.:TM:. Posted August 27, 2012 Posted August 27, 2012 I guess Relius didn't change that much? Though if you count it as a change, the way he traps Tsubaki in his astral changed. We do have videos though but the only thing I saw that was new was just stuff about his new moves such as ways to combo into Gad leis and how Geara Lugia causes a knockdown. You also see 6C launching on hit but we already knew that. http://www.youtube.com/watch?v=0R11ouHn28Y http://www.youtube.com/watch?v=5Kye2av12R8
shtkn Posted September 11, 2012 Posted September 11, 2012 hey guys, i know this is a bit late, but relius is missing a gatling table in his frame data. http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Relius_BBCSE)#Revolver_Action_Table I'd like to get that up so when CP comes out we can just modify the CSE table and be ready to go.
Kurushii Posted September 11, 2012 Author Posted September 11, 2012 hey guys, i know this is a bit late, but relius is missing a gatling table in his frame data. http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Relius_BBCSE)#Revolver_Action_Table I'd like to get that up so when CP comes out we can just modify the CSE table and be ready to go. Ill do it when I get off tonight. I want to learn the coding structure of the table.
Tecta1Eastside Posted September 30, 2012 Posted September 30, 2012 For the relius community BBCS EX Relius(Little Subby) vs TectalEastside(Hakumen,Mu-12) relius runs it back Wonder will the CP version of Relius use less Ignis meter so can do more damage in the corner?
Urichinan Posted November 5, 2012 Posted November 5, 2012 What's the most damage Relius can get in the corner for 2000 IC or less from 5B > 6B? Right now I've got 5B > 6B > j.B > j.C > j.236C~214B > j.C > 2C > 236C > 2C > 6C > 4D > 3C which is 4002 DMG, 41 MG for only 2000 IC.
someonewhodied Posted November 12, 2012 Posted November 12, 2012 Here is an interesting combo you can do: (Midscreen to corner, carries halfway across the stage) Airdash>j.B>j.C>66B>6C~214A>Instant Air Dash>j.5A(Hold for a bit)>j.B>j.8D>land>Jump>j.B>j.236C~214B>Options: In Midscreen, close to corner: airdash>j.B>j.C>5C(2)>2C>4D>5C(2)>4D>632146D In Corner: 665C(2)>2C>4D>5C(2)>4D>643216D Midscreen:Airdash>j.B>j.C>632146D
Urichinan Posted November 12, 2012 Posted November 12, 2012 Here is an interesting combo you can do: (Midscreen to corner, carries halfway across the stage) Airdash>j.B>j.C>66B>6C~214A>Instant Air Dash>j.5A(Hold for a bit)>j.B>j.8D>land>Jump>j.B>j.236C~214B>Options: In Midscreen, close to corner: airdash>j.B>j.C>5C(2)>2C>4D>5C(2)>4D>632146D In Corner: 665C(2)>2C>4D>5C(2)>4D>643216D Midscreen:Airdash>j.B>j.C>632146D Skip the j.A and go straight for j.B when you're close to the corner. 5B > 6B > 6C > 214A > IAD > j.B > j.8D > Dash > sj.B > dj.B > j.C > j.236C~214A > j.C > 2C > 4D > 5C(1) > 2C > 236C~214A > 3C > 632146D is 5.5k and is meter positive by 5. With no super it's 55 meter and is 4.5k. They're nice combos, but they need A LOT of Ignis meter.
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