Darkhonor90 Posted January 3, 2007 Posted January 3, 2007 so how does kys new nerf bat handle? Most of them look perfectly fine and in fact I think some make him even better! =)
Master Chibi Posted January 3, 2007 Posted January 3, 2007 Hey kombat, thanks for all the info on AC Ky! I'm going to get the chance to play the game myself this weekend, and I was wondering if you could give some tips / suggestions? My apologies if this has been stated already. 1. Does Ky have a pink color? If not that, what's his weirdest color (zombie I've heard)? 2. How do you do the huge electrical sphere? 3. Most every combo he has leads to doing 623+S/HS into that electrical punch / move that does wall bounce, only to 5.S, 2.HS, 623+S/HS repeat into that eletrical punch, is this true, is this what I should more or less be going for when aiming for damage / combo? 4. How do I do that eletrical punch move or whatever it is? 5. Where on May's stage is the Haruhi reference? I'll be bringing a camcorder with me to tape various things so I'll look for it! Thanks in advance ;D!
Shinobi! Posted January 3, 2007 Author Posted January 3, 2007 1) The past pink Ky colors were all SP. So they didnt even make the voting process. I want that damn PINK!!! Well, better be custom colors in console. 2) Do CSE motion, then do 214+D. Followup to that is 46+D. 3) Not necessarily true. Use S version if you need to do a combo. When he falls, start with a low move like 2P or 5K. 4) Just do HS after Vapor. 5) Haruhi?? ORO??? I haven't seen the ref. yet but I've heard about it. I haven't seen the May stage in awhile.
Master Chibi Posted January 3, 2007 Posted January 3, 2007 2). So I do 236+D, then 214+D immediately after that? What does the 46+D do? I'm a bit confused. 3). You're saying to do 623+S,HS as the combo then? Also please clarify what you mean by when he falls; are you refering to what to do on the second portion of the loop? NEW QUESTION: Is the VT motion still 623 S/HS? Meaning is still strict to the diagonal :O?
Shinobi! Posted January 3, 2007 Author Posted January 3, 2007 2) Yeah, that's how it presumably works. Or maybe its just 214+D. The 46+D is just an extra followup that looks like his Far Slash. Not worth trying but you can if you want. Not too damaging either. 3) The Javelin(the punch) bounces opponent against the wall and then he falls. Then you can begin the loop with 2P,S,2HS,623+S,HS. 4) Still strict. 623...no more...no less.
purify Posted January 3, 2007 Posted January 3, 2007 2) 214D during the startup of CSE does the electric sphere move. When that's out, you can do 46D if you want at the cost of another 25% tension, which does an attack that looks like Rising Force. 3) This is how a Lightning Javelin combo works: With the right amount of hits and the correct height, you end a combo with Lightning Javelin. If you did this right, the other guy hits the wall and comes back down toward you as you're landing, much like Robo Ky's uppercut super. A c.S is too slow to catch them in all instances we've seen, so you juggle with a 2P or maybe a 5K. After that, then, c.S, 2H, VT, LJ or whatever. The most common instances of this combo is after throw FRC. Looks like the VT needs to hit with the other guy just above and pretty close to you. Here's some of the new combos in a single clip, upped to youtube by h-f: http://www.youtube.com/watch?v=MAVMwIHeETE NEW QUESTION: That was a system change rather than a Ky-only thing. I doubt they have gone back to lazy DPs at this point. Actually, I saw a japanese player do a HS stun edge after a 2H midcombo a few times, so it's probably still in then lol edit: ss posted while I was typing so yeah, also I don't think that the 46D followup is that bad. won't know for a bit though.
Maho Posted January 3, 2007 Posted January 3, 2007 5. Where on May's stage is the Haruhi reference? I'll be bringing a camcorder with me to tape various things so I'll look for it! The girl that that hold a panel at the left of the stage looks a little like Haruhi, and the one next to her like Yuki, and i guess the girl dancing in the background would be Mikuru.
Darkhonor90 Posted January 3, 2007 Posted January 3, 2007 So does CH 6P = Free 6HS loop? Thats how it looks like to me here http://www.youtube.com/watch?v=BEMAh8BIHWU&mode=related&search=
Master Chibi Posted January 3, 2007 Posted January 3, 2007 Oh man, these combos look like too much fun. I'm going to have to study both those vids. Thank you guys ;O!
purify Posted January 3, 2007 Posted January 3, 2007 Darkhonor, in case you missed kombatfreak's post: I tried really hard to get this to work, but either I did it wrong or it just doesn't work. When you hit them with a counter hit 6P they fly far back but don't really bounce back very much. Also when you hit them with a 6HS in the air they wall bounce but then fall at a sharp angle and hit the ground quickly. Either way given the startup on 6HS and the angle of descent I don't think this works, either that or it's impractically hard. I'll keep trying it in case I have to eat my words later but right now I can't get it to work. It might have something to do with how far you are from the corner, weight of the character, whatever. For now, it's just something magical that Japanese people can do because they get racial bonuses to combos.
Darkhonor90 Posted January 3, 2007 Posted January 3, 2007 Ah ok my bad I skiped over this post ^_^ Man I was really hoping for that. It looked like hella fun lol
purify Posted January 3, 2007 Posted January 3, 2007 Liar, you liked it because it looked easy and broken. No problem, Chibi! We may be off on a few things. Game's still very, very new to everybody, even those able to play it.
Darkhonor90 Posted January 3, 2007 Posted January 3, 2007 Liar, you liked it because it looked easy and broken and hella fun Fixed
Master Chibi Posted January 3, 2007 Posted January 3, 2007 Well I'll let you know of impressions and what have you after Saturday. I'm just dreading it a bit because I'm a pad player who can also play every game but GG on stick because of its button configuration that I've never been able to accustom myself to.
H-F Blade Posted January 3, 2007 Posted January 3, 2007 Damn, you're going to get to play it this Saturday? Lucky bastard. ;_; Hopefully those 2 vids I posted will be helpful. As for pink Ky, you'll probably have to wait for the home release. :P huge electrical sphere = shine stun raising = star mine (for those who get the ssbm and mbac reference) ;P There seems to be some confusion as to the number of Ky's new and ex colors. Anyone care to screenshot the known ones so far?
purify Posted January 3, 2007 Posted January 3, 2007 I just read in a 100% reliable official Japanese imaginary mook that the VT followup is actually SACRED Javelin and that the j.D Force Break is Mystic Cross. The orb thing? Gravity Blessing, perhaps. Arc please give Ky a Justice Stream next game plz plz. (this is valkyrie profile nonsense, ignore if necessary) I'm in the same boat regarding controls, MC. Where are you playing at? TGA? Hopefully you're run into a bunch of scrubs and be able to make yourself look good regardless etc haha.
Master Chibi Posted January 3, 2007 Posted January 3, 2007 Yeah I'll be playing at TGA. I bought this off a friend last week, so I'm trying to condition myself. It's just the fucking punch button that screws me up. I complete forget its there. I play GG with the default controls (meaning no mapping, and I press three face buttons to frc / rc), so this is just torture now.
低姿勢 Posted January 4, 2007 Posted January 4, 2007 L knows..... He just knows..... Hrmm just testing it out... Gotta see if it rolls off the tounge popo...
kombatfreak Posted January 4, 2007 Posted January 4, 2007 Hey kombat, thanks for all the info on AC Ky! I'm going to get the chance to play the game myself this weekend, and I was wondering if you could give some tips / suggestions? My apologies if this has been stated already. 1. Does Ky have a pink color? If not that, what's his weirdest color (zombie I've heard)? 2. How do you do the huge electrical sphere? 3. Most every combo he has leads to doing 623+S/HS into that electrical punch / move that does wall bounce, only to 5.S, 2.HS, 623+S/HS repeat into that eletrical punch, is this true, is this what I should more or less be going for when aiming for damage / combo? 4. How do I do that eletrical punch move or whatever it is? 5. Where on May's stage is the Haruhi reference? I'll be bringing a camcorder with me to tape various things so I'll look for it! Thanks in advance ;D! Hey guys sorry I haven't replied for a day or so, internet's been bad here in Asia. Thanks to all for covering any questions while I was away. Seems like everyone's done a pretty good job answering most of your questions Chibi, so I'll try to elaborate on the Haruhi reference: Yuki is on the left side of the screen, next to the girl with the sign. She's has her regular silver hair and is wearing glasses. Haruhi and Mikuru are on the right side of the screen. Haruhi actually has green hair, but you can clearly make out the same general hairstyle as well as twin yellow hair ties. She also has her signature finger pointing at the screen. Mikuru is to her left, on the far right side of the screen. Again hair color is not the same, but she's well endowed and is doing a finger spinning motion ripped straight from the show's ED. I'm sure that if you're a fan of the show you'll have no problem spotting these three. I've read everybody's ideas and will try them out next chance I get to play the game. I honestly couldn't do the alleged 6HS loop but if you insist it works I must be doing something wrong. You're sure it's not just the fact it combos onto itself on the ground? To clarify about the colors, there are 10 in total, 5 default and 5 EX colors (select by holding start+button). I summarized them all a few posts back. Ky's weirdest color is the vampire one (HS button default). It's white, but with black where the blue normally is. Sword is red, but Ky's skin is blue and his hair is purple! Oh yeah you asked about his FB moves, I think everyone explained them but: 214D after performing a CSE will cause a big blue sphere to appear in front of Ky. Useful for stopping jump ins or resetting a rush string. Performing 46D after that will cause Ky to stab straight forward. I think it's really hard to hit people with this by surprised, but it does combo if you get the first FB to connect. That said, if they do jump into the 1st FB you might as well just air combo. His other FB is a powered up j.D, performed by doing 214D in the air. HF Blade: Thanks so much for the videos on combos. Even though I've played the game I just didn't wasn't able to watch vids until now (even youtube loaded really slow). But I now know how I should be doing it. You hit an anti-air 6P, then cancel to 6HS. Actually 6P is the only move that cancels to 6HS. Then you just repeat 6HS, canceling to 6K on the last rep to position yourself for CSE. Purify: The dragon punch motions are still strict. It was not a system wide change for Slash, that's a common misconception. In fact they specifically added 6236 as a fireball motion for Ky, likewise for Sol's bandit revolver. That's why they come out on accident, it's an added input as opposed to an actual changed input. As proof, you can still do sloppy Dps with characters like Chipp.
kombatfreak Posted January 4, 2007 Posted January 4, 2007 Yeah I'll be playing at TGA. I bought this off a friend last week, so I'm trying to condition myself. It's just the fucking punch button that screws me up. I complete forget its there. I play GG with the default controls (meaning no mapping, and I press three face buttons to frc / rc), so this is just torture now. Actually I have that same pad (but I don't use it ). D pad feels pretty good but the buttons are very stiff to me. Glad that you'll be able to play AC though, I'm having more fun with the game now that I'm more used to it, and I'll finally have someone else to compare notes with. In case there's still confusion about the colors, I'll post them again with the buttons they're assigned to for the benefit of anyone playing in the arcade, so you don't waste a lot of money if you just want a certain color. Format is: Outside color/Inside color, hair color, other details I can remember. So for example, default color would be written White/ Blue, Yellow Hair, White sword, green eyes, peach skin. Normal Colors (just press button) P: Default Ky - White/Blue, Yellow Hair, white sword, green eyes, peach skin. K: Orange/Green(?memory fuzzy), Brown Hair, regular skin S: Pale Yellow/Yellow, White-Yellow Hair HS: "Vampire" - White/Black, Red Sword, Blue skin, Red eyes, Purple hair. D: Black/Black, regular skin EX Colors (hold start + button) P: Slash Black - Black/Red, White Hair K: XX Red - Red/Darker Red, Yellow Hair S: XX Dust - White/Black, Red Hair HS: X Black - Black/Yellow, Brown Hair D: X - White/White, Orange Hair Total 10 colors.
kombatfreak Posted January 4, 2007 Posted January 4, 2007 i would like to know how the changes to slide have affected anything. How much slower is it on startup and how fast/far it travels. FRC timing and options off it (i assume that's the same) Maybe it's just me but slide being slower makes me very sad, it was a really good move in my eyes. Also, tell andrew to stop picking my colors! :p Hey, it's Kevin right? I hope you found your HRAP after Evo. Yeah I remember you and Andrew use the same color in Slash also. I also lament the weakening of slide, though it might make you feel better to know that the move is still useful, you just need to be more careful with it. You can still combo off of it, it's a bit trickier though, if you do it wrong either the first hit won't combo, or the first will and the second won't. So far I've found that it combos easiest after a S© or a 5HS. Example: 5K-S©-6K-2K-S©-236K 2K-S©-6P-5HS-236K And of course it helps if they're crouching. Combo with slide off of a long far S is definitely harder. 2S still works but seems to miss more if it connects from too far away. FRC timing feels the same to me despite the longer startup and slower speed. I think that's because the move still stops moving forward around the same place, even if that place is a lot closer than before, so you won't really have to relearn this one. As for options out of it, I feel like most of the same stuff still works, but I guess your mileage will also vary depending on timing and who you're playing. I am less inclined to do random slides now, or just riskier stuff like anti-air slide (Jeff knows what I'm talking about). But at the same time, if you can predict another Ky's fireball for example, I'm still able to slide under it on reaction.
Mr. Mamation Posted January 5, 2007 Posted January 5, 2007 thank you SOOOOOOOOOOOOOOO much for your input i think i want exHS color, but i have to see what they look like/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now