lars Posted April 1, 2007 Posted April 1, 2007 ukyo,that's 100% sure ky will be more interesting in ac then he is in slash honestly i HATE ky in slash and yeah he seems pretty interesting in ac but i'm not sure he'll be a strong char anyways shrugh that does not matter i play him since XX and he was really weak in that version whereas the comparison air stun edge and ground stun edge yeah i think that the frc in the air make air stun edge more interesting cause the only fact to start a pressing from the air is always worse for opponent's brain. after a "protected jump" u can jump land overhead or hit in the air or air dash to delay or land into greed saver to pass behind or throw yada,yada....... with actual ky i think the best pressing after a knockdown is to make an frc cse then jump and always change after that point..........
Sigma Posted April 3, 2007 Posted April 3, 2007 That's all I have to contribute for now. I wish I can play it more but the Accent Core machine was actually at someone's house (Neil's) and we would be abusing our welcome had we stayed any longer, lol. Add that to the fact that he kinda lives far... and the desire to play more Accent Core is just worse. :/ Don't worry about abusing your welcome when AC is involved. Just be sure to lock the door after I pass out.
shtkn Posted April 5, 2007 Posted April 5, 2007 Mike Z mentioned to me that it's possible to do 2D -> orb, 6H > orb, 6H > orb, etc i'll try it out this weekend hopefully
shtkn Posted April 17, 2007 Posted April 17, 2007 couldn't get the combo off when i tried... though i heidern told me if you catch the opponent in the air with orb, immediately do a 2H and JC to combo. Sad thing was I kept forgetting to do this during all my matches. Oh well.
Heidern98 Posted April 18, 2007 Posted April 18, 2007 couldn't get the combo off when i tried... though i heidern told me if you catch the opponent in the air with orb, immediately do a 2H and JC to combo. Sad thing was I kept forgetting to do this during all my matches. Oh well. The only time it seems that it is possible to do 2H is usually when the move hits a flying oponent. I started using ground ORB just to stuff out pokes and what not and it seems excellent for it. Unfortunatly it also seems when hitting a ground oponent, there is no real combo after it. Still this move is quickly becoming one of my favs. 2D > Orb > 2P, S, 2H, JC, jS, jS, jHS, VT > ender is like 40% life.... and really easy once you get the hang of it. Its great for punishing. I did one really nice setup as of late: Okizeme CSE FRC jump over the opponent, land and 2S, 2D > ORB etc which was really nice for damage. I don't think the japanese are using this version of Ky to his fullest. Not in the least honestly. I know Im not ^^ ....not yet.
Vyze Posted April 18, 2007 Posted April 18, 2007 2D > Orb > 2P, S, 2H, JC, jS, jS, jHS, VT > ender is like 40% life.... and really easy once you get the hang of it. Not having access to AC, I can't check for myself (plus I still suck at VT inputs anyway:kitty: ), but can you continue that combo on with the H after VT loop (I forget the name the move with wallbounce after a VT) that I've seen a lot online? If you can, is the damage scaled down so much by then that it's not really work your while doing so?
Shinobi! Posted April 18, 2007 Author Posted April 18, 2007 Its called Lightning Javelin. With a combo as that, when the Japanese use it, they usually cant combo afterwards but the opponent has to be above Ky by the time he does VT so meh, I dunno.
Sytha Posted April 18, 2007 Posted April 18, 2007 Hey Heidern. Try 2D>623S>Javelin>Relaunch. I think that is a good after 2D Combo. Altho you might be right that Shine/Orb/LS/CSE Follow up after Sweep is a better source of Damage. 2D>Stun Edge>FRC is also suppose to work. What I'm basically trying to ask is... I'm wondering which one of these after 2D Options is the best for Damage. And to see if you can get them to work. As for Relaunch I'm told that gives the perfect Relaunch Height.Also Combo into Sever>5S>2H>VT>LJ Seems to give the right height. And on a lot of people Throw>FRC>5S>6P>2H>623H>H>2P>5S>2H>623H>H seems to work. I also remember seeing a 3 LJ+GS combo off of Throw FRC (Think it's Slayer only combo.). That not only gained back the Tension spent on the FRC. But a little extra too. And I think you can Relaunch with what Heidern's doing right now on Venom if he omits something. I'm not sure But I know you can get Relaunch after Air Combo on Venom.I've seen it in a lot of Venom/Ky matchs.
PozerWolf Posted April 18, 2007 Posted April 18, 2007 If you can, is the damage scaled down so much by then that it's not really work your while doing so? Even if it does damage scale alot, for the most part its actually worth to add another +20 damage because your still gonna get knockdown even on light characters. Try 2D>623S>Javelin>Relaunch. The problem with that is, do you really want to hit confirm that? In trying to, you might lose out on random pressure you could've accomplish. In the end, you might wanna add a hit or two right before 2D. Also, I didn't know 623S still had Javelin as its ender.
Sytha Posted April 18, 2007 Posted April 18, 2007 Even if it does damage scale alot, for the most part its actually worth to add another +20 damage because your still gonna get knockdown even on light characters. The problem with that is, do you really want to hit confirm that? In trying to, you might lose out on random pressure you could've accomplish. In the end, you might wanna add a hit or two right before 2D. Also, I didn't know 623S still had Javelin as its ender. Yea I realize thats going to be hard to confirm. But Tensionless LJ Loop would be worth it. And yea I doubt you are going to get 2D as a Random hit very often so 2S or whatever before it is more realistic. And yea.. All versions of Vapor Thrust (Slash, Heavy Slash, Air) have the Javelin follow up.
PozerWolf Posted April 18, 2007 Posted April 18, 2007 Yea I realize thats going to be hard to confirm. It's not that its difficult, but your attempted to do a combo on what could've been free pressure.
Sytha Posted April 18, 2007 Posted April 18, 2007 2D is JCable, Speical Cancelable, is active forever, and gattlings from everything. Seems fine to me. It's not like I'm saying to start your pressure with 2D. But their is a lot of stuff you can punish with 2D or something like 5H that leads into 2D. Or whatever. I dont really see the problem. And 623S would be done if the 2D hit within Range. Doesn't seem that bad to me for a tensionless Loop set up that is going to give you like 30% Tension afterward. Maybe I'm missing something that makes it a bad idea outside of the limited reach of 623S.
PozerWolf Posted April 18, 2007 Posted April 18, 2007 Hmmmmmmm... let me see if I can clear this up for you. Would you actually rush in with a 2D and hope that it trips the opponent in order to do the following combo? Or what you rather run in with a better normal that will give you more pressure options. Take note that 2D does not have as much range as it did in Slash. Also, if you do Jump Cancel after a blocked 2D, your only putting yourself in a bad sisuation. If your air dash back ur safe, but you just lost out in free pressure. You jump and ASE, ok, what if the opponent sees that coming? FRC and hope for the best? Even if the FRC would've helped you out, it would've been for the better if you had your opponent pressure on the ground before attempted any kind of aerial-pressure. Yeah...
Sytha Posted April 18, 2007 Posted April 18, 2007 I wouldn't rush in with 2D. 5K, 2K, 2S, Etc would be better moves to rush in with. But 2D>JC isn't as bad as your making it in Pressure strings. Airdash back, Airblock, Double Jump, Falling j.D, ASE, ACSE, That new Stun Raising move, Etc... Sure a lot of these options suck. But It's not like 2D isn't a flexible move. And I still dont see the problem with using 2D>623S>Javelin>Relaunch combo. It's not like you have to start with 2D at all. Since Everything gattlings into it.
PozerWolf Posted April 18, 2007 Posted April 18, 2007 But 2D>JC isn't as bad as your making it in Pressure strings. Airdash back, Airblock, Double Jump, Falling j.D, ASE, ACSE, That new Stun Raising move, Etc... Sure a lot of these options suck. But It's not like 2D isn't a flexible move. So your gonna let your opponent escape the corner so you can zone? Air block so you can get into pressure? Double Jump and fall with j.D will not work. And I still dont see the problem with using 2D>623S>Javelin>Relaunch combo. It's not like you have to start with 2D at all. Since Everything gattlings into it. For the most part, you kind of have to start off with 2D.
Sytha Posted April 18, 2007 Posted April 18, 2007 Airblock was talking about baiting stuff like Volcanic Viper, Immortal Wings, Etc. Stuff people like to mash on when trying to get out of pressure. Stuff like 5S and stuff are not that good on Block. I've had people uppercut/Super out of my pressure before. and JC>Blocking it DOES Work. It's just an Option. Sure It's not a good option or even a decent one. I've watched Roz do 2D>TK SR into Throw. Thats a really good Tick Throw. j.D works time to time. I dont JC My block strings very often tho. Because ending them with Stun Edge is just plain better. Which is the point your trying to make. And 1 MAYBE 2 hits before 2D should also still combo. I've seen 5S>2D>623S>H Set ups in those combos from Aria. So I know 5S>2D>623S at the very least works. But your right that the combo is not very practical to get off because of the limited reach on the 623S.
PozerWolf Posted April 18, 2007 Posted April 18, 2007 Airblock was talking about baiting stuff like Volcanic Viper, Immortal Wings, Etc. Stuff people like to mash on when trying to get out of pressure. People will normally do these kind of things on wake-up, not when they see the opponent jump. Actually, when they see the opponent jump and not do anything for a while, they normally jump up and try to air grab. In some sisuations, ASE might work but even then... Stuff like 5S and stuff are not that good on Block. I've had people uppercut/Super out of my pressure before. Ummmm... how is it not good on block? How can someone uppercut or Super out of a solid pressure? You have to be doing something wrong here. and JC>Blocking it DOES Work. It's just an Option. Sure It's not a good option or even a decent one. Ok...? I've watched Roz do 2D>TK SR into Throw. Thats a really good Tick Throw. j.D works time to time. Erm... wait... so how exactly are you setting this up? 2D>TK SR on a standing opponent won't exactly work unless the opponent is new to the move itself. And 2D JC into a falling j.D isn't that bad... as a wake-up option. Doing it in front of a standing opponent, this will give him more than enough time to react to it and punish. I dont JC My block strings very often tho. Because ending them with Stun Edge is just plain better. Which is the point your trying to make. Ending your string with stun edge isn't exactly a good idea all the time, seeing I'm assuming your going from 2D into Stun Edge. And 1 MAYBE 2 hits before 2D should also still combo. I've seen 5S>2D>623S>H Set ups in those combos from Aria. So I know 5S>2D>623S at the very least works. But your right that the combo is not very practical to get off because of the limited reach on the 623S. Who is "Roz" and "Aria"?
Mr. Mamation Posted April 19, 2007 Posted April 19, 2007 scrubs playing ky? whats wrong with you all D:
Shinobi! Posted April 19, 2007 Author Posted April 19, 2007 Pozer: Roz is a Ky player. Pretty good. He can combo from Instant Overhead...Oh yeah, its possible. Aria is a website where I used to gain AC info for Ky. And ending strings with FRC SE in AC are pretty good to continue that pressure.
PozerWolf Posted April 19, 2007 Posted April 19, 2007 He can combo from Instant Overhead...Oh yeah, its possible. Ummm... ok? What exactly is an instant over-head for Ky? Aria is a website where I used to gain AC info for Ky. And ending strings with FRC SE in AC are pretty good to continue that pressure. Doing a FRC SC wouldn't really be a "ending string" now would it? Plus, its kind of obvious it would do good for pressure >_> The main problem was ending it without FRC........
Shinobi! Posted April 19, 2007 Author Posted April 19, 2007 FRC SD into GS. Instant Overhead...are you insane?? In other words, Roz can combo from GS very well and usually ends up in a good damaging VT loop. Edit: Read the whole damn conversation...fuck.
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