zeeka29may Posted June 25, 2011 Posted June 25, 2011 i just got the game but i don know from where to start do i have start by arcade first then challenges or start tutorial then got my hands wet online !
YukiBlue Posted June 25, 2011 Posted June 25, 2011 1) Pick a character you enjoy playing. 2) Go into challenge mode and do as much as you can 3) Try them in Arcade mode. 4) Win arcade mode 5) Online What I do everytime I pick a new character.
zeeka29may Posted June 25, 2011 Author Posted June 25, 2011 1) Pick a character you enjoy playing. 2) Go into challenge mode and do as much as you can 3) Try them in Arcade mode. 4) Win arcade mode 5) Online What I do everytime I pick a new character. so you point is doing the challenges are more important than sitting for hours in training mod , am i right?
M4g1c4lM4g1 Posted June 25, 2011 Posted June 25, 2011 so you point is doing the challenges are more important than sitting for hours in training mod , am i right? There seems to be multiple theories of how you should learn. 1. If you haven't, go through tutorial mode. If you've already played a different fighting game you can skip the basics, but BB has a lot of specific mechanics that you should know about before diving in. 2. Pick a character that you like. I ended up finding a character going through 2-4 on Yuki's list. Now, lots of people will tell you to go into challenge mode to start learning combos for your character. (Note that challenge mode doesn't have all the combos for your character, nor the optimal ones. For this, check out your character's subforum here on DL and look for a combo thread). Another school of thought is to get a simple combo down (one usually found in the first few challenge mode combos, sometimes just a few moves into a special), and instead play a lot (presumably against other people, online or offline) in order to learn how to get hits on your opponent (since if you never get a hit, you never score a combo).
Domethieus Posted June 25, 2011 Posted June 25, 2011 Training mode is always top priority. Challenge mode lets you feel how the character combos and how they move. Once you do find a character you like, start learning simple BnB. Arcade is always a plus to see if you can combo off computers. Online whenever. Just learn your combos before going online
Mr. Kimura Posted June 26, 2011 Posted June 26, 2011 Start with the tutorial, its pretty good. Oh, and read the System Guide as well. Don't worry if some of it doesn't make sense at first. Pick a character you think is cool, learn combos (challenge mode combos are actually decent this time around), enjoy story mode/arcade mode. Then play online.
YukiBlue Posted June 26, 2011 Posted June 26, 2011 That was just me. Even after 2000 games I burn hours in Training mode. +1 For Tutorial, If you can deal with Rachels Voice, anyway.
the_difinitive Posted June 28, 2011 Posted June 28, 2011 first step: play story mode with all characters that helps you find a character you like also watching some vids of pros to see if you like the style then do what everybody else said
zeeka29may Posted June 28, 2011 Author Posted June 28, 2011 (edited) thanks guys for replying but i choose JIN as he looks cool and easy ,now i start the challenge and i reach #4 do i have to memorize these combos and apply it on opponent offline/online? also i want people opinions about http://www.youtube.com/watch?v=ZuGaeg0c-0E&feature=youtu.be anther one http://www.youtube.com/watch?v=dGU1d-cmtuQ&feature=mfu_in_order&list=UL Edited June 28, 2011 by zeeka29may
M4g1c4lM4g1 Posted June 28, 2011 Posted June 28, 2011 thanks guys for replying but i choose JIN as he looks cool and easy ,now i start the challenge and i reach #4 do i have to memorize these combos and apply it on opponent offline/online? also i want people opinions about http://www.youtube.com/watch?v=ZuGaeg0c-0E&feature=youtu.be anther one http://www.youtube.com/watch?v=dGU1d-cmtuQ&feature=mfu_in_order&list=UL As far as combos, you will have to learn the combos, although there may be more than one way to do so (I tend to go by muscle memory off of a certain move/situation, not necessarily a good way to go). As far as hitboxes go, it would be like turning your stick into a keyboard (or vice versa), so if you have a fg you can play on PC you can try it (if you don't have a fg for pc, Wonderful World is a freeware fighter that you could use to try that out). Keep in mind the norm is stick, so you might not be able to borrow someone else's controller if you forget your controller or it stops working (or at least not play as well), and you might not be able to play in arcades.
zeeka29may Posted June 28, 2011 Author Posted June 28, 2011 As far as combos, you will have to learn the combos, although there may be more than one way to do so (I tend to go by muscle memory off of a certain move/situation, not necessarily a good way to go). could u explain more about what u did so i can follow ?
M4g1c4lM4g1 Posted June 28, 2011 Posted June 28, 2011 could u explain more about what u did so i can follow ? What I did? I practiced. Literally I ended up grinding the same combos over and over in training mode/challenge mode. (If you want to practice the same combo in challenge mode you can press back/select right after you land the last hit.) As a beginner, you'd want to learn an easier combo or two that you can rely on, and later on replace them with better and harder combos. I don't know much about Jin at all, so you'd need to go to the Jin forums for a list of combos, or use ones you've done in challenge mode. Once you move on past the beginner stage, you'll learn more and more combos. You have to have your own way of organizing those combos. I've only seen people organize them by what starts the combo (referred to as the "starter"). So, when you learn the more advanced combos (assuming you're organizing by starter), you would categorize them by: - The move used. - Where you and your opponent are on the screen when the move hit (note 1. distance to the corner, as well as 2. distance between you and your opponent). - Whether or not the move counterhit your opponent. - How much meter you have. - Character-specific combos/alterations. ...I'll use my A.B.A here as an example. One of her good pokes is f.S. (Don't worry about the details, just the concept). Hit opponent with f.S: -Midscreen: -Close to my opponent: gatling into 2HS -> j.S, j.HS, j.D for corner carry. -Far from my opponent: cancel into rekkas. Also provides corner carry. -with 25% meter: FRC into keygrab. -Corner: gatling into 2HS -> orbs loop -Near Corner, with 25% meter: cancel into rekkas, FRC last hit into 2H -> orbs loop. Hit opponent with a throw: Corner: cancel into 2S -> butt loop. (Disclaimer: Half this stuff isn't optimal, it's mostly for example. ) Don't sweat what I mean about rekkas, FRCs and the like, just note that different starters lead to different combos in different situations.
jhonnyboucher Posted October 15, 2011 Posted October 15, 2011 so you point is doing the challenges are more important than sitting for hours in training mod , am i right? I think there's a lot of help in Google. and i know that they gave A easy tips and some Guides.
7h30n Posted December 23, 2011 Posted December 23, 2011 Hello everyone! I recently hooked couple of my friends on BlazBlue and we find the game really fun. We also play other fighters so we wanted to step our BlazBlue game up, unfortunately since most of us have only PCs we are playing Calamity Trigger. Are there any leftover character guides for it? Do matchup guides translate from CS to CT so that we can use that? Should we just figure things ourselves? P.S. I'll be uploading matches on youtube and you can check them out: http://www.youtube.com/watch?v=82q_q_lONbI P.P.S. I didn't want to open a new thread with those simple and probably already answered somewhere questions...
Delrian Posted December 23, 2011 Posted December 23, 2011 For CT info, there's old threads in the archives sections under each character subforum. They should have the CT information. Some matchups have changed from CT to CS, so some of the things you find in the newer threads may not be helpful or relevant.
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