Urichinan Posted February 20, 2012 Posted February 20, 2012 4.1K meterless off of a back throw in the corner. <3 Love the new buff. Notation: Back Throw > 22C > 5C > Mami > 6C > j.236C > j.C > 22C > 5C > 6A > Mami > 3C > 22C
Setsuna Posted February 21, 2012 Posted February 21, 2012 Hey Platinum Mains, I was wondering what are some good basic combos (weapon less) that I can practice as a starting point into learning Plat ?
LunaKage Posted February 21, 2012 Posted February 21, 2012 Hey Platinum Mains, I was wondering what are some good basic combos (weapon less) that I can practice as a starting point into learning Plat ? COMBOS SO BASIC AN AZURE CAN LEARN THEM: Midscreen: 5A > 5B > 5C > 236B Any Other combination of buttons > 5C > 236B Buttons > 3C > 22C Buttons > 3C > Bubble Oki Corner: 5A > 5B > 5C > 236B > 66 > 5C > 2C > 214C > sj.B > j.C > dj.B > dj.C > dj.236A~A~A 5B > 5C > 236B 66 > 5C > 2C > 214C > Backup a tad > 6C > 22C > 5C > sj.B > j.C > dj.B > dj.C > dj.236A~A~A Anyone can feel free to correct me, but these are like the basic of the basic.
Setsuna Posted February 21, 2012 Posted February 21, 2012 COMBOS SO BASIC AN AZURE CAN LEARN THEM: Midscreen: 5A > 5B > 5C > 236B Any Other combination of buttons > 5C > 236B Buttons > 3C > 22C Buttons > 3C > Bubble Oki Corner: 5A > 5B > 5C > 236B > 66 > 5C > 2C > 214C > sj.B > j.C > dj.B > dj.C > dj.236A~A~A 5B > 5C > 236B 66 > 5C > 2C > 214C > Backup a tad > 6C > 22C > 5C > sj.B > j.C > dj.B > dj.C > dj.236A~A~A Anyone can feel free to correct me, but these are like the basic of the basic. Combos so basic Azure already knows them I think I'm ready for the next lesson ~
Moy_X7 Posted February 21, 2012 Posted February 21, 2012 (edited) Mid-screen: 1.) 5A > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > Mami 2.) 5A > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > Mami 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > Mami, is the meat of her mid-screen combos. Learn it and that's pretty much the gist of her unarmed mid-screen combos. 6A AA, 6B, TK Swallow > j.B, etc. 1.) Air Throw > (land) 66 5C > 2C > 214A > 6C > 22C > 66 5A/5C > 6A > Mami Corner: 1.) 5A > 5C > Mami > 5C > 2C > 214C > 6C > 22C > 5A/5C > 6A > Mami 5C > Mami > 5C > 2C > 214C > 6C > 22C is the meat of her corner unarmed combos. Learn it and you'll have those corner combos down. Speaking of combos, how about that combo thread, people? Edited February 21, 2012 by Moy_X7
iora Posted February 21, 2012 Posted February 21, 2012 Yea.... it mostly seems like a lot of a- get into a hit you know is part of the basic combo b- keep your proration reasonable c- realize when you got the proration left for damage, or when to cut short for oki/corner carry safely 3c 22c rc 2c into stuff is basic too i suppose the old combo thread is still pretty much usable ^^
LunaKage Posted February 21, 2012 Posted February 21, 2012 Does anybody here do the crossunder with 2A after a midscreen 3C > 22C?
iora Posted February 21, 2012 Posted February 21, 2012 not really, but technology learned! I almsot always prefer mami ender for corner carry, then bubble, item, and approach. i trust in my neutral game ^^
Moy_X7 Posted February 21, 2012 Posted February 21, 2012 Does anybody here do the crossunder with 2A after a midscreen 3C > 22C? I do it when I have my back against the corner. My goal mid-screen is to get the opponent in the corner where I can lock them down with Bubble oki and confirm into big damage with the TK Swallow mix-up. That's why I only use it when I have my back against the corner, to trade places.
Urichinan Posted February 21, 2012 Posted February 21, 2012 Oh good, the combo thread was finally made. I was getting worried I would have to start it. And I thank you guys for taking it over, I would have been in over my head trying to run her combo thread, as well as all the threads in Painwheel's section and Mitsuru's thread(s). @_@ <3 You Platbros. Moy, I love the Bat combos you posted yesterday, those were amazing. I've been using them a ton, and they work like a charm.
MikelAL93 Posted February 21, 2012 Posted February 21, 2012 Oh good, the combo thread was finally made. I was getting worried I would have to start it. And I thank you guys for taking it over, I would have been in over my head trying to run her combo thread, as well as all the threads in Painwheel's section and Mitsuru's thread(s). @_@ <3 You Platbros. Moy, I love the Bat combos you posted yesterday, those were amazing. I've been using them a ton, and they work like a charm. I started the original version, but our very own Moy was so awesome enough to remake the thread into a good piece of collective awesomeness.
Moy_X7 Posted February 21, 2012 Posted February 21, 2012 Moy, I love the Bat combos you posted yesterday, those were amazing. I've been using them a ton, and they work like a charm. Glad they worked out for you lol I've modified the 5A starter bat combo, I get around 100 more damage and some more heat. The combo thread is in good hands with me, I think lol. I'll have a bunch of combos up by the end of the day. Since today is family stream day and I'm sick as fuck, there's nothing to do but try out combos with Plat and Jin lol
Yggjrasil Posted February 22, 2012 Posted February 22, 2012 I was thinking of doing the combo thread today, but you guys beat me to the punch. All right! Now I have more time to focus on studying~
mMarikom Posted February 22, 2012 Posted February 22, 2012 Thanks Moy...now I have time to level up my plat >_>
Moy_X7 Posted February 22, 2012 Posted February 22, 2012 I should be doing homework and studying but I'll leave that for tomorrow lololol. I'm only going to do the unarmed mid-screen combos today. All that's left is the throw combos mid-screen. You know the drill people. Find ways to improve existing combos or come up with your own little Frankenstein lol. Give the thread a glance and see what I got.
Dai_Loli Posted February 22, 2012 Posted February 22, 2012 Free insult if I'm wrong but, from the combo thread: [Combo Finisher 2]: 6A > 6C > j.214C > 6A > Mami: this one is used when the combo has been scaled pretty bad but still has a few more hits left in it. [Combo Finisher 3]: 66 6C > j.214C > 6A > Mami: this one is used when you're too far away for the 6A to hit. Aren't those supposed to be j.236C > j.C > 6A? Edit: Also, amazing timing with this, I'm printing this out for some quality dark training time, hopefully tomorrow when the game comes out here.
Moy_X7 Posted February 22, 2012 Posted February 22, 2012 (edited) Bleh, you're right, thanks for pointing that out lol. Edit: Unarmed combos done. Let me know if you spot any more errors or typos. I'll have the Platinum Bible done by Friday lol. Edited February 22, 2012 by Moy_X7
Moy_X7 Posted February 22, 2012 Posted February 22, 2012 We in there with the Bat combos. The combo possibilities for when you have this item equipped are damn near endless. Get ready to learn a LOT of these combos.
Dai_Loli Posted February 22, 2012 Posted February 22, 2012 Bleh, you're right, thanks for pointing that out lol. You added the j.C, but they're still j.214C instead of j.236C ^^;
Yggjrasil Posted February 22, 2012 Posted February 22, 2012 I used to make the same mistake when doing combo notations for her, damn Ragna not having 236 motions outside of Upper after Inferno Divider.
Urichinan Posted February 22, 2012 Posted February 22, 2012 (edited) A couple of things I saw: 1) No air combo enders, these are important if you need damage, a hitconfirm or you're trying to yomi your opponent. You should add them. 2) You should make the damage total red and the Heat gain total blue, it makes it easier to see, so it doesn't run into the combo. This also helps you see where the end of each combo is so you don't accidentally read the same one twice. 3) (3939 Damage/39 Meter, lol 393939) <---- The bold part should be removed. Otherwise, you did a fantastic job so far. EDIT: Yo, I had mad typo's in this post. That's why you should never type when you're sleepy. Edited February 22, 2012 by Urichinan
Moy_X7 Posted February 22, 2012 Posted February 22, 2012 You added the j.C, but they're still j.214C instead of j.236C ^^; Dammit lol A couple of things I saw: 1) No air combo enders, these are important if you need damage, a hitconfirm or you're trying to yomi you're opponent. You should add them. 2) You should make the damage total red and the Heat gain total blue, it makes it easier to see, so it doesn't run into tho combo. This also you help see where the end of each combo is so you don't accidentally read the same one twice. 3) (3939 Damage/39 Meter, lol 393939) <---- The bold part should be removed. Otherwise, you did a fantastic job so far. 1.) I'm not a big fan of giving up oki for Air Combo damage but there are times when you have no choice but to do an air combo. Noted. 2.) I'll do it for future combos but I'll leave the rest as is for now until I get all of the combos down. Adding colors is not my priority right now. 3.) lol, lighten up a little XD
CakeWasBannedd Posted February 23, 2012 Posted February 23, 2012 fighting games are serious fucking business
Moy_X7 Posted February 23, 2012 Posted February 23, 2012 No fun allowed in my professional combo thread lol 3939 Damage and 39 Heat Gain, and this shit is practical. We in there with the Frying Pan combos. If you ever get the Pan, Hammer, and Bat, then you're going to do some serious damage.
Yggjrasil Posted February 23, 2012 Posted February 23, 2012 fighting games are serious fucking business E-SPURTZ
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