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Posted (edited)

Apparently Relius has a prosthetic "left" arm and "right" leg (or parts of it at least) going by his electrocuted sprite. Kinda interesting.

EDIT: And for those who haven't looked before,

Arakune = nothing special

Bang = loincloth

Carl = small Nirvana in the hat, connected to Carl's head

Hakumen = "orbs?" and "circuits?" in the suit, so you don't see an actual skeleton.

Hazama = ghost form

Jin = nothing special

Lambda = nothing special

Litchi = nothing special (panda is getting electrocuted too)

Makoto = nothing special

Mu = nothing special

Noel = nothing special

Platinum = nothing special

Rachel = nago / gii get electrocuted not really rachel

Ragna = his "left" arm is different for obvious reasons

Tager = radioactive symbol on torso, mechanical body obviously

Taokaka = fish in big sleeves

Tsubaki = the hat has "bones", the book gets an X for the eye and tears

Valkenhayn = 2nd "sprite" is wolf form, but I don't know if that is just it's own electrocuted sprite or if they switch on purpose since everyone has 2 electrocuted sprites for animation but he only has those 2.

Edited by zeth07
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Top Posters In This Topic

Posted

OK, the story mode character art is good as a base, but do you guys know if the default ones used in the game are anywhere? I want to just snap up the normal ones instead of having to figure out the exact configuration of each one separately.

Posted
OK, the story mode character art is good as a base, but do you guys know if the default ones used in the game are anywhere? I want to just snap up the normal ones instead of having to figure out the exact configuration of each one separately.

Don't know what you mean by default ones.

These are the files in the game - this is how they are rendered. Even the "still" images (for characters besides Hakumen, Arakune, etc.) are actually built off the base and various expression files. Aside from characters that are never animated, there are no pre-built images.

  • 3 months later...
Posted

Thanks again for the sprites and other stuff Circ!

Oh, and is there a way to get access to the other facial features? (like mouths, eyes, etc...)

Because I check the layers, but they don't seem to be there. Here's one example, it has only this facial expression.

post-27465-139515171597_thumb.jpg

(and lmao, she looks like someone is eating her out...)

Posted

What are you using to open them? All the facial expressions are on separate layers (and in Photoshop, these are also stored in folders for eyes/mouth/etc.).

Posted (edited)
What are you using to open them? All the facial expressions are on separate layers (and in Photoshop, these are also stored in folders for eyes/mouth/etc.).

Opened with gimp, so they are in seperate folders? (I'm still pretty new to gimp, so I am still pretty unfamiliar with it)

Edited by Teutonicknight
Posted (edited)

So, they are pretty much just stacked on top of eachother? if so, how do I move one without moving them all at once?

(EDIT) Ooooh, just now found them all in animation playback. Now all I need to do is find a way to separate them from eachother. Is there a way to do that?

(EDIT#2) AAAAND FOUND IT! Trying to optimize the difference had all parts selectable! Great! :yaaay:

Don't think I can thank you enough for these fun little sprites Circuitous!

Edited by Teutonicknight
  • 4 months later...
Posted
Do any of these threads have the game's system art and stuff. Like "JIN WIN" or "TIME OUT".

I'm really rather sure the vanilla Continuum Shift sprites thread has those.

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