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  • 1 month later...
Posted

/raises hand What exactly do the 22 moves do? I notice you get a buff, but I'm having trouble finding a description... Sorry if this has been asked already, or is already somewhere on the forums, but I'm just not having any luck.

Posted

22k buff ryuujin, extra damage and wall stick if it hit 22 s/h buff the other two for extra damage and longer untechable time card can also be used to special cancel 236s~k to any carded special

Posted

22k buff ryuujin, extra damage and wall stick if it hit

22 s/h buff the other two for extra damage and longer untechable time

card can also be used to special cancel 236s~k to any carded special

I freaking love you. Thanks so much.

  • 2 weeks later...
Posted

Hey guys, I'm new to GGAC, so sorry if this has an obvious answer to it..but how do I parry? I would think it's just tapping forward, but I set it up so Ky threw a bunch of stun edges at me in training mode, and I couldn't parry a single one..what's up?

Posted

O kay, I can do dp's and I can do iad's. Why can't I do iad 623+k so that it goes down? I used to be able to do it all the time in Slas, has thetiming gotten stricter. I can still do iad 236+k and 214+k so that they go down, but not 623+k. How fast does this need to be done?:psyduck:

Posted

hmmm.. I have posted this a million times... and it seemed to help a few poeple... Instead of: 96,623+K try to do: 963+K

Posted

any tips for how to unleash jams mixups after the loop? i know u should loop two time and the last one end with 2hs 236s 236p, or something like that. but actually manage to fail to create the mixup. sometime the tech away, sometime jam is in the wrong direction and so on and so on.. any tips to upgrade my jam's mixup game?

Posted

it´s really hard to do without tension, because it´s very strict, and the loop before needs to be the "perfect" loop, so the enemy is very low to the ground when the last 2HS hits, otherwise they can tech. so what i do is, i invest 25% tension in a puffball, run up and do 2HS when they are low to the ground, that way the mixup becomes pretty universal... after the 2HS(1) 236s the trick is to do the 236P on the very last possible moment otherwise you´ll be to quick for the overhead options the options after the 236P are plenty, all start with airdash towards the corner: 214K - normal overhead j.D(2nd hit) - crossup overhead j.HS - crossup overhead 236P land 5K - normal low 236P land throw nothing land 5K - crossup low nothing land throw 236P/nothing also evades/punish wakeup options

Posted

2 q regarding jam... 1) it's harder for me to do back AD or back IAD into 214k, i always get the regular version. any tips for it or no secret trick in it? 2) I can't connect FB after frc throw... i try on eddies something like this: trow frc c.s 2hs (2 hit) fb. when i do it the fb throw them to jam's back. wich is good, but it seems that i can't connect to go forward too, any tips for that one?

Posted

hmmm.. I have posted this a million times... and it seemed to help a few poeple...

Instead of: 96,623+K

try to do: 963+K

963+K? I tried that in training and it didn't work out so well.

EDIT: Okay, I can do this from 2P side, having trouble from 1P. I guess I have to do this input pretty quick. @_o;

Also, same as Dark Vision, I'm having some trouble with back air dash 214K going down.

Posted

Actually, I found that I can't do Jam's dp in air like at all. It's just hers, I can do Sol's, Ky's. etc., but I always get Ryuujin. Exactly how fast do you have to do this.:psyduck:

Posted

Actually, I found that I can't do Jam's dp in air like at all. It's just hers, I can do Sol's, Ky's. etc., but I always get Ryuujin. Exactly how fast do you have to do this.:psyduck:

Command is 623. Are you inputting 6236 or something?

Posted

i'm curious about 963k input, i'v tried it in the past and yesterday, it didn't work... what command exactly displayed in input display? and about how fast the kenrou should be inputed, i don't think the speed is the real issue about this moves special property but the height when the moves is executed ... i can actually 623k that go down with only normal jump, but it must be executed realy low, i believe when Jam sprite reach is as low as the waist of standing Sol

Posted

I got it down now. Just make sure you don't hit forward or you'll get ryujin. This has to be done kinda fast, but it's not too bad. If you can iad, just do 23 and make sure you stop at 3.

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