Zeron_X25 Posted November 2, 2011 Posted November 2, 2011 But the microwalk did more damage. Isn't this kind of a nerf? Assuming 3C > AC can be followed up by more but I haven't seen any Tagers go beyond that or MTW.
A.X.I.S. Posted November 2, 2011 Author Posted November 2, 2011 But the microwalk did more damage. Isn't this kind of a nerf? Assuming 3C > AC can be followed up by more but I haven't seen any Tagers go beyond that or MTW. Hmm its more like a change to me, we lose damage but we gain some easier follow ups. So I cannot complain.
Zeron_X25 Posted November 2, 2011 Posted November 2, 2011 It's not exactly worth the easy execution buff. It could be done quite easily on almost half the cast. microwalk > 2B > (2C) > AC > j.C whiff > j.B > 5C > AC > 2D so much damage + magnetism. I dunno this just doesn't seem like a fair trade.
OrionXElite Posted November 2, 2011 Posted November 2, 2011 Double AC is techable, Also Buster apparently has REALLY bad P2, so you won't get much probably. Most you could get magnetized is probably 360B>3C>AC>GF Whiff>6C>j.2C>3C>Spark>6C>MTW>Terra Break but that's only if the 10% repeat proration on 3C doesn't kill it :3
A.X.I.S. Posted November 2, 2011 Author Posted November 2, 2011 Welp lets compare CS2 to CSX shall we? Note SMP stands for same move proration 5A 210/80/84->460/80/86 5B 480/80/86->520/80/89 5C 910/100/92->1000/100/92 5D 1040/85/92->1100/85/92 2A 280/80/86->400/80/86 2B 600/85/89->650/85/92 2C 1020/90/92->1200/90/92 2D 1200/100/92->1200/100/92 *no change* 6A 600/80/89->800/80/89 6B 960/70/92->960/72/89 6C 1100/90/80 55% SMP->1500/90/80 *55% SMP* 3C 760/90/88->760/90/88 *10% SMP* 4D 800/75/80->800/60/80 j.A 250/100/82->500/90/86 j.B 700/90/89->700/90/89 *no change* j.C 1050/90/92->1050/90/92 *no change* J.2C 1100/90/92->1200/90/92 j.D 1080/100/92->1120/100/92 B+C 1900/90/55->1900/90/55 *no change* 4B+C 1200/90/55->1600/90/55 JB.C 1900/100/55->1900/100/55 *no change* CA 0/50/92->0/50/92 *no change* 360A 2700/82/48->2700/82/20 360B 3600/82/60->3700/82/20 AC 1600/100/80->100/80 *20% SMP* (I believe its 20% same move p1, looking suspicious to me.) Asledge 980/70/80->980/70/92 *45% SMP* Bsledge 1100/70/70->70/92 *45% SM* both sledges absorbs up to 1500 damage. Hammer 1200/100/85->100/85 *10% SMP?* Spark 1100/75/80->1100/65/80 gadget 100/100/60->100/100/60 *no change* Thats pretty much all of it except for MTW which is the same info anyways.
CrazyI-nomitsu Posted November 2, 2011 Posted November 2, 2011 I saw Tager crack 5k....I'm scare now.
Manta Posted November 2, 2011 Posted November 2, 2011 Ah, so No 3C loops then. But damn, those damage increases, particularly on the previously weaker moves. Although I'm not too happy about 4D's combo starting ability getting the shaft. But at the same time, Sledgehammer is now actually a good move in combos. And 6C hits like a fucking train. All of these Damage increases would explain where he's getting all of his heat from.
A.X.I.S. Posted November 2, 2011 Author Posted November 2, 2011 It explains why Bsledge is so good in combos. That p2 buff.
Manta Posted November 2, 2011 Posted November 2, 2011 also means that starting a combo with sledge might actually give tangible damage.
Manta Posted November 2, 2011 Posted November 2, 2011 (edited) Okay either 5D is faster or 5C gives more untech (which I don't believe since we'd see 5C > 6C all over the place): http://www.youtube.com/watch?feature=player_detailpage&v=mmdhlxrGO-M#t=1049s Also, ACx2 6C, j2.C, 3CAC fling sj j.b > j.c > j.d, ACLOLTECHTRAP http://www.youtube.com/watch?feature=player_detailpage&v=mmdhlxrGO-M#t=1014s Edited November 2, 2011 by Manta
CrazyI-nomitsu Posted November 3, 2011 Posted November 3, 2011 Okay either 5D is faster or 5C gives more untech (which I don't believe since we'd see 5C > 6C all over the place): http://www.youtube.com/watch?feature=player_detailpage&v=mmdhlxrGO-M#t=1049s Also, ACx2 6C, j2.C, 3CAC fling sj j.b > j.c > j.d, ACLOLTECHTRAP http://www.youtube.com/watch?feature=player_detailpage&v=mmdhlxrGO-M#t=1014s WTF? I think my brain just fell out of my head. What the hell was that?
A.X.I.S. Posted November 3, 2011 Author Posted November 3, 2011 Air hit 5C>5D always worked since CT.
Manta Posted November 3, 2011 Posted November 3, 2011 Huh. Could we always do j5C > j5D? Yes we could, the tech trap cold work now. But not with so much damage beforehand due to it being tricky to get that 6C in because that's the only jump cancel we have currently and no fling to work with..
Osuna Posted November 3, 2011 Posted November 3, 2011 It was a CS2 change I thought? But yeah we had to drop a lot of damage because of the way our proration worked out in combos back then.
Darlos9D Posted November 3, 2011 Posted November 3, 2011 Oh yeah, I guess the new AC whiff lets us do nutty stuff like this now. Fun times.
OrionXElite Posted November 3, 2011 Posted November 3, 2011 For the translated proration data AXIS posted, is it accurate that Sledge has super armor now?? I can't read any Japanese so I'm curious. The original looks like it's it would be more accurate as the 1500 being the damage off of a charged BSledge. But again I can't read it so I'm just guessing logically based on the properties of the move.
Darlos9D Posted November 3, 2011 Posted November 3, 2011 (edited) I think we would have noticed if Sledge has super armor... right? Edit: Did AC get a damage boost? Just saw it do 2400 by itself. If somebody already said that in this thread then its not in the first post. Edited November 3, 2011 by Darlos9D
Osuna Posted November 3, 2011 Posted November 3, 2011 I think we would have noticed if Sledge has super armor... right? Edit: Did AC get a damage boost? Just saw it do 2400 by itself. If somebody already said that in this thread then its not in the first post.Nope. Pay attention to damage modifying states.
TagerTime Posted November 4, 2011 Posted November 4, 2011 (edited) jC>jD was cancelable before but jC>jD was first made actualy comboable on normal hit in CS2. Edited November 4, 2011 by TagerTime
Darlos9D Posted November 4, 2011 Posted November 4, 2011 Nope. Pay attention to damage modifying states. Oh man, I couldn't even see the negative penalty until I really looked close. Stupid low quality videos...
Commanderoftroy Posted November 4, 2011 Posted November 4, 2011 Interview with Digital Battleground's Greg Pettway at http://www.refreshandreload.com/ Throwing tournaments locally in Michigan as well as sponsoring players for Madden, Call of Duty, and several fighters. Take a look, subscribe to our rss, and follow us on twitter at @askrandr. Appreciate the support fellow tager players, I hold faith here that for once there isn't much to figure out and make tager terrible after others figure out their characters.
TagerTime Posted November 5, 2011 Posted November 5, 2011 nice new akira combo http://www.youtube.com/watch?v=PrOzhPo6TeI#t=605s And i think this buster combo is new too http://www.youtube.com/watch?v=ipuEvAI6XrE&feature=related#t=63s
Manta Posted November 5, 2011 Posted November 5, 2011 (edited) nice new akira combo http://www.youtube.com/watch?v=PrOzhPo6TeI#t=605s And i think this buster combo is new too http://www.youtube.com/watch?v=ipuEvAI6XrE&feature=related#t=63s That buster combo was only adding 400 damage lol, but I'm honestly surprised that the collider remained untechable to follow with DEgadget. It also seems like any combo leading from 5C gives very good damage if you can get mag in there somewhere. Also notice that in that 4k combo you posted there's a sledgehammer > followup section, but the followup hits really late because the sledge threw noel so high, it's from that he was able to then follow with a J.2C. That same noel match had a non-mag back throw that hit 3k: 4BC, 6C > j2.C, 5B > 5C > AC > Egadget I'm also noticing that when players do a 2D ram into the corner, they try to move away as much as possible before doing the 2D to try and give as much frame advantage on the oki as possible. Edited November 6, 2011 by Manta
CrazyI-nomitsu Posted November 6, 2011 Posted November 6, 2011 Akira's combo...when you can crack 4k without wasting meter. You know it's useful.
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