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Posted

Awwww. Stop trying to rain on the parade.

But that's like, my job or something.

Official parade-rainer or something.

Posted

I don't care what your job title is, if robots and combos are involved there will be no rain! >:C

Posted (edited)
Someone should make a combo video showcasing all the impractical ways to use 236A in combos.

Sounds awesome. I'll help out.

Edit: Here are some connections that I found out that work with 236A in them. You guys can come up with enders for them if you want, or I'll get around to it later but I'm tired atm.

Btw these have virtually no practical use, lol

214D©(CH)->236A->3C->214A->Stuff

214A(FC)->RC->236A(Pass through)->66->4B->Stuff

214A(FC)->236C->2366D->236A->3C->236B->RC->236236D->Stuff

214A(FC)->236C->2366D->236A->3C->236B->(Be at corner)66->5B->6A->9214D->Stuff

Edited by BeaverDeity
Posted
Btw these have virtually no practical use, lol

Nothing to worry about since we're going for swag here. :cool:

I'll start recording things after breakfast.

Posted

Btw these have virtually no practical use, lol

Whatcha talkin bout brah, their practical use is positioning. That's the only reason to use 236A in my opinion. In an actual combo, I guess if you do Legacy Edge and you want to cover more ground or want to hide what you're about to do, so to speak. If they made it so 236A could crossup in the corner, that would be some fun shenanigans.

Oh and if you're playing against another Lambda player and she does 236x, you will always go through her with 236A. Or, you could ya know, do 2B and own any 236x.

Either way, in anticipation of P4U, I decided to put my Lambda away. No more BB for me! I'm free!

Posted
Someone should make a combo video showcasing all the impractical ways to use 236A in combos.

let me pinch-in for this

Mid-Screen

CH 2D>236A>5A>6A>TK>RC>5DD>236C>236D>Dash>214D~C>5DD>6DD>2DD>aerial D

Tried this against rachel the last part might be better

Corner

CH 2D>236A>5BB>4B>Calamity>5C(xN)>6C>236D>214D~C>236C>Dash Under>4B>Aerial D

I tried playing around CH 236B>RC>236A>stuff but got tired before made anything happen lol

flashy stuff there if you hit something after 236A since its like DBZ teleport shenanigans :v:

Posted

When you can get them to the corner: CH 236C->RC->236A->5C->6C->you know the rest of the corner combo

236C->236A->2DD->jC->j2C->2DD->D spam

236C->delay 236A->2DD->214A->you know what to do off of gravity

You might be able to get gravity off of a non-delay 236A but I found it a lot easier to do it when you delay it so you cross under them.

CH 6D/2D->236A->214A->gravity well combo

Air hit FC 214A(Has anyone gotten this before?)->236A->whatever you want. You have enough time to do anything except another 236A->something.

This is one is actually practical in a way

Near corner: 5DD->236B->RC->dash 5C->6C->236A->214A->whatever

Posted
Whatcha talkin bout brah, their practical use is positioning. That's the only reason to use 236A in my opinion. In an actual combo, I guess if you do Legacy Edge and you want to cover more ground or want to hide what you're about to do, so to speak. If they made it so 236A could crossup in the corner, that would be some fun shenanigans.

Oh and if you're playing against another Lambda player and she does 236x, you will always go through her with 236A. Or, you could ya know, do 2B and own any 236x.

Either way, in anticipation of P4U, I decided to put my Lambda away. No more BB for me! I'm free!

Hmm well I suppose you're right about that positioning thing. The 214A(FC)->236C->2366D->236A->3C->236B->RC->236236D connection has some insane corner carry lol, it goes from corner to corner. Also instead of going for oki off of a Cavalier in the corner you can do a crossup with 236A which is nice sometimes. :d

D: why you put Lambda away nooooooo

Btw, nice combos everyone lol

Posted
Btw, nice combos everyone lol

This. I really love how Toan's throwaway comment has snowball'd this much. :lol:

I'll be sure to credit you all in the video.

Posted
Hmm well I suppose you're right about that positioning thing. The 214A(FC)->236C->2366D->236A->3C->236B->RC->236236D connection has some insane corner carry lol, it goes from corner to corner. Also instead of going for oki off of a Cavalier in the corner you can do a crossup with 236A which is nice sometimes. :d

D: why you put Lambda away nooooooo

Btw, nice combos everyone lol

Some things to note! You don't need 2366D to make the wheel hit if you do 214A FC, only exception would be Ragna and Tager. I just don't like how that combo reads, I'm inclined to do dashing 214D~C after the wheel.

Yes I have seen people do 236A into a 4B cross up in the corner. It's really cool.

Lambda is done! She's gone! I have no interest in that week-old robot girl winged thing anymo! Netplay did this to me. It made me dislike how everything has a noticeable delay. Truth is, the same will happen in P4U, but at least in that case it's new and fresh, I just can't take the delay anymore man. It's bananas. So no more nifty videos and fun times of the scissor boots girl. She will forever stay in my memories as the elite hugger of death. R.I.P Lambda. You were a fun time gal!

Posted
D: why you put Lambda away nooooooo

Because Labrys and Aigis are cooler for the time being.

Yes I have seen people do 236A into a 4B cross up in the corner. It's really cool.

Lambda is done! She's gone! I have no interest in that week-old robot girl winged thing anymo! Netplay did this to me. It made me dislike how everything has a noticeable delay. Truth is, the same will happen in P4U, but at least in that case it's new and fresh, I just can't take the delay anymore man. It's bananas. So no more nifty videos and fun times of the scissor boots girl. She will forever stay in my memories as the elite hugger of death. R.I.P Lambda. You were a fun time gal!

Corner 236C->dash under 3C->4B is perfect for people who like to tech immediately. And my reason for you not using Lambda was better than yours.

Posted
Because Labrys and Aigis are cooler for the time being.

And my reason for you not using Lambda was better than yours.

Compact, more like. Though I will give you credit for where it's due. Lambda, to the closet you go!

Posted
Some things to note! You don't need 2366D to make the wheel hit if you do 214A FC, only exception would be Ragna and Tager. I just don't like how that combo reads, I'm inclined to do dashing 214D~C after the wheel.

Yes I have seen people do 236A into a 4B cross up in the corner. It's really cool.

Lambda is done! She's gone! I have no interest in that week-old robot girl winged thing anymo! Netplay did this to me. It made me dislike how everything has a noticeable delay. Truth is, the same will happen in P4U, but at least in that case it's new and fresh, I just can't take the delay anymore man. It's bananas. So no more nifty videos and fun times of the scissor boots girl. She will forever stay in my memories as the elite hugger of death. R.I.P Lambda. You were a fun time gal!

lol I prefer 2366D over 236D in the 214A(FC) combo because it hits everyone except Tager, where the regular wheel doesn't work on Ragna or Tager. 2366D has more universal coverage in that scenario :d

Yeah I can see why you would lose interest because of netplay though. I was down in the dumps and out of practice because of netplay but then going to an offline tournament in Norcal kinda rejuvinated me for the time being (Mostly because of getting to do Lambda mirrors with Severin, lol). =w= I'm not sure what kind of offline tournaments there are in your area, but they're much much more fun than netplay is.

Posted

got more

CH 236C>236D>236A>6DD>2DD>214A>Dash Under>4B>TK>66DD>2DD>Aerial D

or after 214A >TK>6A>6C>Legacy>Dash>236A>Calamity

CH 4B>RC>236A>5DD>Stuffs

CH 236B>RC>236A>5A>6A>GoldBurst>Stuffs

rather excited to see the end product of this

Posted

Oh boy, I'm late, gonna post the ones I found anyway:

236C>RC>236A (Pass through)>4B[2 only]>2DD>214A>stuff

CH 3C[3]>236A>2B>2C>TK>RC>5DD>236C>5C>214A>stuff

Posted

so what exactly are the pros/cons of getting all the hits of 5C or cutting it short? also any difference cancelling 3C earlier aside from on CH?

Posted

For the first point, I am assuming you mean in a combo and not when making someone block it and it just has to deal with proration. In some combos, it isn't possible to do all the hits and have the later parts hit and since the later parts are more important, you want to cut it short.

Again assuming you are talking about combos, I haven't really noticed a huge difference between cancelling 3C earlier unless you are going to be out of range if you continue hitting them. However, if you are going for knockdown, it matters of course.

Someone else could probably come up with a perfect combo example but I can't since I generally just break my combos into pieces and stitch them together in matches and suck at remembering combos.

Posted

Yea I was talking about in combos. Thanks for your help. Just trying to piece together optimal combos per situation. I'm still familiarizing myself with lambdas combo options though. In the corner off of a RC'd TK crescent I usually do:

TK crescent > RC > 5C > 6C > 236D > 214D~C > 2DD > 6C > 236C > 4B > 2DD > aerial

I'm at work right now so i can't test it but would this work:

TK crescent > RC > 5C > 6C > 236D > 214D~C > 2DD > 6C > 236C > 4B > 2DD > TK crescent > 6DD > 2DD > aerial

Does the combo have too much proration to hit the 6DD? Also I'm new with Lambda so I'm not really sure what her optimal combo paths are. Currently used to litchi having the freedom of being able to wing all of my combos lol

Posted

Yes, there's too much proration, so 6DD wouldn't connect. For that combo to work, you'd need to get rid of the 2DD > 6C part. The optimal combo route for Lambda's combo's in the corner is X > 214A > 236C > Dashing 5C[1 or 2] > 6C > 236D > 214D~C > 214D > Y. Doesn't really matter what Y is. The only real difference there will usually be Heat Gain.

General rule for elongating combo's.

1. The less hits of 5C you can get in, the better.

2. Try not to use Drive until the end (air ender: 2DD > j.DD > j.2DD > dj.DD > dj.2DD)

3. Don't use moves with Repeat Move Proration unless it's necessary.

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