PozerWolf Posted December 4, 2006 Posted December 4, 2006 I'm still a bit confused on where people are getting there info from on release dates for the arcade and PS2 version. So was the arcade version delayed?
Shinobi! Posted December 4, 2006 Author Posted December 4, 2006 As rare as a fuckin pig in your backyard eating your BBQ on the 4th of July. Arcade release was delayed?? Didn't know nothing of the sort.
PozerWolf Posted December 4, 2006 Posted December 4, 2006 Meh... I don't know whats going on. Reading up on what chun finally posted on the Ky changes, Ky seems rather interesting. His new mid-screen VT loop sounds kind of nice, but I'm still confused on his ASE. More recovery and no FRC... why? Even if they were faster, these tone downs would kind of make the more a little pointless. The tone down on CSE sucks too. It comes out slower and the attack level is down? That sucks, what can he use as a decent wake-up now, j.D? O_o Not to mentioned, I remember reading somewhere that the FRC point has changed. It would kind of suck if CSE was slow on the final version and the FRC point was at the original point. Even then, it would be retardly unsafe (and with this tone down, its taking away my main pressure game ). It seems like ACSE would have more of a better use this time around... thats if it didn't suffer the same tone downs as the ground version did.
Sytha Posted December 4, 2006 Posted December 4, 2006 Pozer... ASE has a FRC. Its on the Release. When he says Edge. The new 6H Doesn't sound bad on Oki if you time it well. It's suppose to have advantage on block, stagger on hit, and jump cancelable. But I think I'm going with TK ACSE after Sweep. The New Stun Rising or whatever its called might be useable there. But It's 25% Tension. So where on CSE is the Cancel into the Force Break? Like how early? Any Videos of it. It's suppose to be 1 frame right? If its early enough maybe we can use CSE on wake up and hope they try to hit us out of it but cancel into the Force break or something. Ugh... Want Accent Core...
Shinobi! Posted December 4, 2006 Author Posted December 4, 2006 So where on CSE is the Cancel into the Force Break? Like how early? Any Videos of it. It's suppose to be 1 frame right? If its early enough maybe we can use CSE on wake up and hope they try to hit us out of it but cancel into the Force break or something. Ugh... Want Accent Core... Its immediately when you release it although you can delay it until the CSE is about halfway on screen. Yeah the Force Break is 1 frame and I think that's an ok idea from waking up.
Ky-Kiske Posted December 4, 2006 Posted December 4, 2006 Well there is our brand new ky and brand new ky = more fun playing with ky =D!!! Think Ill have to think on my gameplay strategy almost all over again and thats fun xD! Just cant wait to play AC! And cant wait to see the new Ray Divider too =)
PozerWolf Posted December 5, 2006 Posted December 5, 2006 Well there is our brand new ky and brand new ky = more fun playing with ky =D!!! Think Ill have to think on my gameplay strategy almost all over again and thats fun xD! How old are you?
Ky-Kiske Posted December 5, 2006 Posted December 5, 2006 lool?! dont think that has any thing with this threat! im 99 xD
PozerWolf Posted December 5, 2006 Posted December 5, 2006 lool?! dont think that has any thing with this threat! im 99 xD I dunno. You've said some of the most dumbest shit I've ever read, kid.
Ky-Kiske Posted December 5, 2006 Posted December 5, 2006 wow u live in a very tiny world then! back to the threat plz
purify Posted December 5, 2006 Posted December 5, 2006 I think it might be a guilty gear girl BACK TO THE THREAT SHE SAYS
Ky-Kiske Posted December 5, 2006 Posted December 5, 2006 well ure wrong purify think what u wanted to say was BACK TO THE THREAT --»HE«-- SAYS
purify Posted December 5, 2006 Posted December 5, 2006 I think what I wanted to say was do you have cam plz ill pay for show ass plz plz I hate agreeing with Pozer because he likes yiffing and instant overheads, but yeah, even your user title is really terrible. oh regarding the THREAT: So, I don't think 6HS is capable of enough shit. Maybe they should make it clean hit, steal life and then poison.
Ky-Kiske Posted December 5, 2006 Posted December 5, 2006 well i hate to agreed with both of u but yeah it was a bad post but i miss to post here and since I didnt had anything useful to post and its free "well lets post bullshit"! dont misunderstand plz oh and dont like ur user title too but we cant all be so creative as u
PozerWolf Posted December 5, 2006 Posted December 5, 2006 oh regarding the THREAT: So, I don't think 6HS is capable of enough shit. Maybe they should make it clean hit, steal life and then poison. Yeah, it sounds like 6HS won't be as good as the original version when it comes to wake-up. At least offensive-wise, it sounds like a good option for good damage. well i hate to agreed with both of u but yeah it was a bad post but i miss to post here and since I didnt had anything useful to post and its free "well lets post bullshit"! dont misunderstand plz Maybe you should just stop posting all together. EDIT: yiffing I recently just found out what that was from someone who supposly isn't a furry. Yeah, some closet cases out there. lol
Ky-Kiske Posted December 5, 2006 Posted December 5, 2006 I havent seen vids from the recent tests of AC so I have a question bout the new attack added to ky right after the VT! is it wall bouncing? and what clean hits this ky has to offer?
Sytha Posted December 5, 2006 Posted December 5, 2006 Yes its Wallbounce. No clean hit needed. And its also Very untechable. As or Purify's idea on 6H. I'm all for it. It should also Up Ky's defense modifier everytime it clean hits.
Shinobi! Posted December 6, 2006 Author Posted December 6, 2006 I have a vote for Purify as the new MOD!!! lol The new 6hs should also have those KOFXI Counter wall bounces on the ground (bounce straight to wall then arcs.) Those are kewl. And I'm serious like hell. Pozer, I would say a well placed 6hs could be a good wake up against uppercutters. Also, it can punish good when it comes to air moves that characters cant attack after they do it like VV, VT, Ensenga, Grave Digger, On, etc.
Mr. Mamation Posted December 6, 2006 Posted December 6, 2006 Maybe they should make it clean hit, steal life and then poison. i agree ;[
Incendia Posted December 8, 2006 Posted December 8, 2006 The changes thread says that RTL is now comboable after. Any thoughts on the usefulness and viability on it? And what combos might we be looking at? I'm thinking standard S S HS VT or VT loop in corner.
Sytha Posted December 8, 2006 Posted December 8, 2006 Pretty much. I never liked RtL that much cause the damage was low. But with comboability and less recovery maybe it will be useable. I'm still planning on wasting all my Tension on FRCs and Maybe the j.D wannabe Forcebreak.
Sytha Posted December 9, 2006 Posted December 9, 2006 This new j.D Forcebreak... Think it lasts long enough to be used like a Delayed Tandem top? Like maybe setting it up>ACSE>FRC>Airdash for a Mix up or something random using it. Surprisingly I think this is the change I'm most excited about. This or Lightning Javelin.
Shinobi! Posted December 9, 2006 Author Posted December 9, 2006 This Force Break reminds me of Aoko and if it does....I got some shit with that thing that some people wont like heh heh. Now all that Ky needs now is a normal overhead.
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