Manta Posted November 18, 2011 Posted November 18, 2011 (edited) Observe the 2D here and the tech: http://www.youtube.com/watch?feature=player_detailpage&v=FVLDTxOgxe4#t=239s Notice how with the 2D alone, valkenhyn bounce techs towards tager. Also: http://www.youtube.com/watch?v=FVLDTxOgxe4#t=5m10s Despite the 20% P2 on 360B, there's still some tomfoolery to be done as oki. Edited November 18, 2011 by Manta
Tong Posted November 18, 2011 Posted November 18, 2011 Tager can GF RC into MTW > TB in CSEX. True Story. Bitch pulls meter out of thin air now. That's right, MTW twice+Tera break in a single combo, that's 150 Heat. For starting 88... Tager looking pretty Hazama thar.
Manta Posted November 18, 2011 Posted November 18, 2011 (edited) 4k 2D counter combo: http://www.youtube.com/watch?feature=player_detailpage&v=lCLJq0KI2YY#t=627s Notice that when Noel doesn't tech the 2D at the end, her body still slides along the floor towards tager a bit. Edited November 18, 2011 by Manta
A.X.I.S. Posted November 18, 2011 Author Posted November 18, 2011 Tager's 2D has pull in CS2 but it is nowhere near as strong.
Tong Posted November 19, 2011 Posted November 19, 2011 Just saw his 5A nerf, and damn. Wont it make Tager even more predicable on blockstrings?
Zeron_X25 Posted November 19, 2011 Posted November 19, 2011 (edited) That's right, MTW twice+Tera break in a single combo, that's 150 Heat. For starting 88... Tager looking pretty Hazama thar. But Hazama has 150 heat combos that do about 3k more damage. lol Edited November 19, 2011 by Zeron_X25
Osuna Posted November 19, 2011 Posted November 19, 2011 Just saw his 5A nerf, and damn. Wont it make Tager even more predicable on blockstrings?I do prefer his old 5A, but he gets a low/throw mix up off 5A that actually threatens people and the 5A is very plus on block so it isn't that bad.
Manta Posted November 19, 2011 Posted November 19, 2011 (edited) Just saw his 5A nerf, and damn. Wont it make Tager even more predicable on blockstrings? Instead of mashing 5A, do 5A > 5B > 2B > 5B > 2B.... They have no choice but to block as it's an IB-proof blockstring. The only minor issue is that the 2B has fewer cancel options than 5B or 5A. Ultimately no worse off than CS2, you just need to learn to mash less. 5A has more than doubled in damage, increased in attack levels and has a slightly better P2, you can't really call that a nerf, particularly when you remember how powerful other non-mashable 5As can be (like Bang's or Hakumen's). Edited November 19, 2011 by Manta
Zeron_X25 Posted November 19, 2011 Posted November 19, 2011 Instead of mashing 5A, do 5A > 5B > 2B > 5B > 2B.... They have no choice but to block as it's an IB-proof blockstring. I don't know about you but those are the blockstrings I've always been using. People who mash 5A are way too predictable.
A.X.I.S. Posted November 19, 2011 Author Posted November 19, 2011 But Hazama has 150 heat combos that do about 3k more damage. lol In extend? I don't think so...but I can be wrong, Hazama is a dumb character.
Manta Posted November 19, 2011 Posted November 19, 2011 I don't know about you but those are the blockstrings I've always been using. People who mash 5A are way too predictable. Well quite. I was also pointing out that the level increase on 5B makes it even better. Currently you can IB the 5B and reversal. Rare, but possible.
Zeron_X25 Posted November 19, 2011 Posted November 19, 2011 In extend? I don't think so...but I can be wrong, Hazama is a dumb character. Well I was referring to CS2. Not a lot of new stuffs have been discovered with him yet. I remember it took a couple months for them to find the original relaunch combo. Well quite. I was also pointing out that the level increase on 5B makes it even better. Currently you can IB the 5B and reversal. Rare, but possible. That's true but most people are too intent on jumping out. 5B buff is definitely nice though.
TagerTime Posted November 19, 2011 Posted November 19, 2011 Really Nice fatal combo here http://www.youtube.com/watch?v=SyE0oBZKZKM#t=1m38s
Manta Posted November 19, 2011 Posted November 19, 2011 Okay, so it's with your Back to corner: 2C (FC), 5C > AC, j.C, j.2C, 5B > 5C > 6C, j.2C, 5B > 5C > 236A > 236A, j.2C 5B > 4D (4370) (51 heat gained after sledge connects, can't tell the actual total) Obviously the ender may be switched with a few different things, like 5B > 5C/3C > MTW [> TB], GF. Good magless damage that, particularly as it goes from the bad situation of having your back to the wall to both giving rape damage and your own corner oki.
TagerTime Posted November 19, 2011 Posted November 19, 2011 (edited) I think it said 4,426 damage. If so that would make it the highest damage csx fatal combo we've seen so far. Edited November 19, 2011 by TagerTime
Waks Posted November 20, 2011 Posted November 20, 2011 The heat gain's really awesome in that FC combo. From 49 heat, it reached 100 by the time the 1st hit of sledge hits. It would probably reach roughly 60 - 70 heat gained.
Tong Posted November 20, 2011 Posted November 20, 2011 Full Triple Distortion combo http://www.youtube.com/watch?v=_pdcJAH8Ja0&feature=player_detailpage#t=302s That's beasty, Tager is finally getting the damage he deserves.
A.X.I.S. Posted November 20, 2011 Author Posted November 20, 2011 7.4k!? That is the highest damage Tager could ever gotten in all of BB!
Manta Posted November 20, 2011 Posted November 20, 2011 (edited) If you look, he only JUST manages to get the additional 50 heat before the MTW, thanks to the massive heat gain on 6C. Let's see: (mag) 5C > 6A > 2C > MTW, 3CAC, j.2C, 2B > 2C > AC, (GF) 6C > j.2C, 5B > 5C > SB, 6C > MTW > TB, 2B (GF) bounce trap I can't help but feel that 2B > 2C >AC couldn't been 5B > 5C > 6A > 2C > AC instead, but yeah, it's very clear now that 5C is by far and away our best combo starter with its 1000/100/92 stats and high damage combo bridges. Combo doesn't even need a counterhit. Also, TB does 1050 minimum damage now? That implies that they raised the minimum damage to 30% because 1050/0.3 is equal to 3500 exactly, the current damage of TB. Edited November 20, 2011 by Manta
Darlos9D Posted November 20, 2011 Posted November 20, 2011 I watched that thar combo. Even though you already told me the damage, I still went "holy SHIT" at some point during it. That is simply godlike.
Tong Posted November 20, 2011 Posted November 20, 2011 Only works as a punish or frame trapped 5C imo.
A.X.I.S. Posted November 20, 2011 Author Posted November 20, 2011 OH MY DEAR LORD! http://www.youtube.com/watch?feature=player_detailpage&v=UwubMIz5_dY#t=116s
Tong Posted November 20, 2011 Posted November 20, 2011 (edited) Oh my, seems like we cant jump out of Tager anymore. Imo, just works on Haku thanks to his large vertical box. Ragna can do the exact same thing with 22C. Ragna's 22C cannot do what Tager just did. Edited November 20, 2011 by A.X.I.S.
Zeron_X25 Posted November 20, 2011 Posted November 20, 2011 Oh my, seems like we cant jump out of Tager anymore. Imo, just works on Haku thanks to his large vertical box. Ragna can do the exact same thing with 22C. I thought GF always did that even in CS2...
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