HexaNoid Posted May 28, 2012 Posted May 28, 2012 214A(FC)>RC>Backdash>5DD>4DD>236B>66B>5Cx8>6C>214D>5Cx8>6C>236C>44B>2DD>Air Swords>Distortion Ender Does 4.9k to 5k depending on the number of C hits you land. Builds about 47 heat before the Calamity Sword.
Hellknight10 Posted May 28, 2012 Posted May 28, 2012 you kids and your lack of ...236C > 662C > 5CxN > 4B (2nd hit) > 2DD > air D combo
someonewhodied Posted May 29, 2012 Posted May 29, 2012 (edited) Here's a fun combo to try: 236B(CH)>RC>214D>5Cx1>6C>236D>214D~C>236C>44B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender. Also can someone try this variant? 236B(CH)>RC>214D>5Cx1>6C>236D>214D~C>66214A>236C>445Cx8>4B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender. 236B RC to 214D just looks soooo cool with the little circles from the 214D moving backwards along with lambda. Fixed Typo: 214D, not B after 236B Why am I so bad at typing Edited May 29, 2012 by someonewhodied
BeaverDeity Posted May 31, 2012 Posted May 31, 2012 I am now determined to find a way to make backwards spike chasers be practical mid-combo.
someonewhodied Posted May 31, 2012 Posted May 31, 2012 Heres one to test then: in corner 214A/B/C>236C>RC>214D>Back up a little>5C(1)>6C>236D>214D~C>2DD>2147D>5DD>[Op. 6DD]>2DD>Air Swords> Air Ender. Haven't tried it but it should work.
someonewhodied Posted June 1, 2012 Posted June 1, 2012 right... fatal,ground hit. You only get the sliding backwards effect from a ground hit 236B/C in the corner. Also can you try adding one more hit to the combo I posted before? 236B(CH)>RC>214D>5Cx1>6C>236D>66214D~C>214D>214A>236C>445Cx8>4B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender.
HexaNoid Posted June 1, 2012 Posted June 1, 2012 214A/B/C>236C>RC>214D>Back up a little>5C(1)>6C>236D>214D~C>2DD>2147D>5DD>[Op. 6DD]>2DD>Air Swords> Air Ender. Haven't tried it but it should work. Doesn't work. You can't back up far enough after 214D to get the Sickle Storm to connect. Also can you try adding one more hit to the combo I posted before? 236B(CH)>RC>214D>5Cx1>6C>236D>66214D~C>214D>214A>236C>445Cx8>4B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender. Because doing 236C > 445C > 4B(2) is next to impossible: [CH]236B > RC > 214D > 5C(1) > 6C > 236D > 214D~C > 214D > 66214A > 236C > 44B > 2DD > TK > 6DD > 2DD > Aerial D Ender - 6,066/(-50)60
someonewhodied Posted June 1, 2012 Posted June 1, 2012 Because doing 236C > 445C > 4B(2) is next to impossible: only when your opponent isn't held to the wall with gravity seed =P. its actually really easy if you do gravity seed before the 236C (of course the combo beforehand has to be quite short or your opponent can tech between gravity and 236C But yeah, thanks. That combo seems totally worth the heat =D
someonewhodied Posted June 2, 2012 Posted June 2, 2012 Heres a fun one to try: A combination of both my flashy ideas: 236B(Ch)>214D>5Cx1>6C>236D>66214D~C>214A>RC>Backdash>6DD>2DD>2147D>5Cx8>6C>236C>446A>Air Swords>j.214D Not sure if it works or not since, as usual, I cant test monday-saturday (Sunday is my playing day). But if it does, We just got us a super flashy corner combo that won't even top 5K damage with 100% heat AND gravity =D
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