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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!


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Posted
IIRC you're thinking of 6A

I'm pretty sure it's 6C (maybe 6A too, but idk). The entire change was that 6C won't float an opponent, even on FC, but causes enough stun for the combo's to still work. I can't remember if that also included OTG opponents during the loke tests, but if it did, not anymore.

as far as I know, 6A got slower, but still had that effect

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Posted (edited)

Oh god, it's been forever since I've posted here... Life is stupid.

But hot damn, C-SEX on the way? Plat players are stuck in an eternal void of waiting @_@

Looking like Plat got a lot of buffs though, not that it'll increase the number of Plat players by any significant margin.

http://www.youtube.com/watch?v=-bVLzZGJyFc&feature=mfu_in_order&list=UL#t=14m43s

@ 17:04 wasn't Platinum's 6C not supposed to float OTG opponents. Wasn't Valk floating?

It was reported as such in some ancient loketest, but it looks like that change didn't make it to the actual game. Good thing too, because 6C OTG combos are still my favourites, and for some reason 6C has even less repeat proration in C-SEX. Plat still looks like a boss at corner rape, and hopefully her other buffs give her a bit more fight at neutral.

Can't wait for more Plat footage.

Edited by dummyacct7
Posted

Double 6A combos are out, double 6C combos are in? I wish. :P

That said, Plat's 5A/2A endless pressure is largely going to be dead in CSX (as is everyone else's), so hopefully everyone's already used to mixing things up without relying on 5A spam.

Posted

Well, at least you can chain up to three 5A's, which is still pretty annoying. Didn't usually use more than that myself anyways, but then again, I suck =P

Posted (edited)
Well, at least you can chain up to three 5A's, which is still pretty annoying. Didn't usually use more than that myself anyways, but then again, I suck =P

You really shouldn't be using too many of them in the first place, but some people employed the spam to push their opponents around on the screen or make their opponent question when they would dash forward or cancel into other forms of pressure.

In the current game, you also have the threat of continuing to 5A/2A on your side. In the next game, if you do 3 5As, your opponent knows you can't use that move anymore unless you insert a gap (dash, jump, wait, etc.) in your blockstring.

That said, 5A and 2A can apparently each be chained 3 times before you can't use them anymore, so 5A>2A>5A>2A>5A>2A and other variations of that are still possible. It's not really a big deal. I just figured I'd mention it if people hadn't realized 5AxN is gone.

Edited by Tari
Posted
In the current game, you also have the threat of continuing to 5A/2A on your side. In the next game, if you do 3 5As, your opponent knows you can't use that move anymore unless you insert a gap (dash, jump, wait, etc.) in your blockstring.

When you say "In the next game" do you mean the next BB after BBCSEX or do you just mean BBCSEX gameplay in the future?

Posted

BBCS:EX has a new mechanic that only lets you use self gatling 5A/2A moves three times in a row, as opposed to the old 5A/2A x N.

This change affects some characters more than others, as some characters already had limits on their jabs, such as Arakune or Taokaka.

Posted
When you say "In the next game" do you mean the next BB after BBCSEX or do you just mean BBCSEX gameplay in the future?

As Lumin said, it's a mechanic in CSE. I should stop referring to it as just the 'next game' and be more specific. Sorry about that.

Posted
Double 6A combos are out, double 6C combos are in? I wish. :P

That said, Plat's 5A/2A endless pressure is largely going to be dead in CSX (as is everyone else's), so hopefully everyone's already used to mixing things up without relying on 5A spam.

Most of her mixups were out of range after 3 5As already, so I don't think it'll make that much of a difference for Platinum (or most characters, really).

Posted

She could do up to something like seven or eight 5As in a row and still be in range if the opponent didn't barrier block. Upwards of ten or more if they instant blocked. This isn't something you'd typically do, mind, but it's still mixup in the sense that after 10 5As, the opponent doesn't know if you'll gatling into 5B, if you'll dash in for more 5A/2As, or if you'll use 6B, jump, or anything. The only things you actually become out of range for are TK swallow moon mixup, 6C, and j.2C.

Anyway, it's not a huge difference for most people, I hope. If 2A and 5A had both counted towards the same usage limit, it would've been a much more notable change. I'm sure it'll still throw someone off when he/she tries for something like dash 5A>2A>5A>5A>2A>5A and end up just standing there on the last one.

Since we're all agreeing that it's not a big deal, we can probably just move on from this topic. :vbang:

Posted

I still will 5A spam in CSX, I already came up with a new way to do it, as long as it's +1 I will always find a way to abuse it.

Posted
I still will 5A spam in CSX, I already came up with a new way to do it, as long as it's +1 I will always find a way to abuse it.

Pretty much this.

5A is still going to be her best offensive tool until they make her other normals better.

Posted

5A spam lasting more than 5 reps always seemed more gimmicky than useful to me in most situations, but that's probably just me.

Posted

but we already stagger pressured. not much has changed, between the 3 5a's and 3 2a's, that's plenty to mix up someone. then there's always 5b being hella faster and 5c jc stuff, among other things

Posted
5A spam lasting more than 5 reps always seemed more gimmicky than useful to me in most situations, but that's probably just me.

Micro dash makes it totally awesome though.

@ Cirno: 5A is enough to condition people for swallow moon mix up, It is just a matter of making them scared to jump though, and some people refuse to stay down.

Conditioning can be hard.

Posted (edited)

I'm liking the buff to the Bombs where they now catch on fire and kinda' just float instead of fly upward like they do now. I'm sure it'll be way easier to hit-confirm off of.

EDIT: I'm not concerned about the changes they made to 5A, if everyone else's has been toned down just like hers then it'll basically be the same as before. Plus 3 or 4 is the most anybody normally does anyway, there's nothing to worry about IMO.

Edited by Urichinan
Posted

Dude I did j.AxN on people after a IAD'd from heart RC, I did that until it reset then I got a free reset and made people salty.

Posted

Conditioning can be hard.

This is why I said "oh boy" earlier. Trying to get people to respect Plat's TK Swallow Moon mix-up without mashing is hard.

Posted (edited)
Dude I did j.AxN on people after a IAD'd from heart RC, I did that until it reset then I got a free reset and made people salty.

I LOVE doing that, they get the most salty when you do j.AxN > Swallow Moon > j.B or Throw Whiff > 2A. They're always so pissed when they get hit by that funky mixup.

Does the new 5A/2A change effect j.A's too? I don't think there's been any confirmation on that yet, has there?

EDIT: @GGJ I find that doing TK Swallow Moon > Barrier or just doing a straight up 5A > j.Barrier helps condition mashers because they'll begin to think that's what you do every time, then I slip in some 2A/2B's to stuff their mashing and then I can start doing TK Swallow Moon > j.B safely because they know to respect the lows.

Edited by Urichinan
Posted (edited)

If I haven't gotten inside the other person's mind yet (i.e. the start of the first round) I'll do something safe and corny like 5A> 5A> jump forward Barrier to see how much they respect her mixup. If they do something like instantly DP or 6A then I know to keep my offense on the safer side and try to bait out reversals. If they just block (or don't react), I just j.B on the way down and start running my full mixup. If they do something smart like backdash or jump back or if they know the matchup, wait none of that ever happens. Nevermind.

It's not a perfect system or anything, but it gives me an idea of where to start.

Edited by Spud
Posted
Does the new 5A/2A change effect j.A's too? I don't think there's been any confirmation on that yet, has there?

I haven't heard that it affects airborne A moves, but that sort of usage of j.A is fairly uncommon, so who knows. I'm somewhat doubtful that they'd limit aerial chaining of j.A, though.

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