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Posted

I've gotten 623 when I meant to quickly dash and 236 a bunch of times.

It happens, doesn't really make me a bad player when unintended inputs come out from time to time.

But ya, you get the point of "it's never bad to know what to do, just in case."

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Posted

That particular thing won't happen at a certain point. But there's harder stuff that drops for the best players, and it drops in a way that can be recognized and compensated for.

e.g.

If you hit a 2CC too low to followup with an IAD combo, you can 236D - or you can just do a typical 236x-214x-22x combo ender.

If it hits too high, you might be able to do a 866 iad combo instead of a 96 iad combo. or just a jump combo if it's too high for that as well.

Similar thing with CS2 whiff combos, you could hit with the first 2c, but wouldn't hit with the second 2cc if it hit too high.. but I never was good enough to recognize it dropping and be able to adjust into a jump combo. Konan, on the other hand, seemed to be that good..

I've gotten 623 when I meant to quickly dash and 236 a bunch of times.

I hate when this happens...

Posted
That particular thing won't happen at a certain point. But there's harder stuff that drops for the best players, and it drops in a way that can be recognized and compensated for.

e.g.

If you hit a 2CC too low to followup with an IAD combo, you can 236D - or you can just do a typical 236x-214x-22x combo ender.

If it hits too high, you might be able to do a 866 iad combo instead of a 96 iad combo. or just a jump combo if it's too high for that as well.

Well, yeah :3 This is all legit stuff definitely worth working against. It was just that specific issue that I thought was kind of odd to explicitly mention...

I've gotten 623 when I meant to quickly dash and 236 a bunch of times.

Aaah this one happened to me tonight while playing tsubaki mirrors ;_;

And then I thought about this thread and kinda laughed to myself (:

Posted
I've gotten 623 when I meant to quickly dash and 236 a bunch of times.

The exact reason why a lenient input system/buffer isn't always nice to have.

66236 getting read as 623 and not 236 is just awful.

Posted

In the combo compilation, I have highlighted the more optimal combos. There were quite a few combos listed for some starters so I wanted to make it easier for the eyes. That does not mean that you can't use the others though.

Posted
In the combo compilation, I have highlighted the more optimal combos. There were quite a few combos listed for some starters so I wanted to make it easier for the eyes. That does not mean that you can't use the others though.

I would honestly just make them bold, the gold colour is barely readable.

Posted (edited)

Was originally blue, changed to gold, and now changed to that disgusting green colour to make it viewable by anyone no matter the skin colour.

At least it's viewable by you guys. Thanks Daedron.

Edit: I'm also revising the combos but that doesn't mean that it'll be free from mistakes. If you spot any please do not hesitate to tell PK or I.

Edited by Kiba
Posted (edited)

I found something pretty cool while preparing to record for the unblockable video.

1.2 stock, 42 meter, corner:

22D > 5D (0.45) > 3CC RC > 5D (0.45) > 5C > 2CC > 623C > j.236A(w) > j.214D > j.D (0.9) > j.C |> dash 5C > 2CC > slight delay 214D > 6A > 5C > 2C > 236C > 214C > 22C. 4579 damage, 39 metergain.

Can technically be done with only 1 stock generating 0.5, 0.5, and 1.0, but I was unable to do that with any consistency. Regardless, it's rare to actually have exactly one stock.

Edited by Adelheid
Posted

1.2 stock, 42 meter, corner:

22D > 5D (0.45) > 3CC RC > 5D (0.45) > 5C > 2CC > 623C > 236A(w) > 214D > j.D (0.9) > j.C |> dash 5C > 2CC > slight delay 214D > 6A > 5C > 2C > 236C > 214C > 22C. 4579 damage, 39 metergain.

For clarification before I put this in the thread, that's supposed to be j.236A(w) > j.214D right?

Posted
For clarification before I put this in the thread, that's supposed to be j.236A(w) > j.214D right?

*facepalm*

Posted
*facepalm*

Trust me, I've changed combos before because it seemed obvious that it should be something else for notation and people have told me that it's actually supposed to be like that. No need to be rude.

Posted
For clarification before I put this in the thread, that's supposed to be j.236A(w) > j.214D right?

Haha, yes. Sorry >_<

Posted
Trust me, I've changed combos before because it seemed obvious that it should be something else for notation and people have told me that it's actually supposed to be like that. No need to be rude.

Sorry.

Posted

just putting together typical combo parts, seems like the best 50 meter 1 charge combo I can come up with off a FC 6A isn't a mugen combo.

6A>5CC>6CC>214D>3CC>RC>2CC>IAD>Ender

3700ish, a bit more than a 1 charge mugen combo, but doesn't burn all of your charge. less burstable (burst after 6cc, 214D should eat them, burst after 214D, no heat spent.. burst after 3cc RC - combo is almost over, but there's a good bit of time to block after 3cc RC too, so might bait there as well...)

What are you guys using.

Posted

FC 6A > 5CC > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B

[3237, 41 heat gain]

This is the one I'm using. I wouldn't use 3CC here because you're using 50% heat to get an extra 500 damage which I don't really think is worth it really. Since the remainder of the combo is short, you're not earning that much heat either due to the cooldown.

Posted

No don't do it LOL.

I'm kidding, sortof. While that's true, I wouldn't even use the 236236C unless it'll kill. You may be better off saving the heat for more useful things such as 22D > 3CC in the corner or to maintain pressure.

Posted (edited)

well, 3817 with 236236C at the end, net heat loss of 9. would be more if the super is attached to a 6c. but yeah, it'd be for the purpose of killing someone.

Just seems like no point in using mugen here, unless you have like.. 4-5 charges and want to burn 100 meter to do around 6k.

annoying thing about mugen is that it really seems to get very little bonus from using more than 1 charge, unless you go all the way and use a 236236D at the end. only really good bonus, unless it'll kill, if you have 5 charges...

on another note, 236236D does more guaranteed damage than 236236C now so long as you have 1 charge. Still not good, but..

Edited by Errol
Posted

Unless you can get a full IAD combo, or 6CC after the mugen combo, I wouldn't use it really.

Even then, 2-3 charge mugen comobs are specific to the starter normal. Something like 6CC > 2 charge mugen may be really good, but of course, the chances of that happening are slim.

Posted

I wonder how 6b is. I tend to get a lot of raw 6b or 6bb hits, but that's a pretty simple 2500ish in the corner anyway. 6BB>22C>6CC>ender.

should be able to get a full IAD after 6bb>214214D though.

Posted (edited)

Honestly it's times like these I wish I had a vita to evaluate stuff :v:

Other than damage, remember that mugen can speed up corner carry, which is more effective against characters like Lambda or Platinum. This 2 charge mugen combo for instance:

5BB > 5CC > Mugen > 623D > j.236D > j.214D > 236D > 5C > 2C > 236B > 214B > 22B gives fantastic corner carry. In a situation where Litchi does not have her staff equipped this combo would be good in getting her further away from it, but apart from that you may be better off sticking with the original combo:

5BB > 5CC > 623C > j.214B(w) > j.C > j.C > j.236D > j.214B > 6C > 214D > 5C > 2C > 236B > 214B > 22B

Certain factors must be taken into account.

Edited by Kiba
Posted

Why haven't I seen 2CC hits confirmed into mugen combos. Seems like it'd be a good 4, 4.5k. Have to test in training mode.

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