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Posted

I remember Nini Heart when he used to play her because she was top tier (lol) and he came to my house and we netplayed and he got like 10 hatemail in 2 hours, it was retarded lol but he plays extremely cheap but well in the same time. But now in CSEX I kinda took over because she's still my main no matter her tier or whatsoever and extremely devoted.

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Posted

Ha, I never had any mail in CS2. Was still too new at it for anyone to really care lol. Lately I've been getting a bit of respect, though.

Wish my computer wasn't broken, otherwise I could upload for critique. >->

Posted (edited)

Man... just got done playing for like 5 hours with a friend offline... I hate Ragna... and Inferno Divider...

I also need to practice more offline... my timings are all screwed up, just a little off from having gotten used to playing in lag (since that's generally all I have >->).

Edited by Blubba_Pinecone
Posted
it is stable 100%, just make sure that he is guarding by using 2A.

Well, that explains a lot, cheers.

Man... just got done playing for like 5 hours with a friend offline... I hate Ragna... and Inferno Divider...

Yomi parry into 5C CH! It's the most glorious thing! D:<

Posted

People can actually use parry? Man in my case it became a forgotten move or rather a useless limb. lol

Posted

I use it, its damage is too good to be left out, its almost forcing your oponent to burst if he has any. Corner combo with parry if you have like 60 heat if not less before the parry, you'll build enough for RC and PF resulting in 6.9k dmg which is very good in Extend standarts.

Posted

That's why I said in my case, Not saying it's bad it just doesn't work for me (in a input sense).

Posted

Yeah... parry is weird in this version... I find I can time it for some moves and not so much for others.

Parry on reaction though? I don't know how anyone does that... I have to anticipate a hit.

Posted

Also, wake-up parry is amazing for the unknowing. Whiff DP = eat 5k. Whiff Parry = mash 2A, get combos anyways!

In honesty though, aside from AA, I use parry mostly for some well-placed reads. And even then, it's not even close to being as reliable as it was in CS:E. Execution has to be spot on. (Wouldn't mind a low parry though. >:3)

Posted

Most people I play against will use a low attack first, so parry is much more viable when you know your opponent's pattern enough to know when to fit it in and know it'll be legit. If Ragna for example keeps spacing you with Jesus Kick(5B) you can dash parry it at your own risk, since parry will never be 100% safe, or when Rachel ends her pressure with a Lobelia and so on.

Posted

but that would make no sense since tao can just wait till the parrying time is over and then go back to being on the offensive.

Posted (edited)

But 3C have hell hard time going through ignis most of the time, and Relius can recover and react most of the time too

but that would make no sense since tao can just wait till the parrying time is over and then go back to being on the offensive.

I said "can", ofc she can punish you for doing that, but if the Tao doesn't know about this and kept rushing with her bowling ball then use the ball as a parry invoker.

Edit: Blazblue is dying...

Lose.png

Edited by StarGazer
Posted

Too many so called "hype" fighting games that are coming out, but since there's no furries I'm sticking to BB and might try GG since A.B.A looks like an interesting character.

uhtheydont.gif

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