A.X.I.S. Posted September 14, 2011 Author Posted September 14, 2011 Scrubs will always hate Tager that is law. Thank you for making that changes list TT, you could have made a thread dedicated to this discussion lest that list will be drowned in discussion.
Commanderoftroy Posted September 14, 2011 Posted September 14, 2011 Thing is i would take his CT damage back any day of the week with no other changes. People were terrified to get hit by spark bolt because it meant half your health nearly every time. Thats not the case these days, my only requests are increased damage and just give sledge super armor to absorb one hit. I don't think either are overboard and would help him greatly outside of maybe the Lambda matchup.
A.X.I.S. Posted September 14, 2011 Author Posted September 14, 2011 Nevermind no need to make a new thread, I copy pasted your post on the front page.
CrazyI-nomitsu Posted September 15, 2011 Posted September 15, 2011 Dude, they do that NOW and have done so since CT. You don't need real damage on scrubs, they are too dim to backdash or jump out of busters LOL. Hey a win is a win, right? Why should we care if they are getting eaten.
Osuna Posted September 15, 2011 Posted September 15, 2011 LOL. Hey a win is a win, right? Why should we care if they are getting eaten.Winning isn't all it's about, man. I'd rather play CT against a a skilled Carl forever than play a guy who'll never learn that you can jump out of throws forever.
A.X.I.S. Posted September 16, 2011 Author Posted September 16, 2011 I think your exaggerating it a bit too much son.
A.X.I.S. Posted September 16, 2011 Author Posted September 16, 2011 I know this is probably double posting but whatever. I believe this weekend is when the next CSX loctest is open to the public so for those who wants to scavenge for more info this will be the opportunity to do so. Just a reminder.
Osuna Posted September 16, 2011 Posted September 16, 2011 I think your exaggerating it a bit too much son.Me? I'm not. I find the Carl significantly more fun to play against.
A.X.I.S. Posted September 16, 2011 Author Posted September 16, 2011 Back then they both gave me a hard time. I had the most fun with Carl if he doesn't use the clap because then it becomes...1 sided.
OrionXElite Posted September 16, 2011 Posted September 16, 2011 Me? I'm not. I find the Carl significantly more fun to play against. I enjoyed CS1 Tager/Carl the most mainly cause I knew what to do. In CT I was still scrubby so I just avoided Nu, Rachel, Arakune and Carl like the plague:v: Personally I'm very excited for CSX Tager just cause all the new changes could make some really interesting combo changes and I have always loved the versatility of combos with Tager :3
Osmond Posted September 16, 2011 Posted September 16, 2011 I just hope it doesn't follow the cycle,we can fight normally for the first month or two after release and then everyone learns Tager's tricks again and it is back to being bodied. But with how much they changed...it might not happen, at least not as quickly.
Manta Posted September 16, 2011 Posted September 16, 2011 Personally just hype for getting damage from 5A that's above 1000.
A.X.I.S. Posted September 16, 2011 Author Posted September 16, 2011 Just a FYI everyone's A attacks do 300 damage now. In the case of Hakumen that's a insignificant nerf.
mAc Chaos Posted September 16, 2011 Posted September 16, 2011 Just a FYI everyone's A attacks do 300 damage now. In the case of Hakumen that's a insignificant nerf.
Osuna Posted September 16, 2011 Posted September 16, 2011 Personally just hype for getting damage from 5A that's above 1000.We has it in CS1 and CS2 had it but it got a damage nerf. almost 1800 was too much I guess.
CrazyI-nomitsu Posted September 17, 2011 Posted September 17, 2011 Look let's not start doing our victory dance or anything. We have paid it for like twice already. Let's stop doing that. Besides, if Tager is still bottom tier in CSX, then we just send Akira and Mike Z to scare the Arc. That is a full proof plan. It can't fail. I think.
Osuna Posted September 17, 2011 Posted September 17, 2011 I still say we need to write a letter about how nerfing Tager to his own tier has no legitimate benefits but has legitimate drawbacks for the game.
CrazyI-nomitsu Posted September 17, 2011 Posted September 17, 2011 Osuna: That works too. But remember Mori's amazing logic" We believe the easiest character in the game is the worst character in the game." .... Is it a bad thing that I feel like knocking this guy's block off?
Koopa_Klawz Posted September 17, 2011 Posted September 17, 2011 Osuna: That works too. But remember Mori's amazing logic" We believe the easiest character in the game is the worst character in the game." .... Is it a bad thing that I feel like knocking this guy's block off? nope. i mean it's not like there are other beginner friendly characters that are top ti- o wait.
TagerTime Posted September 17, 2011 Posted September 17, 2011 I hope the new repeat proration on Hammer is only slight and not overdone. link
Manta Posted September 17, 2011 Posted September 17, 2011 Even a steep repeat proration is perfectly acceptable if they're allowing us to follow Hammer without an RC. Yes we need a corner, but BSledge does cover a lot of ground and we don't want tager to have dumb corner loops.
TagerTime Posted September 17, 2011 Posted September 17, 2011 Even a steep repeat proration is perfectly acceptable if they're allowing us to follow Hammer without an RC. Yes we need a corner, but BSledge does cover a lot of ground and we don't want tager to have dumb corner loops. Speak for yourself. Tager should be as good as everyone else. If that means giving him corner loops like they have then so be it.
C0R Posted September 17, 2011 Posted September 17, 2011 Speak for yourself. Tager should be as good as everyone else. If that means giving him corner loops like they have then so be it. Tager should have an airdash too right? and a 6f 5a? And a 4f jump startup. And instant overheads shouldn't work on him.
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