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Everything posted by mynus
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Seems alot of links in this thread got corrupted due to the forum update. Please, if you have recently uploaded match vids, especially those from EVO, kindly update them with the correct YT/Nico links once more. Thanks.
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Seems it was deleted :-( Thanks anyways guys.
- 39 replies
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- Guilty Gear
- XRD
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Someone who wanted a critique from my ask.fm page. Thought it would be better served here where they could have multiple eyes-on their gameplay. Random Guy: ----I've recorded the replay of 4 of my worst matches against my firend's Ky https://www.youtube.com/playlist?list=PLx6npwK53gCIC46HU-kbkE5na2SoEcrgp tho since I don't have a capture card so it's by phone, sorry.----
- 39 replies
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- Guilty Gear
- XRD
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Xrd option select, special move or faultless defence!
mynus replied to Shinjin's topic in Guilty Gear General
Did you test TK Fortissimo? I will do so tonight, just want to see if being in the air has affected it, since TK'd moves could be layered with Fuzzy Jump. -
I-no Sterilization Method YRC OS: - Situational command grab OS I saw Koichi using on stream against J.T. I went into the lab last night and concocted a method to always complete full combo if they don't tech, and automatically YRC if they do tech. The OS also auto selects VCL/SM due to the inputs, I-no's Gatling chart, and natural game mechanics. Full description is in the vid, including CC noted embedded on screen. https://youtu.be/n4DIfaTrZ9A
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Koichi (IN) vs. J.T. (SI) part 1 - https://youtu.be/aIONZTtm56A
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This thread is nice, I hope to peek my head in more often!
- 73 replies
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- XRD
- Guilty Gear
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He really needs it. Not being able to score a knockdown in front of him outside of 2D restricts his ability to gain real good knockdowns off of abare & AA situations. Either that or jc icpm confirms.
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Makes no sense at this moment.
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Otouto has been around for a while. Really started to shine past couple of months. He really wanted to blow up Blitzshield with all those fortissimo's lol.
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Otouto puts in work and OCVs Koichi/Taka/Sharon. Takes out Ogawa! Koichi (EL), Taka (SL), Sharon (EL) vs. Yabu (El), Dora (CH), Otouto (IN) - https://youtu.be/m_VC8IrnEis Ogawa (ZA), J.T. (SI), Karinchu (SO) vs. Hamenchu (BE), Dora (CH), Yabu (EL), Otouto (IN) https://youtu.be/Ccw64mYi6GM
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For netplay purposes, Elphelt & Arena are used exclusively to minimize performance lag (at least on PS3) that may occur due to excessive npc or particle effects on screen (yes, even with the PS3 set to "performance"). If I play you online and you are 1P, and are not on those stages, I'm out.
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More 1.10 I-no combos feat. more sex. http://youtu.be/gpwaWukwkjE
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Sin's backdash is invul 1-16 and active for 24f. It's one of the best in the game. You can chase it down with hoverdash >airdash if he backdashes through late VCL YRC, but if attempting to read it off of a S STBT hit, you will eat 6P, 5K, or c.Safer the stagger and lose 300 Dmg - cause it's Sin :-/ The read and risk return is not worth it. Plus no one plays me more that A3, he knows, and is ready to blow me up off of any mistake. Just look at how many times I died or lost 250+ dmg due to an errant note that was mistimed because his skewed wakeup timing variations fucked me. Thanks for watching, and I hope I can answer any other questions! P.S. - j.D FDC crossup VCL YRC> uncrossup is unblockable lol.
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1.10 I-no combos: showcasing some max hold S Dive combos and new H STBT wall splat options. https://youtu.be/WOnyi15ZZLo
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Concept Matches from 3/21 between myself & A3Religion (SI). Not alot on this matchup in terms of footage so enjoy! https://www.youtube.com/playlist?list=PLXSEVqlJkrKfvwzrnSiJoDRugLE0TYUtg
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Of course it works. Just do it as I described in my previous post. Also, timing it as they are waking up is another way way of making it easier if you are having trouble with the timing.
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What?! Who said you can't use j.H as a mixup tool anymore? The timing has changed that is all. Hit j.H after the peak of the hoverdash as you begin to fall. Looks the same as +R and is even better since you can choose to make it hit if you want by pressing j.H on the ascent.
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The chain doesnt have momentum but only 2S. It was a buff she gained in +R as well. Lots of normals have innate forward momentum, Ino's 6P being one of them.
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Actually 2S does not have more range. It has gained more forward momentum which will make comboing into 2D & HCL at further ranges possible/more consistent.
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VCL loop x1000. All Dmg Dawg. 6H > VCL > (c.S > VCL)x2 > c.S > j.S > j.H > P Dive > Airdash > j.H > P Dive. ~250 dmg
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Styling on someone is a way of life, an art form if you will.
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VCL does 40 Dmg while HCL does 35, do there is no damage boost, just style points. FF VCL>VCL>5S would do more damage.
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Against lightweights (and select middleweights) midscreen: VCL/HCL YRC > Airdash j.S > j.K > FF VCL > IAD j.K > j.S > j.H > c.S > VCL > 5P > c.S > j.P > j.S > dj.H > K Dive ~ 193 DMG. Against all (Universal): VCL/HCL YRC > Airdash j.S > j.K > FF VCL > 5H > IAD j.P > j.K > FF VCL > midscreen/corner ender.
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U-zen is a wild boy. I'm a wild boy. Hence why he is my liege.