Aginor Posted February 18, 2012 Posted February 18, 2012 (edited) Discuss the Noel match up here. What to look out for: - 4D - Bullet Rain - Noel's Counter Assault What to do: - Zone, zone, and zone Noel struggles a lot with zoning. When she has 50 meter, she can hit you with Bullet rain to get in. It's just a matter of being a bit more conservative when she does. It's also harder to AA because of bullet rain because she can fake a jump in and do Bullet Rain instead. So it's probably more wise to go air to air when she has 50 meter and stay grounded when she doesn't have that meter. Edited March 10, 2012 by Aginor
Cryingvoid Posted March 2, 2012 Posted March 2, 2012 Basic ragna matchup rules work for me. Decent mix of zoning and spacing. Never had any special problems with noels around. Maybe just haven't played against strong ones, dunno.
Zeromus_X Posted March 2, 2012 Posted March 2, 2012 Just play lame seems to work really well. Noel has to do some work or take risks to get in. 236A and SoD are really effective at keeping her out (SoD can hit her out of 3C), and she still has to deal with our humongous normals. I think SoD is really good in general if you space it right. You can semi-charge it and release to frame trap them and potentially FC any drive shenanigans. If I ever get her in the corner I try to break as many of her primers as I can asap (even better if they CA or green burst). On pressure, be smart and use safe strings and frame traps; I would kind of treat it like Tager matchup unless they're really that scared of you. I would try not to commit to a C move in a string because she can CA through them and you won't have enough time to punish it.
cookiehours Posted March 5, 2012 Posted March 5, 2012 Okay, so I have a better idea on this match now. I had some trouble with it at some point because Noel's speed scares me.
Cryingvoid Posted March 6, 2012 Posted March 6, 2012 Man, you really have not forgotten you play Mu? Her IADs and run speed shouldn't leave room for such fears... Just don't stein when she can catch up. Wait a bit when she is further or whiffs smth
cookiehours Posted March 7, 2012 Posted March 7, 2012 Man, you really have not forgotten you play Mu? Her IADs and run speed shouldn't leave room for such fears... Just don't stein when she can catch up. Wait a bit when she is further or whiffs smth Well, I know that now.
C0R Posted March 7, 2012 Posted March 7, 2012 Noel's runspeed is something you have to worry about, especially when she combines it with some of her more mashy pokes like j.a. Airthrow is a great tool in this matchup, keep her out of the sky.
Zeromus_X Posted July 4, 2012 Posted July 4, 2012 (edited) Possible safe jump against Noel 4D?: corner combo > j2C > x[D] > airdash jB > land > 2B The jB should hit meaty with proper timing, if they wakeup 4D you whiff the jB, land, and 2B them to CH them out of 4D. Edited July 4, 2012 by Zeromus_X
Lythium Posted July 4, 2012 Posted July 4, 2012 Assuming the timing all works out, that should definitely work.
C0R Posted July 5, 2012 Posted July 5, 2012 They can adjust their wakeup timing to tech though j.b, then 2d over 2b. So it works assuming they tech as soon as possible.
Zeromus_X Posted July 5, 2012 Posted July 5, 2012 Well, that's kind of sad. =( Guess I'll stick to 214D setups.
Tecta1Eastside Posted July 5, 2012 Posted July 5, 2012 Watch out for 3c rapid 3c at 50 meter or higher. She can bait your anti air with JD and J4d
Lythium Posted July 5, 2012 Posted July 5, 2012 Well, that's kind of sad. =( Guess I'll stick to 214D setups. It's a good plan though! It's just that it'll get eaten by anything else that she throws out, I'm pretty sure. :<
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