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Posted

I think we can all agree that he is the best Makoto player ever.

Also, never would've thought 5B CH > 2D would've worked, especially with the BBS tacked on later. Good stuff~

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Posted

The tail deserves a crown xD

A days ago i couldn't pass the Challenge #7

Today, i finished the Challenge mode for RG, JI, MK, VK, HK, HZ, BA (FEELS GREAT)

Posted

Retarded yes, but the 214AD > Delay > PF link is useful and a must to learn!

The challenge mode combos are not of my interest, but i need something with a goal to achieve or else i will keep being lazy and say that "I will practice the stick tomorrow" OS

Posted

Try this

5B > 6C > 214ACD > Delay > PF > 66 Cross under > 2D > j.D > 662C 236AD > 6A 5D > Ender

The Delay > PF link assures that your opponent gets launched back to the corner 99%

Posted (edited)

It's only the 15th challenge combo one that annoys me, in general I have no issue with a PF into 2D combos

EDIT : Felt like giving it another try in months and I just had to do my PF lower to the ground, that's all.

Edited by Bibiquadium
Posted

The dash has to be rather small and try to unleash the 2D lvl 3 as soon as possible, many combos wont work because the 2D lvl 3's bar is over the 3/4th of the charge. With practice it'll come on its own

Posted
Any tips on doing 5D>66>2D? I can't connect the 2D after the dash.

During the recovery of 5D, watch Makoto's foot as she steps back. This is about when you should buffer your dash. As soon as it touches the ground, inputting 2D should make her slide slightly forward and begin charging it. Release at LV.3. Do things afterward.

Posted (edited)

Hey I got it to work, thanks Makotobros.

Edit:

Okay it was just a fluke, my goodness this hard.

Any videos around about this specific thing? :sweatdrop:

Noel just falls out of 236A~D also sometimes, great.... :vbang:

Edited by Sanger Zonvolt
Posted

All of my videos uploaded on my channels are based on Noel, different characters, different timing. For Noel she has to be near the ground while some characters you can do it right off the bat, like Ragna or Mu for example. I personally never go for the 5D 66 2D combos because they are character specific and the damage isn't even worth it.

Posted

2C 236AD is unstable on Noel, the rest of characters should be fine

5B 6A 2D route Combo doesn't work on Jin and Valk, also this route is a bit more strict about proration than 5D 66 2D Route

You must learn both routes to get good stable damage in corner

Posted

If you intend to go for 2D > 2C > 236A~D, you can dash either between 5D/2D or 2D/2C, whichever feels easier for you. Once you get a feeling for when 236A~D would whiff after you've placed the orb, you can usually recover the combo into knockdown at least. Something like... stuff > 2C > 236A > 5A > 6A > j.B > ender.

Posted
All of my videos uploaded on my channels are based on Noel, different characters, different timing. For Noel she has to be near the ground while some characters you can do it right off the bat, like Ragna or Mu for example. I personally never go for the 5D 66 2D combos because they are character specific and the damage isn't even worth it.

Is that so?

What's the best alternative, because I can't do this dash for the life of me.

Posted

Hey makotos... i am in winners finals for my pool at CEO (top 8). Nerves are really strung out lol. I havent gone to tsubaki once and probably wont now. Wish me luck at 6 when top 8 begins. :D

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