Jump to content
Dustloop Forums

Recommended Posts

Posted

no, I play offline....

:P

ok,I'll be honest, I only mash the bold ones

5B[m] > 2C > 6D > Hatsu Haku Chun > Haku Hatsu > RiichiA > Ippatsu > Tanki Hatsu > 5B > 6C(1) > 4kote > j.B > dj.BCD > falling j.C > slide 6A > (5D Kokushi)

5B[m] > 2C > 6D > Hatsu Haku Chun > Haku Hatsu > RiichiA > Ippatsu > Tanki Hatsu > [5d~] > 236c > staff2 >6d > 3c> 5d >6c >6d > 13O

  • Replies 254
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Would inputting the first Hatsu as TK hatsu make the 6A at the end easier to connect?

Posted

I doubt it, but you should do it anyway because it makes the combo do more damage.

Posted

I'm having trouble against Haku-Men.

If I use falling j.C too early, he can emergency tech before mantenbo hits him, if I delay it, it'll whiff.

What am I missing?

The timing is really strict.

Posted

Super jump jB > dj jBCD > falling jC, same goes for Arakune.

Posted

For [5B > 6C(1) > 4kote > j.B > dj.BCD > falling j.C > slide 6A > (5D Kokushi)] after 6D, what height is optimal to pick them up with 5B? Is it character specific, or does it matter?

Posted

I've never noticed a specific timing needed, just hit them with 5B as soon as you can.

Posted

I'm just really, really awful at connecting the 6A and getting the lowest j.C possible, so I wanted to try to find anything I could that'd help with that.

Posted
Can't land it. :(

It won't land always, it depends on how much you hit the opponent before ending the combo :x

Anyway, just dash a little before you touch the ground and then, 6A

Posted

It's one of the oki options. After 6A, set the staff with 5D and immediately go into Kokushi Musou (Thirteen Orphans, 632146D).

Posted
It won't land always, it depends on how much you hit the opponent before ending the combo :x

Anyway, just dash a little before you touch the ground and then, 6A

Micro Airdash?

I am ... What is this? I don't even...

Yo - dawg - I do FRCs on my GG Main but you are making me wanna flip a table at this supposedly easier game. T___T

Back to learning FRCs... T_T

Posted

What are some combo options after landing Kokushi in the corner? Am I supposed to let the kokushi go through fully then combo afterwards or should I be doing things while Kokushi hits?

Posted (edited)
What are some combo options after landing Kokushi in the corner? Am I supposed to let the kokushi go through fully then combo afterwards or should I be doing things while Kokushi hits?

If mixup is successful, do 236c then 5b 6d and combo again after kokushi goes through. This will let you setup another mixup situation in the corner.

Edited by Ril I am
Posted
If mixup is successful, do 236c then 5b 6d and combo again after kokushi goes through. This will let you setup another mixup situation in the corner.

TK Chun (2369C) > 6D is the best route

Posted
What are some combo options after landing Kokushi in the corner? Am I supposed to let the kokushi go through fully then combo afterwards or should I be doing things while Kokushi hits?

Never hit them after a successful mixup until Kokushi is finished, unless they will die from you mashing buttons on them during the super. Then you just do whatever you want.

As Djudo said, TK Chun > 6D is the best possible route after a successful mixup during Kokushi.

Posted (edited)

Check this out....

Midscreen to -3 position.

Itsuu B -> forward dash -> 5D -> haku -> hatsu (if at -3 position use chun instead) -> staff 2 -> tk chun ->

-> {a} 6B[m] -> 6D[m] -> hatsu -> riichi A -> ippatsu -> tanki hatsu -> 5B -> 6C(1) -> 4 kote -> jB -> djBCD -> falling C -> slide 6A, 3516dmg--50meter

OR

-> {b} 2C[m] -> 4D -> 5D -> iad jC -> staff2 -> 6D[m] -> 5B -> 6C(1) -> 4 kote -> jB -> djBCD -> falling C -> slide 6A, 3110dmg--47meter

*Shounen was using this all weekend. Get that corner carry to kokushi oki anywhere! :eng101:

Edited by mynus
Posted (edited)

(in corner) 6Throw > 6D[m] > Hatsu > Riichi A > Ippatsu > Tanki Hatsu > 5D > Chun > staff2 > 6D[m] > stuff

I'm having problems with the bolded part. They always tech out when I go for the Chun. Any tips? If there is a better standard corner combo starter I should be doing please let me know.

Edited by Shiawase
Posted

hold the 5d for a bit, and then chun

what you want to do is chun right after the staff hits the opponent. but in csex, 5d staff launch has more recovery frame so by holding 5d for a bit will launch the staff when you are almost done recovering from the staff launch motion

cmiiw

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...