Jourdal Posted January 30, 2013 Posted January 30, 2013 What? I say fuck hakumen on twitter almost daily . That doesn't mean this isn't hilarious http://www.youtube.com/watch?v=CpyhUkEoTLU#t=17m38s
mAc Chaos Posted January 30, 2013 Posted January 30, 2013 Oh yeah I totally forgot about that. FAIR ENOUGH I find the 2B into Shippu more hilarious.
shtkn Posted January 30, 2013 Posted January 30, 2013 i can't wait to do victory agitos across the sky
Jyosua Posted January 31, 2013 Posted January 31, 2013 I can't count how many times he hit his opponent with 2C 2C looks like the real anti-air I always wanted.
xlolxlolx Posted January 31, 2013 Posted January 31, 2013 you always wanted a 17 frame startup stick? :V
Dawn of Musou Posted January 31, 2013 Posted January 31, 2013 I wonder if SMP applies to 6D because if not, OD 6D x N will be best loop. Worked in CSE Abyss mode where you had that enhancement that allowed Jin to freeze as many times as he wanted.
eQualz Posted January 31, 2013 Posted January 31, 2013 Not gonna work, bro. Max freeze count with normals is up to three including pre-OD freeze.
Jyosua Posted January 31, 2013 Posted January 31, 2013 you always wanted a 17 frame startup stick? :V It looks a little better now, actually. Better head invuln or faster or something.
Errol Posted January 31, 2013 Posted January 31, 2013 I think they did tweak anti airs in this game. I've seen references to head invuln data being in the new arcadia, but no raw data.
Dawn of Musou Posted January 31, 2013 Posted January 31, 2013 Not gonna work, bro. Max freeze count with normals is up to three including pre-OD freeze. Aw. Oh well, still have 5C>6B lol.
Jyosua Posted February 1, 2013 Posted February 1, 2013 (edited) Stunedge said he noticed more head invuln on 2C, but couldn't notice any hitbox change. Time will tell... can't wait until we have some solid frame data and hitboxes. Also said 623B has head invuln too. Edited February 1, 2013 by Jyosua
Dawn of Musou Posted February 1, 2013 Posted February 1, 2013 623B has head inv? With how fast it is? Well okay.
Jyosua Posted February 1, 2013 Posted February 1, 2013 Yo man, I'll take what they gave us in terms of anti-air. Shit is gonna be godlike.
Dawn of Musou Posted February 1, 2013 Posted February 1, 2013 True that. Gonna love getting CH off anti-air 623B then following up with Hiyoku. Looks pretty damn stylish.
Jyosua Posted February 1, 2013 Posted February 1, 2013 Hiyoku? Just followup with Ice Car D. That already looks hella stylish.
Dawn of Musou Posted February 1, 2013 Posted February 1, 2013 Oh wow, didn't know it could be followed up with D Musou lol, haven't seen that yet.
Jyosua Posted February 1, 2013 Posted February 1, 2013 You could do it in CSE as well, but I've definitely seen it in CP too.
Dawn of Musou Posted February 1, 2013 Posted February 1, 2013 Ah alright. Wouldn't have done much with it in CSE cause 60 P1, but you can get some good damage off it in CP. But the main purpose of CH 623B>D Musou>stuff shall always be swag points.
xlolxlolx Posted February 1, 2013 Posted February 1, 2013 i needa see some true swag with shit like hizangeki into shit like fucking air dash ex air ice sword blah blah blah
Putin Posted February 1, 2013 Posted February 1, 2013 stuff > Hizangeki > air dash > j.2C > 5C > 2C > air stuff > Hizansen / j.Hiyoku that would be hella cool yo Also CH Fubuki, A or B, into D Musou is legit in EX because corner carry off a good AA.
cadacus_ater Posted February 1, 2013 Posted February 1, 2013 stuff > Hizangeki > air dash > j.2C > 5C > 2C > air stuff > Hizansen / j.Hiyoku that would be hella cool yo Also CH Fubuki, A or B, into D Musou is legit in EX because corner carry off a good AA. ^ This all the way. I want to be able to j.2C > j.C for my throw combos too cause it looks slick...the throw freeze isn't long enough in EX
Putin Posted February 1, 2013 Posted February 1, 2013 Well throws are lame unless you RC them for 4K and almost 50 meter back and fullscreen carry in EX, plus we have SJC j.2C > j.D > air dash after Sekka in EX which is stylish as fuck... I don't understand why people hate on EX Sekka since it produces cool combos. Especially when it is replaced by boring ABC shit midscreen, and people usually use at least one 22C in every corner combo
Jourdal Posted February 1, 2013 Posted February 1, 2013 Because it became the basis of his midscreen shit more and more as CS went on. Using sekka was cool in CS,eh in CS2 and by EX it New sekkajin at least looks quicker. ABC is limited to standing...i'm probably gonna be the only dumb fuck willing to blow 25 meter midscreen for that midscreen 5B>5C>22C~D C DP combo.
Putin Posted February 1, 2013 Posted February 1, 2013 ABC may be limited to standing, but it doesn't change the fact that it's more boring and braindead. CP crouching confirms are also boring without meter, it's just 6C > 2D > j.2C > j.C > dash ABC At least I want my corner Fubuki filler back ;(
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