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Posted

im impatient ok? dont judge me. I may have a matchup down perfectly (not saying this one, but just in general) but my jumpiness and impatience causes me to not play by it.

Posted

I didn't mean anything by it. I just mean there isn't much you can do from full screen. It limits your options. Which is counterintuitive since you would think you would want to be as far as possible with Lambda all the time.

Posted
They can if all you do is spam 6D, 5D, J.5D, J.2D, Backdash, and wheel.

and you said that 6D was godly vs hakumen :p

yes, another unusually good tactic for hakumen is to actually time out a lambda if the hakumen player has earned a big life lead (which he usuallly does when he combos you)

i had encounter a hakumen player who did this to me and all he did is just wait/jumpwaiting and earn magatama and random yukikaze or shippus my 5D or wheel, which really caught me by surprise.

at best i would not force myself to go too far vs hakumen, i would zone at the tip of 5D.

Posted
I didn't mean anything by it. I just mean there isn't much you can do from full screen. It limits your options. Which is counterintuitive since you would think you would want to be as far as possible with Lambda all the time.

I've got the opponent completely locked down on the other side of the screen. All my pain and suffering in training mode has finally paid off!!

...Now what do I do? DX lol

Posted
I've got the opponent completely locked down on the other side of the screen. All my pain and suffering in training mode has finally paid off!!

...Now what do I do? DX lol

That is the Lambda dilemma

Posted
I didn't mean anything by it. I just mean there isn't much you can do from full screen. It limits your options. Which is counterintuitive since you would think you would want to be as far as possible with Lambda all the time.

Yeah this is where things get tricky. Honestly I leave it up to the Hakumen to screw up for the full 99 seconds. Why should I have to approach if I have the life lead. Hakumen is one character you REALLY don't want to give a life lead to IMO.

Posted

I really dislike just sitting on a life-lead and just trying to zone him out. He'll eventually get in, and when he does, Hakumen will have a ton of meter to use. It's really dangerous unless you either keep him locked down, or play a bit more aggressively and wait for him to make a mistake.

Posted

Its not that hard to zone Hakumen. Don't get me wrong, I'm not saying its impossible for him to get in, I'm just saying he is the easiest character to zone (yes easier then tager IMO). Just cycle through his options and react accordingly.

Posted
Its not that hard to zone Hakumen. Don't get me wrong, I'm not saying its impossible for him to get in, I'm just saying he is the easiest character to zone (yes easier then tager IMO). Just cycle through his options and react accordingly.

well both have options to get in that are slim chances at best, but haku has a better one personally. making an orb provides free approach almost (unless it's poorly placed/ they dont take advantage of it...which is rare for them to not do so nowadays.) meanwhile tager must carefully jump and sledge his way through and that can lead to big confirms by lambda if the tager does not block/time it accurately. i've fought alot of haku's lately that use j.2a if i try to stuff an air approach and the cross under after that is nearly impossible so im forced to backdash/use AA to avoid getting hit. i remember the stategy but once he gets in he brings the pain...especially in the corner

Posted
well both have options to get in that are slim chances at best, but haku has a better one personally.

I'm not sure what your trying to tell me here. I clearly said in my last post that if Lambda has the life lead, 99% of the time you should not be approaching Hakumen. Saying that Lambda doesn't have very good options, or risky options to be more exact I think is not true. Lambda can approach just fine, but again why should I approach Hakumen, I'll leave it to Hakumen to earn a life lead and I wont be impatient.

making an orb provides free approach almost (unless it's poorly placed/ they don't take advantage of it...which is rare for them to not do so nowadays.) meanwhile tager must carefully jump and sledge his way through and that can lead to big confirms by lambda if the tager does not block/time it accurately.

Making an orb is relatively tough to accomplish due to the weird angles Lambda throws he swords. Hakumen has to predict which sword will be coming his way and react accordingly to make an orb, he cannot just see a sword and say " Oh cool time to slice throw that projectile", that just wont happen. Also making an orb is NOT free approach on Lambda. Yes it does make it easier on him to get in an eliminates 1 or 2 threats Lambda could potentially throw his way, but t the end of the day I, as a Lambda player, can say without a doubt that I don't fear that orb as much as you give it credit.

Before I start ranking on Tager, I just want to clarify that I'm not making a case for Tager saying that its extremely hard for Lambda to zone him, its not. With that being said, Tager has some options that can really catch Lambda off guard if she is not playing super careful. Sledge B + sledge follow up brings Tager the full screen and sledge follow up has a ridiculous amount of active frames, not to mention both of those attacks are projectile invulnerable. 5DDing a Tager as even mid screen can get you easily punished, throwing out almost any projectile mid screen can result in an easy approach for Tager. He still has Magna Tech Wheel, 720, 360A, sledge A, SPARK BOLT, etc. I won't go over all of his options that Tager has because it would take way to long so I won't bother. Its actually amazing how much he has to approach Lambda but his major problem is his universal problem with every MU, and that is is poor mobility.

i've fought alot of haku's lately that use j.2a if i try to stuff an air approach and the cross under after that is nearly impossible so im forced to backdash/use AA to avoid getting hit. i remember the stategy but once he gets in he brings the pain...especially in the corner

I have never seen a Hakumen try and approach me with J.2A before so I cannot make a case for that. It does sound interesting, Id love to see mac chaos's opinion on that matter. BTW saying that your forced to AA or backdash isn't necessarily a bad thing, sometimes its free damage if they do something stupid and you get a free punish because your "forced" to AA. Also we said earlier in the thread that Hakumens block string/pressure isn't that bad without magetama and are actually quite linear, where as Tager in your face can be hard because you have to guess on a lot of his options and if you guess wrong your in for a world of hurt. I won't go in to any more detail because we did already go over this.

Posted

Now i just need a way to get pressure off of me. I need a list of punishable links between haku attacks... Everything I try is beaten out by 3C.

Posted
Have your thoughts on the matchup changed any?

A lot. Its not that this is an easy matchup. Its just that 99% of hakumens dont play it right...

But i've figured out so many things i can aboose. Like Blocked 6D leading to unavoidable 236D~C.

Posted
A lot. Its not that this is an easy matchup. Its just that 99% of hakumens dont play it right...

But i've figured out so many things i can aboose. Like Blocked 6D leading to unavoidable 236D~C.

There has to be like 20+ frames where Haku can do something between a blocked 6D and 236D~C. If nothing else, he can just drive his way through it.

Posted (edited)
A lot. Its not that this is an easy matchup. Its just that 99% of hakumens dont play it right...

But i've figured out so many things i can aboose. Like Blocked 6D leading to unavoidable 236D~C.

That's because they never played CT~! It's still Lambda's most favorable matchup probably. But that doesn't mean you can just put down the controller and win.

You mean 6D after it being blocked in the air?

Edited by mAc Chaos
Posted
I really dislike just sitting on a life-lead and just trying to zone him out. He'll eventually get in, and when he does, Hakumen will have a ton of meter to use. It's really dangerous unless you either keep him locked down, or play a bit more aggressively and wait for him to make a mistake.

The thing is if you plan on getting better fighting against players- especially when using a zoning character like Lambda- you have to keep yourself calm, calculated and concentrated. You can't worry about Hakumen getting in and you shouldn't even think he will get in. Don't let it get to you because then you'll be prone to making mistakes. If he does, he did. Review what you did wrong then move on.

Instead, assess your opponent's options at every second and shut his entrance way in. Know your openings and options, then calculate in your opponent's perspective the actions they should take to get in (it also helps if you know your opponent's tendencies).

Lambda is a patient character. You have to be patient, even sometimes playing a zone game where you don't have the life-lead. Tager does... then when he gets that big opening his opponent loses 5620 HP.

Posted

oh my god, i forgot how much i loved jump cancelable 4DD

It could make my 236C>5DD>6DD>2DD>4DD combos work without meter. (The only way to combo after 236C>[Filler]>4D is 632146D>5DD>236C)

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