confusedxphreak Posted February 14, 2012 Posted February 14, 2012 Match Up Ranking: To Be Discussed Recommended Playstyle: To Be Discussed Your Best Tools: To Be Discussed General Strategy: To Be Discussed Has A DP?: (j.)623C - Tsunugui/Origins can also now be used in the air. Has A DP With Heat?: 632146D - Omoikane/Wisdom of the Divine Things To Look Out For: To Be Discussed
WSUNLIMITED Posted April 7, 2012 Posted April 7, 2012 alright excuse me for not knowing the notation perfectly. Rule one: don't stand still. Rule two: Be careful coming from the air if you find one of the Mu's that can create a fsckin wall of beams, charge! i dunno if it can chip damage or not, but its keeps you still. and you dont wanna stand still. i took a couple beams just to rush in and smash the broad look out for her wing uppercut the anti air normal, and the wing downcut where she overhead slashs from the air. its always killed my air game. beware of her crystal shield, its a damn dragon punch so all the pros and cons as normal, though a lil faster recovery i think. hmm learn to change up your rush game, and switch constantly! good luck
eLPointe Posted April 8, 2012 Posted April 8, 2012 Optic barrel is your friend in this match-up as well as any other match up versus a zoning-type character. It can and will hit her while she is placing steins, knocking her down from a distance using optic barrel will allow you to cover ground more safely.
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