common misconception that really gets under my skin - NETCODE CANNOT GET RID OF LAG. It is not possible. If it takes 2 seconds for my packets to get to you, NO MATTER WHAT, there's going to be some sort of delay. Netcode can do some shenanigans to try to make you notice the delay less, but there's nothing it can do to make the packets magically get there faster. People need to STOP harping on Netcode - and I'm hoping that when SF3:3SOLE comes out with the "magic" GGPO netcode and people realize that they still have lag, maybe they'll shut up about how netcode "sucks" and realize that it is, in fact, everyone's crappy residential internet connection instead. :P
zeeka29may Posted June 24, 2011 Author Posted June 24, 2011 I didn't read the other people's answers, but the problems I had (my friends included) with BB's combos were the spacing mostly, combos require spacing mid-combo sometimes. Whereas on SSFIV, it's all about links. You'll have easier time learning BB's combo system since it is very forgiving, but beware of the rest (for example: footsies, it's harder to control your character precisely while they are running than when they're simply walking). ok i just got the game could u please tel me how to start to learn BB i have zero experiance GGPO doesn't mean a lagless experience. All it is is a new and clever way to try to hide/mitigate lag. This is a common misconception that really gets under my skin - NETCODE CANNOT GET RID OF LAG. It is not possible. If it takes 2 seconds for my packets to get to you, NO MATTER WHAT, there's going to be some sort of delay. Netcode can do some shenanigans to try to make you notice the delay less, but there's nothing it can do to make the packets magically get there faster. People need to STOP harping on Netcode - and I'm hoping that when SF3:3SOLE comes out with the "magic" GGPO netcode and people realize that they still have lag, maybe they'll shut up about how netcode "sucks" and realize that it is, in fact, everyone's crappy residential internet connection instead. :P i know what u mean and i agree but i think with good net-code tech we could achieve at least barely noticeable lag , take battlefield bad company 2 as an example i play on US AND JAPANESE servers from middle east with good connection and when i ask about how its done alot told me they use some tech that expecting u action and do it behalf of you, i dont know how to explain this well . and for crappy internet connection i'm not sure about it its all about my ping from the host
Airk Posted June 24, 2011 Posted June 24, 2011 o i know what u mean and i agree but i think with good net-code tech we could achieve at least barely noticeable lag , Depends on how much lag there is. take battlefield bad company 2 as an example i play on US AND JAPANESE servers from middle east with good connection and when i ask about how its done alot told me they use some tech that expecting u action and do it behalf of you, i dont know how to explain this well . Now stop and think and tell me if you think trying to predict your actions in a fighting game is a good idea. This isn't some FPS where it's okay where your action if you lag while running is to keep running.
Manta Posted June 25, 2011 Posted June 25, 2011 As a general rule, RTSes can easily be lag compensated, and players seldom notice it. FPSes can be, but you get some descrepancy between what all of the players see. Fighting games? When you're already talking about counting each of a second's 60 frames, any lag makes a massive dfifference, and is difficult to compensate without some kind of really obvious do-over system.
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