E3vE3 WAZ HEA Posted November 1, 2012 Posted November 1, 2012 Alrighty then. @kon: just trying out some new things, people are getting out of thirteen orphans so i just playing around to see what else i can do to make them at least think they have to block. but i get what you are saying, i'll take care not to do that anymore. also, we fought??????? must have been loooooooooooong ago >.> i am terrible at names so i forget people easily xD sorry. @sG: got it, i'll be more careful next time.
Star-Demon Posted November 1, 2012 Author Posted November 1, 2012 Konflyk pretty much has the bang part for you, but here you go: DO COMBOS.
Konflyk Posted November 2, 2012 Posted November 2, 2012 Alrighty then. @kon: just trying out some new things, people are getting out of thirteen orphans so i just playing around to see what else i can do to make them at least think they have to block. but i get what you are saying, i'll take care not to do that anymore. also, we fought??????? must have been loooooooooooong ago >.> i am terrible at names so i forget people easily xD sorry. @sG: got it, i'll be more careful next time. I hate mirrors so I've probably never used my Litchi against you, I probably played Ragna, Jin, Hakumen, etc. Also if you're dropping the 13 O then that means you aren't doing it right because if people roll tech they're usually supposed to get caught, also make sure you know what characters to do which method on, 13 O works on almost everyone, with the exceptions of Tao/Tager/Noel(at times) Tager can 720, Tao can use beat you up and Noel can CA out of the attack.
Nakkiel Posted November 2, 2012 Posted November 2, 2012 There are setups specifically for Taokaka that prevent her from using the super to beat Kokushi. Use 6C(1) 4kote 6C(2) Kokushi.
E3vE3 WAZ HEA Posted November 2, 2012 Posted November 2, 2012 Okay so i'm doing it wrong because people are rolling out xD. I know some are able to escape given s situation, i also try to use 6c(1)4kote 6c(2) but i guess i'm doing that wrong too (they either still roll out or the second hit of the second 6c doesn't hit) so i'll look a round and see how to do it properly, and to use what ender against which character, thanks again guys.
Star-Demon Posted November 3, 2012 Author Posted November 3, 2012 I'm too awful to make anyone play serious when I play serious, so why should I play serious, either? It's definitely not working. Oh, but I can win when people choose to play the game badly... I can't stand watching these and I can't stand thinking that I'm still playing them so badly. Terrible spacing, zero defense, zero pressure, no reaction, bad confirms, bad neutral, bad mixups, no combos - unable to think. This sucks. I've been playing this game for two years at the cost of trying to actually get a life for myself and I can't say I'm much better than anyone who's been playing for a couple of months. These are newbie day 1 mistakes and I just keep making them. I just don't learn. I don't even know why I'm posting these, anymore. Here they are anyways - I'm sure you guys don't like me making videos of others, so now you can give payback if you want:
E3vE3 WAZ HEA Posted November 4, 2012 Posted November 4, 2012 (edited) Hahaha Sweet revenge >:D But on a serious note, here is me trying to help you since you tried to help me ^_^ Also i know you hate the editing of the intro and credits (since i work hard editing these videos >.>) but you have to watch it since it contains the help and i did not speak. If it's too fast well, there is a pause button. But this is just what i saw. i'm sure others can help out better since i'm still trying to get better as well. http://www.youtube.com/watch?v=VIXX8n952b4&feature=g-upl Edited November 4, 2012 by E3vE3 WAZ HEA
Star-Demon Posted November 4, 2012 Author Posted November 4, 2012 The music was relaxing this time. Only thing I'd say is When you put text in try putting a drop shadow on it so it's easier to read. I'm told I'm being too hard on myself.
E3vE3 WAZ HEA Posted November 4, 2012 Posted November 4, 2012 The music was relaxing this time. Only thing I'd say is When you put text in try putting a drop shadow on it so it's easier to read. I'm told I'm being too hard on myself. Well wanted you to feel soothing since this is help not action so relaxing music it was xD. Also i'm still playing around with editing, so thanks i will do that next time (if i ever learn how >.>) And trust me when i say i know that feel of being to hard on yourself. it's good to see you faults as it can help you learn from your mistakes, but beating yourself up is not something you should do. try and look and the good things you did do, even if you lost those matches you still held your ground pretty well (at least i think you did). also i'm VERY sure people make mistakes online, it's netplay, unless you are like super duper extra god that you wont drop anything, it's going to drop one day no matter how basic it is.
Konflyk Posted November 4, 2012 Posted November 4, 2012 I'm too awful to make anyone play serious when I play serious, so why should I play serious, either? It's definitely not working. Oh, but I can win when people choose to play the game badly... I can't stand watching these and I can't stand thinking that I'm still playing them so badly. Terrible spacing, zero defense, zero pressure, no reaction, bad confirms, bad neutral, bad mixups, no combos - unable to think. This sucks. I've been playing this game for two years at the cost of trying to actually get a life for myself and I can't say I'm much better than anyone who's been playing for a couple of months. These are newbie day 1 mistakes and I just keep making them. I just don't learn. I don't even know why I'm posting these, anymore. Here they are anyways - I'm sure you guys don't like me making videos of others, so now you can give payback if you want: Video 1/Left: 30 seconds of doing absolutely nothing, at least drop the staff and make it fly around the screen, the remaining 30 seconds of that round was you sitting in the corner, not using Tsubame against obvious overheads from too far away to be safe. Second round starting combo, make sure you practice that, you were fairly close to the wall and I'm sure you didn't need the 2nd Chun(you missed the TK either way). Never burst against Hazama when you know 6C is the next part of the combo, or you just give up, the all green from throw, wtf was that? Don't do that unless you need the kill, good all green at the end, but your pressure and punishes could be better, don't 6D as much as you do, try to not rely on straight-through although that Hazama was begging for it with each air dash, his own fault. Video2/Right: Started off doing right against the hakumen with your spacing, but you have to pay attention to the staff more and when he'll counter, also your love of all green is just weird to me, but w/e it worked. Second round, idk what to say, block, don't press buttons? Also the straight through at the start can get you killed, demonic leg will go through B version it'll go through all of your projectiles for that matter, excluding C version of Straight through, overall you did ok so it's really nothing to be upset about. Those two players play around your level so eh.
Star-Demon Posted November 4, 2012 Author Posted November 4, 2012 (edited) Video 1/Left: 30 seconds of doing absolutely nothing, at least drop the staff and make it fly around the screen, the remaining 30 seconds of that round was you sitting in the corner, not using Tsubame against obvious overheads from too far away to be safe. Second round starting combo, make sure you practice that, you were fairly close to the wall and I'm sure you didn't need the 2nd Chun(you missed the TK either way). Never burst against Hazama when you know 6C is the next part of the combo, or you just give up, the all green from throw, wtf was that? Don't do that unless you need the kill, good all green at the end, but your pressure and punishes could be better, don't 6D as much as you do, try to not rely on straight-through although that Hazama was begging for it with each air dash, his own fault. At night, When I'm tired, beaten up - I stop DPing and focus on learning to block everything someone has. I also start doing anything that goes to All Green. I can't react to the obvious things. Sorry. I'm just slow and bad. I hate using DP, because it's just not a good thing to rely on. I stopped doing it in CSE to get some damn real defense. The only thing that got me using it was something useful LK once said about how in some situations it's "honestly the only thing that hurts you the least in some situations" I hate leaning on DP for anything. If you see me DPing you are probably bad at this game or you are just playing wrong. Video2/Right: Started off doing right against the hakumen with your spacing, but you have to pay attention to the staff more and when he'll counter, also your love of all green is just weird to me, but w/e it worked. Second round, idk what to say, block, don't press buttons? Also the straight through at the start can get you killed, demonic leg will go through B version it'll go through all of your projectiles for that matter, excluding C version of Straight through, overall you did ok so it's really nothing to be upset about. Those two players play around your level so eh. It's hard to judge when he'll decide to counter a projectile - I try ot stay outside but I just misspaced the counter distance each time. Another way I'm bad. 2nd round I can't block, tech, or respond right. Just bad. Those two obviously much better than me. Hazama was playing like a third sub or something. You can't tell he's playing bad on purpose? Edited November 4, 2012 by Star-Demon
Konflyk Posted November 6, 2012 Posted November 6, 2012 There's a difference between being bad on purpose(obvious trolling/sandbagging) and being bad, they just looked like your regular netplay players and nothing unique or special.
E3vE3 WAZ HEA Posted November 6, 2012 Posted November 6, 2012 There's a difference between being bad on purpose(obvious trolling/sandbagging) and being bad, they just looked like your regular netplay players and nothing unique or special. This is true, but you also have to remember people have off day's where they drop like everything and play poorly. xD Never underestimate someone you never know if they are trolling, having an off day or just plain trash unless you play them for real. So make sure you think of all possible options before you assume something ^_^
Lord Knight Posted November 6, 2012 Posted November 6, 2012 I'm too awful to make anyone play serious when I play serious, so why should I play serious, either? It's definitely not working. Oh, but I can win when people choose to play the game badly... I can't stand watching these and I can't stand thinking that I'm still playing them so badly. Terrible spacing, zero defense, zero pressure, no reaction, bad confirms, bad neutral, bad mixups, no combos - unable to think. This sucks. I've been playing this game for two years at the cost of trying to actually get a life for myself and I can't say I'm much better than anyone who's been playing for a couple of months. These are newbie day 1 mistakes and I just keep making them. I just don't learn. I don't even know why I'm posting these, anymore. Here they are anyways - I'm sure you guys don't like me making videos of others, so now you can give payback if you want: vs Hazama 0:22 - round start situation, doing the jC was not a bad idea, but if you were reading for jump chain at the start of the round, sj > airdash forward jC would have been better. Other round start options include backstep/IAD back, 2B > 6C (buffer airdash) > 6C (buffer airdash) or itsuu. 0:22-0:28 - lots of pointless movement. If it's someone you haven't played before, you need to make an assumption on how they are going to play and how well they know the match up. Doing something like putting the staff down or trying to use Itsuu when he is in the air would have been good here. He already showed he liked Gasshokyaku from the start of the round, so he's probably going to try to AA you with that a lot. 0:31 - J.C doesn't have a good hitbox below it, J.B here would have been a free hit > knockdown. 0:34 - Ressenga is pretty much safe knockdown. Dunno what button you were hitting but if you wanted to get out, Tsubame or backstep would've been better. 0:40 - Roll might have been good here, it looked like he assumed you were going to jump out. 0:41 - was that barrier flash OS throw tech? 0:42-45 - You just let him run train on you - after you get hit/block Ressenga, you should dice roll DP/Mash/Jump and see what their preference are (ie do they like to bait DP? Do they keep going in?) At lower skill levels, people tend to heavily lean towards one option, and it'll work several times over (sometimes, it'll just work 100 percent, it's up to you to judge that for yourself). At higher skill levels, people may adapt quicker, so it's better to be either just random or lean towards safer options the majority of the time. 0:49 - Better players are going to look for that neutral tech > falling aerial. Airdash out and reset the situation. 0:51 - Did you react, or were you trying to jump? After blocking 3C he has very few options, it's worth trying to DP/Jump here. Good block either way. 0:54 - That JD was bad. Not only that, but you tried to recover it instantly.... you need to recover the staff at a safe time, Hazama was way too close to you. Now, he was on top of the staff but you held it for just a pinch too long. 1:02 - same as 0:51, DP/Jump. 1:05 - This Hazama player doesn't know his gatlings too well. 2A > 6A is mashable, he had 50 meter... technically after that first 6A connected, you should have died (if he was better, he would have confirmed into Houtenjin). 6A > Houtenjin is huge damage + meter, you should mash 2A/DP/Jump when you block 2A when he has meter. 5B > 6A is a gatling too, you can use barrier to push him out so that 6A whiffs. 2B > 6A is the roughest, you can only DP/block that. Essentially he gave you one last chance at life and you didn't take it. 1:13 - Good guess. I'm going to assume you based this decision based on the start of the last round. Your combo choice should have been either ItsuuA > held D > release and haku chun > tk chun > 2C > 6D > etc or Itsuaa > 6kote > haku hatsu > riichiA > ippatsu > tanki hatsu > dash hatsu haku chun > 5b 6c(1) 4kote > jAB > dj jBCD > falling jC > dash 6a 1:20 - Might have been better to just 2A here. Because you didn't barrier on the way up you got hit but he can't confirm well (easy to see based on the previous round) so you got lucky. Again, instead of falling at 1:22ish, air teching and airdashing away would have been better. 1:27 - Good itsuu. I felt like that combo was fine... dunno how you dropped it to be honest. If you don't feel confident, etc > tank hatsu > tk hatsu haku chun > 5b 6c(1) 4kote would have been enough 1:33 - Dunno if that burst was worth it, but whatever. 1:34 - Need to go into aerial if Four Winds connects like that. Personally I think he was trying to jump out. 1:44 - That D launch wasn't bad, but you should have assumed it was going to connect (hit or blocked) instead of going straight into chun! 1:48 - Good itsuu, you needed that combo. 1:53 - Never burst 6C (or 214D~C), instead burst 2C or 5C (to make it whiff). If he had better execution that would have been game. 1:58 - Good wake up Daisharin. 2:12 - If you did 6C[m] you would have gotten a CH and he'd be in the corner. 2:14 - Your other Itsuu's were good because he was airdashing, so it was ok to just let it off. Here, it was bad - he was on the ground and you still did the followup. When you're waiting for chains, you should guard point, then let it off. Of course he doesn't have to come to you but at that range you might have still clipped him anyway. 2:16 - Good DP, bad follow up imo. And where is the confirm at 2:18? That could have been corner > death. 2:22 - Bad 6D, and your bad habit of always letting off the stick cost you, this should have been huge damage for him and potentially game - lucky for you his execution is not so good. 2:27 - Again, here you would want to hold guard point, he did jB so that would've been great for you. 2:30 - Good roll but risky, just know for later that there are ways for him to OS rolls. 2:32 - Good jump, but if you knew he was going to do it again I would've just DP'd again. Even though you blocked the move in the air (where you have less blockstun), you waited until you landed to retaliate... his 2A is 6F while yours is 7, you'll always lose. Good block (or was that a jump attempt?) on the 6A, and good job punishing it... but why 5B > 4D? You could have gotten a guaranteed knockdown. The 4D was at a good range, so you were safe, but then why did you go for 2A > Purple throw? Did you really think he was going to try to throw you after 2A? If they block at that range, 4D is safe, you should go into a string that can be easily confirmed (2A > 5B > 2C or something). 2:39 - he was above you, you need to use jA. 2:40 - Another bad Itsuu, he used chain and didn't touch you, should have just cancelled. He also had 50 meter, so a CH would have been game. 2:43 - Why airdash jD there? At this height jD is ridiculously unsafe, and you lost your DP, AND he has 50 meter... very bad decision. Four winds after was ok to cover your mistake. 2:45 - He used his last chain, you could have just run up to him. Your positioning with airdash is poor so you miss a lot of combo opportunities. 2:48 - Got lucky with the throw, like I said above, Haz 2A is 6F, 5A is 5F, your throw is 7F, you would get CH everytime if he IB'd. 6D has a LOT of blockstun, so it's easy. Throw > ryuuisou is a waste of meter. 2:54 - Need to get your pressure together, that's the 2nd or 3rd time you went into Chun so quickly. Again, why do you do this? 2:56 - He got knocked down, should've just went in, no reason to use Itsuu here. 2:58 - And this is why I don't like DP Knockdown > 4 winds, he just rolls and jumps out. That j2C could've been game. 3:04 - Again, got a hit, went straight into chun, lost another opportunity. 3:09 - You could've converted the staff CH into a game winning combo. 3:11 - You used 2C while he was in the air? That move is not an AA, you could have lost here. 3:15 - When they are really high above you, you can use Tsubame as an AA. He used his last chain movement to go down, would've been a free knockdown. 3:20 - That was standing hit, you had a variety of options - 1) Use 4AA 1A 4B to bait burst. 2) 5B 6B 2C 6C(1) > Chun > haku chun > 5B 6C(1) 4Kote > aerial 3) 5[D] Haku hatsu > staff2 > tk chun > 6B (should have worked from there at least) Anyway again you got real lucky and his houtenjin whiffed.... which you didn't punish. 3:23 - Pointless jD, that move has hella recovery. From here you telegraph your Ryuuisou but it worked anyway. In the end here's some stuff you can do right away to get instantly better with 0 work - 1) Your staffless confirm should be whatever > 5B or whatever 5B > 6B. 6B is slow but it always connects off 5B, so it's very easy to confirm. If you do multiple 5A's then you should be able to confirm the situation by the time you hit 5B. It's also very easy to transition into pressure from this sort of string. 2) Staff confirm is either w/e 5C or w/e > 2C. Staff pressure is more limited and your options are a little more limited by the time you get to C moves. If you assume 5B will CH, 5B > 6C and buffer airdash (and same with 2B). 3) Get used to just holding Itsuu, you don't have to always do a follow up, the reason why the move is so good is because you don't have to commit to something all the time. 4) DP knockdown > 4 Kote > dash 5D is impossible to roll and beats no tech, it's a nice way to get an easy confirm if they like disrespecting Tsubame knockdown. Overall you just miss out on a ton of opportunities, you don't do bad stuff all the time but you have some bad habits, and the reason better players shut you down are a combination of your bad habits and you being unable to convert opportunities into damage + mixup. Once you knock them down it's pretty much training mode until they die (though you'd have to plan for their counters to Litchi setplay). Combos and setplay are all stuff you can practice by yourself, and only takes a little getting used to, while matchup strategy, converting random staff hits into combo, adapting all takes experience, so if you get your combos and setplay down really well, it'll make up for the bad stuff that you do (and then you can get to fixing that).
Star-Demon Posted November 6, 2012 Author Posted November 6, 2012 (edited) Went over the vids again - the reason I did chun on ground was because I was trying 2C or 5C > 9J.C and it's really just 236C. I messed up every time. None of the pressure strings I work on really work or come out right. I think what i should try to do first is : 1. Don't play tired anymore. I'm tired by 9 or 10. It's the only time I ever get to play online, and every time I'm tired. I get mashy and discouraged easily, and I'll just give up and block and do silly stuff to make myself feel better. It's not helping. 2. I think what I should work on just enumerating my bad habits and just trying to stop them. If I do #1 I might get to #2 more easily. I went to chun way too often to change my movement, then I stopped, now I'm doing it again. Holding itsuu is scary because everyone has 5 frame lows, but general tips will help. Itsuuing Hazama is a gamble because the chain always eats it, but he just lows me on landing so I don't want to hold it. I'd rather whiff > DP. 3. Your first two things you listed I definitely can already do but often don't because it's not in my mind or I've sort have given up on the night. Maybe if I just decided to take more breaks I wouldn't have to do long, 20-30 match stretches where I just decide to stop thinking and only make things worse for myself because I'm already too beat up. I don't have anything for Tsubame air connect or staff CH (although I've tried it a few months ago , I didn't get anywhere with it.) It always seems the space Between me and the opponent would make 6C whiff. I don't like trying it because It's sure to whiff on netplay. Edited November 6, 2012 by Star-Demon
Lord Knight Posted November 6, 2012 Posted November 6, 2012 It's fine to use Chun to change your air momentum. No one has a 5F low in this game, the fastest low is the game is Tao's 2A (6F). Holding Itsuu is fine and you can cancel into block if you don't think they are going to attack you. Now if they are a really mobile character, or if they like to assume you're going to be using Itsuu, then it's not as good an idea to hold the move. Itsuu vs Hazama is generally good, you want to guard point the chain, then follow up with A when they fly at you. If they are better and don't fly at you, you can simply cancel and reposition. Tsubame air hit needs to be CH to combo, and it has to be only the rising hit, do 6C(1) > 6kote > haku hatsu > riichi > etc. Staff CH you can do something simple, if they are in the air try to get them to fall on the returning hit of the staff, then 2C > DP. If they are on the ground, do a long staffless string (5B 2C 5C 2C[m] > Tsubame) or something. Unfortunately it isn't something you can really practice. When you are doing the normal staffless confirm and want to go into 6C, if they are crouching you need to delay 6C for it to connect, also it whiffs some characters. The main thing I wanted to point out that you should have won and lost a LOT of times.
Star-Demon Posted November 6, 2012 Author Posted November 6, 2012 No one has a 5F low in this game, the fastest low is the game is Tao's 2A (6F). Holding Itsuu is fine and you can cancel into block if you don't think they are going to attack you. Now if they are a really mobile character, or if they like to assume you're going to be using Itsuu, then it's not as good an idea to hold the move. Itsuu vs Hazama is generally good, you want to guard point the chain, then follow up with A when they fly at you. If they are better and don't fly at you, you can simply cancel and reposition. I was exaggerating - many people can whip out a low faster than I think they can. I understand what you are saying, though. We're talking about habits - I'll spend more sessions focused on habits. Tsubame air hit needs to be CH to combo, and it has to be only the rising hit, do 6C(1) > 6kote > haku hatsu > riichi > etc. Staff CH you can do something simple, if they are in the air try to get them to fall on the returning hit of the staff, then 2C > DP. If they are on the ground, do a long staffless string (5B 2C 5C 2C[m] > Tsubame) or something. Unfortunately it isn't something you can really practice. When you are doing the normal staffless confirm and want to go into 6C, if they are crouching you need to delay 6C for it to connect, also it whiffs some characters. I noticed that while trying. I'm not fast enough yet to confirm counter hits very quickly. Some I can, because they are easysauce (6B, CH Air tatami), but on Gatling or abare level I can't do it, yet. Just not used to hitting anyone as much. The main thing I wanted to point out that you should have won and lost a LOT of times. Haha! This is definitely worthy of a "best LK" quote, but I understand what you mean; A lot of situations I managed to get myself or had that I could have done right with my current capabilities but didn't. So Mindset, Habits, and either knowledge or skills...What do you think?
Konflyk Posted November 7, 2012 Posted November 7, 2012 Study more, learn about characters and what they have to put on the table, LK pretty much gave you the fighting game encyclopedia on how to play, learn to capitlize on opponent mistakes, learn what you have against what they have, practice your combos so you stop dropping them(no seriously do this, there are people worse than you that can manage to win just because they can combo). When you feel satisfied with your own ability to play your character at a level of worthy competitiveness, then you expand upon that and start playing other people, break old habits and build up your fortitude. I've played LK before, he bodied me, and believe me I learned some new shit that had turned my stale game around, I've played other players who have bodied me, and in turn I pay attention to what they're doing and learn to counter it, I didn't start beating Turn's bang until CS:E, or going toe to toe with people like Cry2Me, and that one Tao player from NY who trolls, it's all about practice, studying and applying it. So far though you were asking LK, I felt I'd chime in and say you have a lot to learn and a lot to forget.
Lord Knight Posted November 7, 2012 Posted November 7, 2012 I was exaggerating - many people can whip out a low faster than I think they can. I understand what you are saying, though. We're talking about habits - I'll spend more sessions focused on habits. It is important that you realize what matchups Itsuu is effective though, because it is by far her most rewarding anti-air, and the follow up is always stable (as in, you should be able to put the opponent in the corner no matter where you are). I noticed that while trying. I'm not fast enough yet to confirm counter hits very quickly. Some I can, because they are easysauce (6B, CH Air tatami), but on Gatling or abare level I can't do it, yet. Just not used to hitting anyone as much. As I said before, you won't be able to confirm all of her CH's on reaction. You can't confirm 2B[m], 5B[m], 5A, 5C[m], and all staffless normals besides 5C (6C doesn't matter because the proration is ass); Haha! This is definitely worthy of a "best LK" quote, but I understand what you mean; A lot of situations I managed to get myself or had that I could have done right with my current capabilities but didn't. So Mindset, Habits, and either knowledge or skills...What do you think? What I meant was, as I said, there were a bunch of situations where if he confirmed properly or had better execution, you would have lost. The easiest things to work on are the clear, tangible errors (execution errors, poor combo choice and setplay choice).
MrViceTaicho Posted November 7, 2012 Posted November 7, 2012 http://www.youtube.com/watch?v=Gkng5DIuO4s I got exposed, my neutral is BAD need help!
Star-Demon Posted November 7, 2012 Author Posted November 7, 2012 (edited) http://www.youtube.com/watch?v=Gkng5DIuO4s I got exposed, my neutral is BAD need help! You get hit after jumping a lot. We should play more. I like our matches. :D BTW you looked like you were getting tired. Edited November 7, 2012 by Star-Demon
deadsnake Posted November 8, 2012 Posted November 8, 2012 1) Use 4AA 1A 4B to bait burst. how does that work? I don't understand the importance of pressing 4 and 1, but then again, I never baited any burst... orz press like normal gatling or like frame trapping? I mean, we are guessing they are gonna burst right...?
Lord Knight Posted November 8, 2012 Posted November 8, 2012 you are holding back/down back during normals with fast recovery burst is around 18f startup (dont remember exactly) so you can use this to bait bursts without dropping your combo
Star-Demon Posted November 11, 2012 Author Posted November 11, 2012 (edited) So I was taking a walk today and I realized that LK is saying I'm not just losing one match, I'm actually losing like 13 matches in the space of one match. That's horrible! That's got to be the worst. Anyways, yesterday Vice-Taicho and I played about 20-something matches and I realized that I just don't understand. He was getting me to jump a lot into ItsuuA, or just tagging me with lows or blowing up a chickenblock attempt. I'm like, Why is this happening? It's like I don't even know my own chaaraacter's gatling list. I should know everything he can do, and I've been able to do better than this - so what's up? I think it's because, among everything else that I do wrong, I'm not fully aware of what's going on. I'm not watching if he has staff on my jumpin. I'm jumping and not ware of what he can do, even though I'd do the same damn thing if I was him. How can I do the same thing to others? (aside from them being worse than me) That's why Moy hits me with Bat and catstick. That's why I get tagged by ItsuuA and 3C. That's why I get opened up by Rapid. That's why I get grabbed. I'm just not aware of the whole screen. No situational awareness. Is this because I'm talentless? Stupid? Or can I improve this? Can I mentally process more during a match? As an old man? Edited November 11, 2012 by Star-Demon
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