Chaoschao222 Posted February 13, 2012 Posted February 13, 2012 (edited) Matchup Ranking: To be discussed. Recommended Playstyle: To be discussed. General Strategy: To be discussed. Your Best Tools (For This Matchup): To be discussed. Has A DP?: No Has A DP With Heat?: Sorta; Hotaru (j.214B, costs 2 stars), invincible judo calligraphy kick, can be done while Haku's dashing forward, but due to requiring Haku to be off the ground, you don't need to worry about him doing it on wakeup through a meaty. However, on wakeup it can beat out throws and you know.... things that aren't meaties... addendum-- just because Haku can't hotaru your meaty doesn't mean he can't counter it. Yukikaze (236236D, costs 4 stars), counter distortion, fully invincible when active, can be baited and grabbed, when activated by a projectile, you can dodge it. Things To Look Out For: To be discussed. Edited February 21, 2012 by Chaoschao222 because I was fuckin' right and Mac layin' down knowledge
mAc Chaos Posted February 22, 2012 Posted February 22, 2012 I see that. And so does Hakumen apparently.
WSUNLIMITED Posted June 29, 2012 Posted June 29, 2012 ah haku-men, boy do i hate haku-men. kills my mix-up game. too often i rely on block strings to get hits, doing that with haku-men is bad, hell any kind of rush down is ill fated. throws are the key in this match up, but ive always been a throw whore to begin with, however most haku-men players are expecting it so what do you do. command throw, if you get a block string instead of going for a high (ie 6b) or low (3c) do muzzle flitter. then the haku-men will start countering low to dodge it which mean you get a free 6b. then you play a new mix-up game, do you threaten him with high attacks or trick him with lows, do you risk letting him duck under you command throw and eat 4000. well thats all for the player, of and for those who dont know, throws will trigger haku-men's Astral
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