heartlesswizard Posted August 15, 2011 Posted August 15, 2011 I can only assume he is doing 6c 214 aca ? I think that's exactly right. 6C resulting in airborne opponent. Then a 2D can blue beat. Also . . . Combos inspired by Reu, including: Corner 5B+C 6A 5D 66 2C 2D jD 66 2C 214BD 236AD 214BD orb 3657 damage http://www.youtube.com/watch?v=yKuzsznMRus
StarGazer Posted August 19, 2011 Posted August 19, 2011 46~D FC > 5B > 5CC > 6BC > 214A~C~A (yes, thanks to FC it will connect on the whole cast now) > 2D (or 5D near corner) > *insert a furry combo* Done it today on a Mu after parrying 6C
OmniSScythe Posted August 19, 2011 Author Posted August 19, 2011 Kinda old, CH PF then RC will do the same thing but without the rare CH parry since it doesn't auto FC.
StarGazer Posted August 19, 2011 Posted August 19, 2011 in some situations like parrying lambda 5D you can punch her right in her face while she charges 214D to get a FC and the abilty to combo without RC with a straight 5B/5C/5A. in such a situation this combo comes in handy to get 5k midscreen. what about combos from air to air j.cc when i cant jump cancel? i do j.cc > DP > RC
Cryingvoid Posted August 20, 2011 Posted August 20, 2011 Guys, 2 questions: 1) in non-PF combos off CH 623C, is the only follow-up - 5A? I mean, doesn't 5B connect at all after CH 623C~D (whiff)? 2) when doing CH 623C combos (with PF follow-up) out of blockstrings, won't it be better to just do PF as a starter? Or is there more damage when you start with CH 623C?
Crosell Posted August 20, 2011 Posted August 20, 2011 more options off of a 623c. If they block a PF you are just gonna eat a big combo. If you dp and they block you got that rc to back you up.
Cryingvoid Posted August 20, 2011 Posted August 20, 2011 I see... but basically, if you punish 100% unsafe overhead (or smth confirmed like that) which invul starter is perfect? PF or Corona?
StarGazer Posted August 20, 2011 Posted August 20, 2011 you can get something other than 5a > 6a to work after a CH Corona if he was in the air so you can land while he still high. both Corona and PF works as dp, but care corona will whiff low profiles and the invul will end after the first frame of being active which means if a makoto used j2c above you she will beat you clean or trade.
Crosell Posted August 21, 2011 Posted August 21, 2011 PF will net more damage. It would be an ideal starter since it would be a fatal counter and give you more options.
HIGEKING42 Posted August 22, 2011 Posted August 22, 2011 but to get that fatal is also difficult imo too high of a risk.
OmniSScythe Posted August 22, 2011 Author Posted August 22, 2011 I would suggest using PF against a overhead or low profile attempt on a possible wake up DP, when being pressure by frame traps then go for a DP. If you see Ragna go for 6B then use 3C and prepare to laugh.
André Posted August 27, 2011 Posted August 27, 2011 214A~C~A combos on a grounded Hakumen or Tager. Thanks for the help.
StarGazer Posted August 27, 2011 Posted August 27, 2011 is it only me or shooting star have a problem with some character were they don't cross you up quite well in corner and having a difficulty in landing it on them midscreeen?
OmniSScythe Posted August 27, 2011 Author Posted August 27, 2011 Characters like Arakune, Hakuman and Tao can only get hit by SS if damage scaling isn't too high, corner combos can also get messed by Tager, Arakune, Rachel, Tao and Carl off the top of my head.
StarGazer Posted August 28, 2011 Posted August 28, 2011 Bang only: air throw > 2B 6A 2D > 2C LA > 2C SS > (6A) 5D > 2C 214B~B jc j.D > 2366A > LA > orb oki. if anyone have a question about Makoto he can PM me if he doesn't want to post here.
MasterMind Posted August 30, 2011 Posted August 30, 2011 Is 2C the only real followup after a CH j.B? I seem to have a lot of trouble getting it to connect.
OmniSScythe Posted August 30, 2011 Author Posted August 30, 2011 You can 5B > 6A > 2D, 2D by itself or anything really.
milesw Posted September 19, 2011 Posted September 19, 2011 (edited) I remember seeing a few heads getting a green throw during orb oki. Havent bothered trying it out yet. Have you tried to recreate it in training mode yet omni? off topic Just wanted to say the quote in your sig simply isnt true. I speak from deep experience :3 Edited September 19, 2011 by milesw
Diveman Posted September 19, 2011 Posted September 19, 2011 Im trying to learn a bt of Makoto myself, but im having troubles with most of the combos in the OP. for example, the PF combos, I can never make my 2D to hit after that, it always whiffs. Also in the corner, after j.B jc j.D, 2366A-D never hits properly, I always get the blue beat. Is there a vid where I can see some of those combos for a visual aid? thanks
Fujiwara Posted September 19, 2011 Posted September 19, 2011 Im trying to learn a bt of Makoto myself, but im having troubles with most of the combos in the OP. for example, the PF combos, I can never make my 2D to hit after that, it always whiffs. Also in the corner, after j.B jc j.D, 2366A-D never hits properly, I always get the blue beat. Is there a vid where I can see some of those combos for a visual aid? thanks I'll see what I can do for you here, so give me an hour or a day.
OmniSScythe Posted September 19, 2011 Author Posted September 19, 2011 Im trying to learn a bt of Makoto myself, but im having troubles with most of the combos in the OP. for example, the PF combos, I can never make my 2D to hit after that, it always whiffs. Also in the corner, after j.B jc j.D, 2366A-D never hits properly, I always get the blue beat. Is there a vid where I can see some of those combos for a visual aid? thankshttp://www.youtube.com/watch?v=OdGPacgqT7k The timing for 2366A~D is all throughout the video. For landing 2D after PF it depend on how close you were next to the opponent to decide which side one should dash to. At 3:45 you get an example of when you should attempt to run backwards since Ragna crossed him up for being too close, this is rarely the case when going for PF combos unless you started with 5CC > PF instead of 5C > 6C > PF. For the usual PF timing at 4:20 you see he'd dash forward then went for 2D. If you find yourself blue beating you may have too dash earlier or if you whiff it may have been the wrong direction or the second part of PF was too high.
Diveman Posted September 19, 2011 Posted September 19, 2011 (edited) Thanks a lot guys, I'll spend more time in training today. oh also, for example, this combo: 2A > 5B > 6C > 214B~A > j.B > jc delay j.B > delay j.623C~D (whiff) > 5B > jc j.B > jc j.D | > 5D > 2D > delay 236A~D > delay 214A~D > 5CC > jc j.B > j.623C~D(2) > orb oki I can never make this part to hit, no matter how I do it, maybe what Im doing wrong is to hit them too high with the 5B. EDIT: ok I got the PF dash 2D just fine, I had to dash a lot earlier that I thought. Edited September 19, 2011 by Diveman
OmniSScythe Posted September 19, 2011 Author Posted September 19, 2011 Try jumping straight up after doing 5B since the timing on that decides the rest of it for some characters like MK/TS/LA.
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