shtkn Posted January 31, 2012 Posted January 31, 2012 carl frame data now on the wiki http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Carl_BBCSE) gatling table is still cs2, so someone who knows the new values should update it to extend
killatrooper Posted January 31, 2012 Posted January 31, 2012 Thanks guys :D And I could probably update the gatlings. I think some of them are wrong even for CS2
Zeero Posted January 31, 2012 Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O
killatrooper Posted January 31, 2012 Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O I think that's the reason you'll always see Kyaku use 2B>5B instead of viseversa and also why I've seen 2B punished by IB DP so often
sinder Posted January 31, 2012 Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O That's just wrong Carl is going to be the next dr. strange
JG Posted February 1, 2012 Posted February 1, 2012 So... now ours normals are worse than CS2? kinda sad..
killatrooper Posted February 1, 2012 Posted February 1, 2012 Save the complaining for when he's actually not high tier for once xP
JG Posted February 2, 2012 Posted February 2, 2012 Save the complaining for when he's actually not high tier for once xP I suppose that the only reason why is still good is because all nirvana moves got buffed a lot. But still, kinda annoying that ours normal's are worse, especially when Carl doesn't have good normal in general.
killatrooper Posted February 2, 2012 Posted February 2, 2012 True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol
JG Posted February 2, 2012 Posted February 2, 2012 True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol The only doub that i have, is in Cs2 6C lv2 is plus 2 frames?, the new dash is pretty neat. I love that now we can pressure without nirvana thank to the dash.
Mascarpone Posted February 3, 2012 Posted February 3, 2012 (edited) Not really. We can cancel dash->normal but not normal-> dash so it's really more for poke poke. ... or can we dash cancel certain normals now? that would be shocking. Edit - Wait a tick, is that accurate?? 2C has some head invulnerability on it now?? (did it ever? i didn't think it did) Edited February 3, 2012 by Mascarpone
Niko Posted February 3, 2012 Posted February 3, 2012 2C has some head invulnerability on it now?? (did it ever? i didn't think it did) It did in CS2, but I don't think it was ever employed much with how broken 6A was in that iteration.
Mascarpone Posted February 3, 2012 Posted February 3, 2012 6A really is kind of alarmingly strong lol.
JG Posted February 3, 2012 Posted February 3, 2012 6A really is kind of alarmingly strong lol. But 6A seem to be the same here on sex? the only nerf that got, if that is more easy to punish on whiff.
Niko Posted February 3, 2012 Posted February 3, 2012 (edited) But 6A seem to be the same here on sex? the only nerf that got, if that is more easy to punish on whiff. It lost the upper body invulnerability on the initial 4F, and the head invulnerability only lasts 10F instead of the entire animation. That's a significant (and well justified) nerf. Though I'm sure it'll still be a useful anti-air. Edited February 3, 2012 by Niko
Mascarpone Posted February 4, 2012 Posted February 4, 2012 I just wonder if there will actually be practical application for our only fatal counter.
Akira-Shiro Posted February 5, 2012 Posted February 5, 2012 Hmm its a chance it will beat out some moves.. i havent tested this yet but im pretty sure it is possible,,, on reaction that is,, to actually punish Valk-6C, Rags-GH, Noel-2D, Litchi-4D, Ara-j2a/b/c, Plat-Heart car(Prediction), Tager-Peoples Elbow(Unlikely), Haz-214d~a(for this lol its a guess), Carl-IAD~j2c, id say Tao-5/4/jd, and Bangs JD(unlikely) If 2C hits during these certain situations can combo into 22d>236b>5c>jb>jc>2d>236a(236b in Ex)>j2c-allecan>5c>jb>4d>66>5c>jb>j2c>jb>jb>jc>volante>jb>j2c>allegreto>8D>fermata
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