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Posted

that was what i was thinking. But i dot it one time over 5 , something like that and only with a JI between the S and the HS. Maybe in an extrem situation, if there remain only one hp for each player,the adversair 's fearing, a surprising move..baaa, as you say it's fun .) And yes it's useful to knwo for the testaments web.And I imagine that you can also do it on projectil like venoms ball or 236S from Ky and so..

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Posted

Qwan- there is a limit to how low you are allowed to air-dash (y-axis). This is why Jackhound, RC, AD, is unreliable: The timing is ridiculous, plus the risk reward is terrible, and it's exceedingly high tension expense. =P Tho, it is fun. =)

Useful info, the lowest airdash I know is from testaments webs. jump in, instant-Block, then airdash. Fun stuff to play with.

It is possilbe to RR frc iad jk jhs etc bnb, really low but its ridiculously hard to do and ive given up learning since i dont own a ps2 and only practice at my local arcade. I experimented with 5k 5s jump jsjk RR frc iad jk jhs RR frc and if they block all of that landing 2k 66 ohk. I usually only get to the first RR frc cause that iad is so pretty hard to do.

Posted

Final Round HYPE!

What are you May players doing for training/conditioning as per the BIGGEST GG tourney in America?!?

Playing lots of SF4? :vbang:

I've got some new stuff up my sleeve, don't you worry. However, once that gets beaten, I'll just go back to normal, boring Frank May (OHK x n).

Posted

lets see, what have I been doing. 1) Playing a shitton of SSBM. - That's still my main game. Probably will be for a while, community is starting to get reaaaaaal bad as a whole (not the "general" bad as the fighting game community labels it.) 2) Studying up on SC4. - Cause I felt like I actually needed to actually do some work and figure out some shit in that game. I went into IC3 just kinda randomly flailing for the most part and got away with it. 3) Studying up on fighting games in general. - This was mainly to help me out in SSBM, but it kinda put alot of things into perspective. Now it just comes into applying it where I need. 4) Studying GGAC - Read: fucking actually playing the other characters and just knowing wtf they can do to some degree. I lost a set at IC3 cause I didnt know HOS had a volcanic viper. THAT'S KINDA IMPORTANT INFORMATION TO KNOW LOL! 5) NOT playing May - Cause I'm a terrible terrible person. I'm actually playing her right now workin on some shit, but man. It's been like, a week or so. Im kinda scared.

  • 3 weeks later...
Posted

Well, how is May shaping up for the tournament season guys. We've got a few big one's coming up relatively soon. EVO Devastation UFO Quals PZ Showdown TOUGEKI! Anyone have extensive traveling plans besides Matt & I?

Posted

PZ stands for PlanetZero. This is the UnitedStates 1st of 2 Tougeki qualifiers. There's some talk about US players attending Showdown. I assure you. I am not one. =P Matt might... FranktheTank- you going to Sweden?

Posted

Matt might... FranktheTank- you going to Sweden?

:psyduck:

I won't completely rule it out, but I have to talk to my potential teammates lol. Idk for sure, but Evo is guaranteed for me.

Posted

Amazing Kedako on the 5v5's @ Gamechariot. Loads of technical input during a vs JO match.

Posted

PZ stands for PlanetZero. This is the UnitedStates 1st of 2 Tougeki qualifiers.

There's some talk about US players attending Showdown. I assure you. I am not one. =P

Matt might... FranktheTank- you going to Sweden?

Wait, so people are actually going to PZ?
Posted

FireFox is from that crew. I'm sure she will be playing May there. =)

Posted

U know what would make me the best May in the world? If I could 100% pull off 6HS combos. My fellow players. Help STL's only May out. Show me the "Way of da May" Lol.

Posted

i agree, that will allow you to make almost 30dmg more or less than the normal combo..don't worry ,your already amost the best may in the world :lol:

Posted

Input: 6HS~[3] ..., ..., 8S

Pointer1-

the input for 6HS~[3] is FAST. So fast in-fact, that while I was still learning the input, I often input 3HS. this causing May to whiff 2HS like a loli-tard.

Pointer2-

The actual hit-stop is what gives May the charge time for it to come out.

Pointer3-

6HS special cancels LATE as hell. I seriously do 8S on the frame that the anchor hits the ground! This means the attack has literally passed through the opponent entirely. Most likely a small window exist where this moves special cancel after the active frames as well. So...the very first few frames of recovery actually special cancel.

Oh snap, I just realized I can hyperlink sprites... BRB

As soon as you see May do anything that resembles this do 8S IMMEDIATELY.

Posted Image

Posted

So basically I'm not doin it fast enough but I kno I'm doin it at the right time. What I'm doin is 6HS then I try to rotate to 2 durnin the animation then go for 8 right afta and get nothin. I can get it off when I give 6H a slight charge, but its not fast enough to combo into.

Posted

I'm still tryin. Practicing by juss doin 6H alone. Imma try and do it afta OHK once I get it. It is indeed fast. Azure did it on pad so I kno I can do this on stick

Posted

Hello, fairly new may player from Bama here... Kyle, Unknown... I'm trying to get the 6HS to combo too.... I tried your tips kyle and got it to go combo w/ svd like 1 out of 20 times.... so i think i just have to work on being faster on stick.... I'm also trying to get the pot combo to work for me... ( I need it for Raekwon)...any tips?

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