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[CSE] Tsubaki Yayoi Video Compilation 3.0 (Updated 4/7/13)


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Posted

Good thing you couldn't hear my commentary on that :8/:

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Posted
Good thing you couldn't hear my commentary on that :8/:

Yeah, otherwise we would be scarred for life :cool:

PS. Ragna matchup...YOU SUCK ASSSSSSSS. :vbang:

Posted
Yeah, otherwise we would be scarred for life :cool:

Kappa

Posted
She cancelled into the 6B too late, there's only a 3 frame gap inbetween 5CC and 6B so it shouldn't be possible normally.

This; Though note that 5C > 6B is now a 5 frame gap and can therefore trade with people mashing certain jabs.

Posted

Hmmm... Hope to see more of that Tsu especially if they're (hopefully) going to frequent Alpha Station. They have potential.

Posted

That Tsubaki got a little too happy with using j.D when close to Noel.

Posted
That Tsubaki got a little too happy with using j.D when close to Noel.

You are quite right indeed.

Also, you are welcome, I always do my best to help out every now and then. :)

Posted
That Tsubaki got a little too happy with using j.D when close to Noel.

A little bit; Only the 2nd time really amounted to much.

If anything, I'd say it was some ingenious crossovers on the part of the Noel player, and the fact that Noel can confirm into damage off just about anything at most ranges, whereas Tsubaki needs to be close enough to kiss the opponent before we can land a real combo.

Posted

If anything, I'd say it was some ingenious crossovers on the part of the Noel player, and the fact that Noel can confirm into damage off just about anything at most ranges, whereas Tsubaki needs to be close enough to kiss the opponent before we can land a real combo.

No.

Not really.

Posted (edited)
No.

Not really.

Let me put it a different way - I see a lot of matches where Random Character X lands some random hit at max range, and I find myself thinking "That's not going to turn into anything" and then they get 2.5k off it. Whereas I never see that with Tsubaki. Instead I see a lot of stuff dropping because the opponent isn't in just the right spot. Maybe it's just my perception, or Tsubaki players just suck at adapting to different positions, or maybe there's something to it. :P

Edited by Airk
Posted
Let me put it a different way - I see a lot of matches where Random Character X lands some random hit at max range, and I find myself thinking "That's not going to turn into anything" and then they get 2.5k off it. Whereas I never see that with Tsubaki. Instead I see a lot of stuff dropping because the opponent isn't in just the right spot. Maybe it's just my perception, or Tsubaki players just suck at adapting to different positions, or maybe there's something to it. :P

Maybe chargeless, but a hit confirmed 5B into 22D or a 236D can lead to some decent long range combos.

Posted (edited)

Oh look Hexanoid, you're up again.

London Astral Heat session

Kiba (TS) vs Hexanoid (NO)

1 more on the way, unless Rednova wants me to link his stuff?

Edited by Kiba
Posted (edited)

Go ahead, just note that its a 3rd day EX Tsu so scrub stuff everywhere :8/:

EDIT: also I had to use a pad that day, my Christina/Zombie stick in the process of getting dual modded

Edited by Iza
Posted

Sooooooooo fancy.

I'm not sure if I can salvage anything I don't already use now in the video that I could add in a real game scenario but still very cool stuff.

Oh look Hexanoid, you're up again.

London Astral Heat session

Kiba (TS) vs Hexanoid (NO)

I like your IAD j.CC dash under cross over Kiba.

Totally stealing that shit~

Posted
Always a pleasure.

Oh, and I let you win these, just so you know. :kitty:

Mashing assault through is hella Netplay tactics, Boyo.

Knock it off~

Posted

I like your IAD j.CC dash under cross over Kiba.

Totally stealing that shit~

Thank you.

:)

Mashing assault through is hella Netplay tactics, Boyo.

Knock it off~

You haven't seen the best one yet.

Where he uses 3C as a reversal.

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