MashThat5A Posted June 15, 2012 Posted June 15, 2012 (edited) I'm getting it to work with 2C > 5C > 6C > 5C > 5D > 214D > 6C > 6B > 6D > late j.214B > 22C. Is this midscreen or in the corner? EDIT:Derp, obviously corner. How'd you get it to work? ;-; Edited June 15, 2012 by MashThat5A
LuminAbyss Posted June 15, 2012 Posted June 15, 2012 Then I wonder if something like FC 2C > 5C > 2D > 5B > 5C > 5D(1) > 214D > 6B > 6D > delay j.214B > 22C > stuff would up the damage a little more? Or maybe we could do something like delay j.214B > 5B > 5D(1) > 214B > 22C > stuff To milk a little more damage out of it?
-Seo Posted June 15, 2012 Posted June 15, 2012 The only "advice" I could really give, is that you'll know you've done it right when it seems like the j.214b hits kinda early, as opossed to hitting quite deep. Messy explanation, but I'm pretty terrible at explaining shit D: Then I wonder if something like FC 2C > 5C > 2D > 5B > 5C > 5D(1) > 214D > 6B > 6D > delay j.214B > 22C > stuff would up the damage a little more? Or maybe we could do something like delay j.214B > 5B > 5D(1) > 214B > 22C > stuff To milk a little more damage out of it? Not sure if 6B would work there, but 6D would probably whiff afterwards anyway, as it's height dependant on where you hit 6B on Tager.
LuminAbyss Posted June 15, 2012 Posted June 15, 2012 (edited) This is for Rachel, actually. The fatal counter 2D > 5B link is Rachel only. Everything up until the delay j.214B I know for sure works, it's part of the combo Tong made. Edited June 15, 2012 by LuminAbyss
-Seo Posted June 15, 2012 Posted June 15, 2012 Ahh right my mistake, thought 2D>5B worked on Tager too. What would you do after 22C on Rachel without meter though? Can't dash 5A her can you? delay j.214B > 5B > 5C > 5D > BK might make for a nice BK combo though.
Tong Posted June 15, 2012 Author Posted June 15, 2012 FC 2C 5C 2D 5B 5C 5D(1) 214D dash 6B 6D j.214B 22C dash 5A 5C 6C (DC) 6B 6D j.214C dash 6B 2C 5D 214A brief delay 214D 623D(1)~Wallbound 5D 22C Damage:6911 What if combo: FC 2C 5C 2D 5B 5C 5D(1) 214D dash 6B 6D j.214B 22C dash 5A 5C 6C (DC) 6B 6D j.214C dash 6B delay 5C 2C 5D 214A 214D 623D(1)~Wallbound 5D 22C Damage:6997 On this last ,Theory combo, I couldn't grasp the delay for Tsuika but there is one. It's just a weird timing involving to delay 214A and 214D. Not sure how the extra 5C in the end will affect wallbound proration. Thanks to the 6D j.214B, and Lumin... maybe, it kinda allow you to spend an extra move somewhere in the combo to earn that extra damage.
LuminAbyss Posted June 15, 2012 Posted June 15, 2012 Can you check to see if you can 5B > 5D(1) > 214B > 22C after that delay j.214B? It might be the finishing touch.
Tong Posted June 15, 2012 Author Posted June 15, 2012 I was trying j.214B 5B 22C and couldn't get it to work :/ More delay on GH= ground tech and not landing fast enough for 5B Less delay on GH = air tech. Wasn't trying too much though, 22C is 7F startup, 5B 8F, so there may be some leeway in it for +1 Frame.
DJ_Blactricity Posted June 15, 2012 Posted June 15, 2012 I was trying j.214B 5B 22C and couldn't get it to work :/ It works, but I couldn't get 5B 5D(1) GH 22C to work
-Seo Posted June 15, 2012 Posted June 15, 2012 (edited) You can't do 214a whiff > 214D on Rachel, can you? can someone test 2C>5C>2D>5B>5C>5D>214D>6B>6D>j.214B>22C>5A>5C>6C>6B>6D>j.C>j.D>j.214C>dash 6B>5D>214A>(delay) 214D>DID(1)>straight punch>5D>22C. should be something like 694* if it works. Edited June 15, 2012 by -Seo
KayEff Posted June 15, 2012 Posted June 15, 2012 FC 2C > 5C > 2D > 5B > 5C > 5D(1) > 214D > 6B > 6D > j.214C > slight late 6D > late j.214B > 22C > dash 5A > 5C > 6C > dc 6B > 5C > 2C > 5D > 214A > 214D > 623D > 236C > 236C > dash 5D > 22C (623D must have 2 hits) Damage: 7021, Heat: 88 you're welcome.
mAc Chaos Posted June 15, 2012 Posted June 15, 2012 what the fuck somehow still feels better getting hit by that than random 5k from mu though lool
LuminAbyss Posted June 15, 2012 Posted June 15, 2012 I fucking love everyone on this board. Alright, time to hold the promise I made. Rage winning BlazBlue until August comes and P4U comes out. Welp. Good thing I'm already busy as it is.
Tong Posted June 15, 2012 Author Posted June 15, 2012 (edited) On Video! http://www.youtube.com/watch?v=MwFiYDF5czs Edited June 15, 2012 by Tong
ViewtifulStyle Posted June 22, 2012 Posted June 22, 2012 Just here to list off some additional beginner combos. 5B (5C) 6A (HJC) j.C j.D (JC) j.C j.D 623D~Heel Drop Damage:2575-ish Heat Gain:? Adding a 5C after the 5B requires you to be a bit closer to your opponent, but is still easy to pull off. It also does more damage, so I don't see much of a reason not to do it. Another beginner combo I found. Corner only. 5B (5C) 6A j.C j.D (JC) j.C 214C 5DD Then there are several variations on the end to that one 214B 214D 214B 214D 623D~Heel Drop 214D Are all possible. I'm still playing around with it though. If someone else wants to come along and improve it, I'd love that.
Tong Posted June 22, 2012 Author Posted June 22, 2012 Hm, you might as well on corner do: 5B 6A j.C j.D j.214C 6B 5C 5D(1) 214D 5D 22C. Easy good damage and it's not far from improved versions.
Pipin77 Posted June 28, 2012 Posted June 28, 2012 for some reason i cant get the last two hits due to the opponent thrown far after i dash cancel, any help?
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